From 1f1d3b2aad15c21e064eeee680defd9a79cda168 Mon Sep 17 00:00:00 2001 From: Lwmte <3331699+Lwmte@users.noreply.github.com> Date: Mon, 2 Dec 2024 23:57:17 +0100 Subject: [PATCH] Delete old documentation when recompiling --- Documentation/compile.bat | 3 + Documentation/doc/1 modules/Misc.html | 1009 ----------------- Documentation/doc/1 modules/Strings.html | 2 +- .../doc/2 classes/DisplaySprite.html | 529 --------- Documentation/doc/4 enums/Flow.BreakMode.html | 166 --- Documentation/doc/4 enums/Flow.GameMode.html | 165 --- Documentation/doc/4 enums/Misc.ActionID.html | 195 ---- .../doc/4 enums/Misc.CameraType.html | 157 --- Documentation/doc/4 enums/Misc.LogLevel.html | 153 --- .../doc/4 enums/Misc.SoundTrackType.html | 154 --- 10 files changed, 4 insertions(+), 2529 deletions(-) delete mode 100644 Documentation/doc/1 modules/Misc.html delete mode 100644 Documentation/doc/2 classes/DisplaySprite.html delete mode 100644 Documentation/doc/4 enums/Flow.BreakMode.html delete mode 100644 Documentation/doc/4 enums/Flow.GameMode.html delete mode 100644 Documentation/doc/4 enums/Misc.ActionID.html delete mode 100644 Documentation/doc/4 enums/Misc.CameraType.html delete mode 100644 Documentation/doc/4 enums/Misc.LogLevel.html delete mode 100644 Documentation/doc/4 enums/Misc.SoundTrackType.html diff --git a/Documentation/compile.bat b/Documentation/compile.bat index d6815322e..4ebed825b 100644 --- a/Documentation/compile.bat +++ b/Documentation/compile.bat @@ -1,8 +1,11 @@ @echo off setlocal +set DOC_DIR=.\doc set LDOC_DIR=.\compiler\ldoc set LUA_PATH=.\compiler\?.lua set LUA_CPATH=.\compiler\?.dll +rmdir /s /q %DOC_DIR% +mkdir %DOC_DIR% .\compiler\lua.exe %LDOC_DIR%\\ldoc.lua %* del output.xml exit /b %ERRORLEVEL% diff --git a/Documentation/doc/1 modules/Misc.html b/Documentation/doc/1 modules/Misc.html deleted file mode 100644 index 4338d7f99..000000000 --- a/Documentation/doc/1 modules/Misc.html +++ /dev/null @@ -1,1009 +0,0 @@ - - - - - TombEngine 1.1.0 Lua API - - - - -
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Table Misc

-

Functions that don't fit in the other modules.

-

- -

- - -

Functions

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
HasLineOfSight(room1, pos1, pos2)Determine if there's a line of sight between two points.
Vibrate(strength, time)Vibrate game controller, if function is available and setting is on.
FadeOut(speed)Do a full-screen fade-to-black.
FadeIn(speed)Do a full-screen fade-in from black.
SetCineBars(height, speed)Move black cinematic bars in from the top and bottom of the game window.
SetFOV(angle)Set field of view.
GetCameraType()Shows the mode of the game camera.
PlayAudioTrack(name, type)Play an audio track
SetAmbientTrack(name)Set and play an ambient track
StopAudioTracks()Stop any audio tracks currently playing
StopAudioTrack(type)Stop audio track that is currently playing
GetAudioTrackLoudness(type)Get current loudness level for specified track type
GetCurrentSubtitle()Get current subtitle string for a voice track currently playing.
PlaySound(sound[, position])Play sound effect
IsSoundPlaying(Sound)Check if the sound effect is playing
IsAudioTrackPlaying(Track)Check if the audio track is playing
FlipMap(flipmap)Do FlipMap with specific ID
PlayFlyBy(flyby)Enable FlyBy with specific ID
CalculateDistance(posA, posB)Calculate the distance between two positions.
CalculateHorizontalDistance(posA, posB)Calculate the horizontal distance between two positions.
PercentToScreen(x, y)Translate a pair of percentages to screen-space pixel coordinates.
ScreenToPercent(x, y)Translate a pair of coordinates to percentages of window dimensions.
ResetObjCamera()Reset object camera back to Lara and deactivate object camera.
PrintLog(message, logLevel[, allowSpam])Write messages within the Log file
Vibrate(strength, time)Vibrate gamepad, if possible.
KeyIsHeld(action)Check if particular action key is held
KeyIsHit(action)Check if particular action key was hit (once)
KeyPush(action)Emulate pushing of a certain action key
KeyClear(action)Clears particular input from action key
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Functions

- -
-
- - HasLineOfSight(room1, pos1, pos2) -
-
- Determine if there's a line of sight between two points.

