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3 changed files with 19 additions and 24 deletions
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@ -64,17 +64,15 @@ int TriggerActive(ItemInfo* item)
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bool GetKeyTrigger(ItemInfo* item)
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{
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auto triggerIndex = GetTriggerIndex(item);
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if (triggerIndex == nullptr)
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short* triggerIndexPtr = GetTriggerIndex(item);
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if (triggerIndexPtr == nullptr)
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return false;
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short* trigger = triggerIndex;
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if (*trigger & END_BIT)
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short* triggerPtr = triggerIndexPtr;
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if (*triggerPtr & END_BIT)
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return false;
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for (short* j = &trigger[2]; (*j >> 8) & 0x3C || item != &g_Level.Items[*j & VALUE_BITS]; j++)
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for (short* j = &triggerPtr[2]; (*j >> 8) & 0x3C || item != &g_Level.Items[*j & VALUE_BITS]; j++)
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{
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if (*j & END_BIT)
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return false;
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@ -86,13 +84,11 @@ bool GetKeyTrigger(ItemInfo* item)
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// NOTE: attatchedToSwitch parameter unused.
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int GetSwitchTrigger(ItemInfo* item, short* itemNumbersPtr, int attatchedToSwitch)
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{
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auto triggerIndex = GetTriggerIndex(item);
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if (triggerIndex == nullptr)
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short* triggerIndexPtr = GetTriggerIndex(item);
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if (triggerIndexPtr == nullptr)
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return 0;
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short* trigger = triggerIndex;
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short* trigger = triggerIndexPtr;
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if (*trigger & END_BIT)
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return 0;
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@ -44,12 +44,12 @@ enum ItemStatus
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enum ItemFlags
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{
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IFLAG_TRIGGERED = (1 << 5),
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IFLAG_CLEAR_BODY = (1 << 7),
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IFLAG_INVISIBLE = (1 << 8),
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IFLAG_TRIGGERED = (1 << 5),
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IFLAG_CLEAR_BODY = (1 << 7),
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IFLAG_INVISIBLE = (1 << 8),
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IFLAG_ACTIVATION_MASK = (0x1F << 9), // Bits 9-13 (IFLAG_CODEBITS)
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IFLAG_REVERSE = (1 << 14),
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IFLAG_KILLED = (1 << 15)
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IFLAG_REVERSE = (1 << 14),
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IFLAG_KILLED = (1 << 15)
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};
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enum class EffectType
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@ -230,15 +230,14 @@ void PuzzleDoneCollision(short itemNumber, ItemInfo* laraItem, CollisionInfo* co
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auto& player = GetLaraInfo(*laraItem);
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// NOTE: Only execute code below if Triggertype is switch trigger.
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auto triggerIndex = GetTriggerIndex(&receptacleItem);
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if (triggerIndex == nullptr)
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short* triggerIndexPtr = GetTriggerIndex(&receptacleItem);
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if (triggerIndexPtr == nullptr)
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return;
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int triggerType = (*(triggerIndex++) >> 8) & TRIGGER_BITS;
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int triggerType = (*(triggerIndexPtr++) >> 8) & TRIGGER_BITS;
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if (triggerType != TRIGGER_TYPES::SWITCH)
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return;
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AnimateItem(&receptacleItem);
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// Start level with correct object when loading game.
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@ -330,8 +329,8 @@ void PuzzleDoneCollision(short itemNumber, ItemInfo* laraItem, CollisionInfo* co
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void PuzzleDone(ItemInfo* item, short itemNumber)
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{
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auto triggerIndex = GetTriggerIndex(item);
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short triggerType = (triggerIndex != nullptr) ? (*(triggerIndex++) >> 8) & TRIGGER_BITS : TRIGGER_TYPES::TRIGGER;
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short* triggerIndexPtr = GetTriggerIndex(item);
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short triggerType = (triggerIndexPtr != nullptr) ? (*(triggerIndexPtr++) >> 8) & TRIGGER_BITS : TRIGGER_TYPES::TRIGGER;
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if (triggerType == TRIGGER_TYPES::SWITCH)
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{
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