Partially fixed level switching; Added rendering of animating 10; Horizon drawn only if camera room is outside;

This commit is contained in:
MontyTRC89 2018-09-04 13:24:50 +02:00
parent fc927db655
commit 21f39827e7
8 changed files with 110 additions and 102 deletions

View file

@ -149,7 +149,7 @@ private:
GameScriptSettings m_settings;
vector<string> m_strings;
vector<GameScriptLevel*> m_levels;
__int32 m_numLevels;
string loadScriptFromFile(char* luaFilename);
public:
@ -179,4 +179,5 @@ public:
void SetFog(byte r, byte g, byte b, __int16 startDistance, __int16 endDistance);
__int32 GetNumLevels();
void AddLevel(GameScriptLevel* level);
bool DoGameflow();
};