New project format (#206)

* Starting Reformat the project

- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time

* Refactoring the Project

- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.

* Update Some Code Before Switching to Master

* Finished the NewProjectFormat Template

- need to finish entity in the master later.

* Added Monty NewFileFormat

* Fixed Monty NewFileFormat Include

* Revert "Fixed Monty NewFileFormat Include"

This reverts commit ebf0afca10.

* Trying to fix conflits for NewFileFormat

* Fixed .filters

* Last Commit in NewProjectFormat
This commit is contained in:
TokyoSU 2020-05-27 09:21:20 +02:00 committed by GitHub
parent df1f4b8a97
commit 29f0724693
275 changed files with 5574 additions and 5608 deletions

1
TR5Main/framework.cpp Normal file
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@ -0,0 +1 @@
#include "framework.h"