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Partially fixed level switching; Added rendering of animating 10; Horizon drawn only if camera room is outside;
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8 changed files with 110 additions and 102 deletions
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@ -149,7 +149,7 @@ private:
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GameScriptSettings m_settings;
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vector<string> m_strings;
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vector<GameScriptLevel*> m_levels;
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__int32 m_numLevels;
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string loadScriptFromFile(char* luaFilename);
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public:
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@ -179,4 +179,5 @@ public:
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void SetFog(byte r, byte g, byte b, __int16 startDistance, __int16 endDistance);
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__int32 GetNumLevels();
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void AddLevel(GameScriptLevel* level);
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bool DoGameflow();
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};
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