- -

i.e. if we run a direct line from one position to another -will any geometry get in the way?

- -

Note: if you use this with Moveable:GetPosition to test if (for example) -two creatures can see one another, you might have to do some extra adjustments.

- -

This is because the "position" for most objects refers to its base, i.e., the floor. -As a solution, you can increase the y-coordinate of this position to correspond to roughly where the -eyes of the creatures would be. - - - -

Parameters:

-
    -
  • room1 - float - ID of the room where the first position is -
  • -
  • pos1 - Vec3 - first position -
  • -
  • pos2 - Vec3 - second position -
  • -
- -

Returns:

-
    - - bool - is there a direct line of sight between the two positions? -
- - - -

Usage:

-
    -
    local flamePlinthPos = flamePlinth:GetPosition() + Vec3(0, flamePlinthHeight, 0);
    -print(Misc.HasLineOfSight(enemyHead:GetRoomNumber(), enemyHead:GetPosition(), flamePlinthPos))
    -
- -
-
- - Vibrate(strength, time) -
-
- Vibrate game controller, if function is available and setting is on. - - - -

Parameters:

-
    -
  • strength - float - Strength of the vibration -
  • -
  • time - float - (default 0.3) Time of the vibration, in seconds -
  • -
- - - - - -
-
- - FadeOut(speed) -
-
- Do a full-screen fade-to-black. The screen will remain black until a call to FadeIn. - - - -

Parameters:

-
    -
  • speed - float - (default 1.0). Speed in "amount" per second. A value of 1 will make the fade take one second. -
  • -
- - - - - -
-
- - FadeIn(speed) -
-
- Do a full-screen fade-in from black. - - - -

Parameters:

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    -
  • speed - float - (default 1.0). Speed in "amount" per second. A value of 1 will make the fade take one second. -
  • -
- - - - - -
-
- - SetCineBars(height, speed) -
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- Move black cinematic bars in from the top and bottom of the game window. - - - -

Parameters:

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    -
  • height - float - (default 30) Percentage of the screen to be covered -
  • -
  • speed - float - (default 30) Coverage percent per second -
  • -
- - - - - -
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- - SetFOV(angle) -
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- Set field of view. - - - -

Parameters:

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    -
  • angle - float - in degrees (clamped to [10, 170]) -
  • -
- - - - - -
-
- - GetCameraType() -
-
- Shows the mode of the game camera. - - - - -

Returns:

-
    - - CameraType - value used by the Main Camera. -
- - - -

Usage:

-
    -
    LevelFuncs.OnControlPhase = function()
    -	if (Misc.GetCameraType() == CameraType.Combat) then
    -		--Do your Actions here.
    -	end
    -end
    -
- -
-
- - PlayAudioTrack(name, type) -
-
- Play an audio track - - - -

Parameters:

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    -
  • name - string - of track (without file extension) to play -
  • -
  • type - SoundTrackType - of the audio track to play -
  • -
- - - - - -
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- - SetAmbientTrack(name) -
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- Set and play an ambient track - - - -

Parameters:

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    -
  • name - string - of track (without file extension) to play -
  • -
- - - - - -
-
- - StopAudioTracks() -
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- Stop any audio tracks currently playing - - - - - - - - -
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- - StopAudioTrack(type) -
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- Stop audio track that is currently playing - - - -

Parameters:

- - - - - - -
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- - GetAudioTrackLoudness(type) -
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- Get current loudness level for specified track type - - - -

Parameters:

- - -

Returns:

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    - - float - current loudness of a specified audio track -
- - - - -
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- - GetCurrentSubtitle() -
-
- Get current subtitle string for a voice track currently playing. -Subtitle file must be in .srt format, have same filename as voice track, and be placed in same directory as voice track. -Returns nil if no voice track is playing or no subtitle present. - - - - -

Returns:

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    - - string - current subtitle string -
- - - - -
-
- - PlaySound(sound[, position]) -
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- Play sound effect - - - -

Parameters:

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    -
  • sound - int - ID to play. Corresponds to the value in the sound XML file or Tomb Editor's "Sound Infos" window. -
  • -
  • position - Vec3 - The 3D position of the sound, i.e. where the sound "comes from". If not given, the sound will not be positional. - (optional) -
  • -
- - - - - -
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- - IsSoundPlaying(Sound) -
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- Check if the sound effect is playing - - - -

Parameters:

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    -
  • Sound - int - ID to check. Corresponds to the value in the sound XML file or Tomb Editor's "Sound Infos" window. -
  • -
- - - - - -
-
- - IsAudioTrackPlaying(Track) -
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- Check if the audio track is playing - - - -

Parameters:

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    -
  • Track - string - filename to check. Should be without extension and without full directory path. -
  • -
- - - - - -
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- - FlipMap(flipmap) -
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- Do FlipMap with specific ID - - - -

