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Merge branch 'master' into renderer_refactor
# Conflicts: # TR5Main/Renderer/Renderer11DrawEffect.cpp # TR5Main/TombEngine.vcxproj.filters
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commit
21b3cc8151
127 changed files with 6589 additions and 15655 deletions
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@ -4,7 +4,7 @@
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#include "savegame.h"
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#include "GameScriptInventoryObject.h"
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#include "InventorySlots.h"
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#include "Game/newinv2.h"
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#include "Game/gui.h"
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/***
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Scripts that will be run on game startup.
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@ -250,7 +250,7 @@ bool GameFlow::DoGameflow()
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GameScriptInventoryObject* obj = &level->InventoryObjects[i];
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if (obj->slot >= 0 && obj->slot < INVENTORY_TABLE_SIZE)
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{
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INVOBJ* invObj = &inventry_objects_list[obj->slot];
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InventoryObject* invObj = &inventry_objects_list[obj->slot];
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invObj->objname = obj->name.c_str();
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invObj->scale1 = obj->scale;
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