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New project format (#206)
* Starting Reformat the project
- New Import Method, no more "../../" in import,
- New Entity Folder Structure, less compile time
* Refactoring the Project
- added precompiled header with default import like microsoft or directx.
- fix many double import.
- fix math.h confliting math.h from
microsoft.
- fix effects.h confliting Effects.h from DirectX.
- refactored TR4 entity folder and how it's loaded.
* Update Some Code Before Switching to Master
* Finished the NewProjectFormat Template
- need to finish entity in the master later.
* Added Monty NewFileFormat
* Fixed Monty NewFileFormat Include
* Revert "Fixed Monty NewFileFormat Include"
This reverts commit ebf0afca10
.
* Trying to fix conflits for NewFileFormat
* Fixed .filters
* Last Commit in NewProjectFormat
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275 changed files with 5574 additions and 5608 deletions
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#include "framework.h"
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#include "GameFlowScript.h"
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#include "..\Game\items.h"
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#include "..\Game\box.h"
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#include "..\Game\lot.h"
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#include "..\Game\sound.h"
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#include "..\Game\savegame.h"
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#include "..\Game\draw.h"
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#include "items.h"
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#include "box.h"
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#include "lot.h"
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#include "sound.h"
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#include "savegame.h"
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#include "draw.h"
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ChunkId* ChunkGameFlowFlags = ChunkId::FromString("Tr5MainFlags");
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ChunkId* ChunkGameFlowLevel = ChunkId::FromString("Tr5MainLevel");
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