Hairs done on GPU now

This commit is contained in:
Montagna Marco 2020-07-07 07:32:33 +02:00
parent e88d24347b
commit 2a1c491c7e
65 changed files with 358 additions and 450 deletions

View file

@ -128,7 +128,7 @@ namespace T5M::Renderer
// Update waterfalls textures
/*for (int i = ID_WATERFALL1; i <= ID_WATERFALLSS2; i++) {
ObjectInfo* obj = &Objects[i];
OBJECT_INFO* obj = &Objects[i];
if (obj->loaded) {
RendererObject* waterfall = m_moveableObjects[i];
@ -262,7 +262,7 @@ namespace T5M::Renderer
if (!force && itemToDraw->DoneAnimations)
return;
ObjectInfo *obj = &Objects[item->objectNumber];
OBJECT_INFO *obj = &Objects[item->objectNumber];
RendererObject &moveableObj = *m_moveableObjects[item->objectNumber];
// Update animation matrices
@ -458,9 +458,10 @@ namespace T5M::Renderer
vertex.Color.w = 1.0f;
vertex.Bone = meshPtr->bones[v];
vertex.OriginalIndex = v;
//vertex.Bone = boneIndex;
if (isHairs)
vertex.Bone = v;
/*if (isHairs)
vertex.Bone = v;*/
bucket->Vertices.push_back(vertex);
}