Parameters:

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    -
  • flipmap - int - (ID of flipmap) -
  • -
- - - - - -
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- - PlayFlyBy(flyby) -
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- Enable FlyBy with specific ID - - - -

Parameters:

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  • flyby - short - (ID of flyby) -
  • -
- - - - - -
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- - CalculateDistance(posA, posB) -
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- Calculate the distance between two positions. - - - -

Parameters:

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    -
  • posA - Vec3 - first position -
  • -
  • posB - Vec3 - second position -
  • -
- -

Returns:

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    - - int - the direct distance from one position to the other -
- - - - -
-
- - CalculateHorizontalDistance(posA, posB) -
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- Calculate the horizontal distance between two positions. - - - -

Parameters:

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    -
  • posA - Vec3 - first position -
  • -
  • posB - Vec3 - second position -
  • -
- -

Returns:

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    - - int - the direct distance on the XZ plane from one position to the other -
- - - - -
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- - PercentToScreen(x, y) -
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- Translate a pair of percentages to screen-space pixel coordinates. -To be used with Strings.DisplayString:SetPosition and Strings.DisplayString. - - - -

Parameters:

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    -
  • x - float - percent value to translate to x-coordinate -
  • -
  • y - float - percent value to translate to y-coordinate -
  • -
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Returns:

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    -
  1. - int - x coordinate in pixels
  2. -
  3. - int - y coordinate in pixels
  4. -
- - - -

Usage:

-
    -
    local halfwayX, halfwayY = PercentToScreen(50, 50)
    -local baddy
    -local spawnLocationNullmesh = GetMoveableByName("position_behind_left_pillar")
    -local str1 = DisplayString("You spawned a baddy!", halfwayX, halfwayY, Color(255, 100, 100), false, {DisplayStringOption.SHADOW, DisplayStringOption.CENTER})
    -
    -LevelFuncs.triggerOne = function(obj)
    -	ShowString(str1, 4)
    -end
    -
- -
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- - ScreenToPercent(x, y) -
-
- Translate a pair of coordinates to percentages of window dimensions. -To be used with Strings.DisplayString:GetPosition. - - - -

Parameters:

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    -
  • x - int - pixel value to translate to a percentage of the window width -
  • -
  • y - int - pixel value to translate to a percentage of the window height -
  • -
- -

Returns:

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    -
  1. - float - x coordinate as percentage
  2. -
  3. - float - y coordinate as percentage
  4. -
- - - - -
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- - ResetObjCamera() -
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- Reset object camera back to Lara and deactivate object camera. - - - - - - - - -
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- - PrintLog(message, logLevel[, allowSpam]) -
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- Write messages within the Log file - -

For native Lua handling of errors, see the official Lua website:

- -

Error management

- -

debug.traceback

- - -

Parameters:

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    -
  • message - string - to be displayed within the Log -
  • -
  • logLevel - LogLevel - log level to be displayed -
  • -
  • allowSpam - bool - true allows spamming of the message - (optional) -
  • -
- - - - -

Usage:

-
    -
    PrintLog('test info log', LogLevel.INFO)
    -PrintLog('test warning log', LogLevel.WARNING)
    -PrintLog('test error log', LogLevel.ERROR)
    --- spammed message
    -PrintLog('test spam log', LogLevel.INFO, true) 
    -
- -
-
- - Vibrate(strength, time) -
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- Vibrate gamepad, if possible. - - - -

Parameters:

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    -
  • strength - float - - - -
  • -
  • time - float - (in seconds, default: 0.3) -
  • -
- - - - - -
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- - KeyIsHeld(action) -
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- Check if particular action key is held - - - -

Parameters:

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    -
  • action - ActionID - action mapping index to check -
  • -
- - - - - -
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- - KeyIsHit(action) -
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- Check if particular action key was hit (once) - - - -

Parameters:

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    -
  • action - ActionID - action mapping index to check -
  • -
- - - - - -
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- - KeyPush(action) -
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- Emulate pushing of a certain action key - - - -

Parameters:

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    -
  • action - ActionID - action mapping index to push -
  • -
- - - - - -
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- - KeyClear(action) -
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- Clears particular input from action key - - - -

Parameters:

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    -
  • action - ActionID - action mapping index to clear -
  • -
- - - - - -
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-generated by TEN-LDoc (a fork of LDoc 1.4.6) -Last updated 2023-09-30 13:48:57 -
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- - diff --git a/Documentation/doc/1 modules/Strings.html b/Documentation/doc/1 modules/Strings.html index 597b921ff..dfb0f1204 100644 --- a/Documentation/doc/1 modules/Strings.html +++ b/Documentation/doc/1 modules/Strings.html @@ -160,7 +160,7 @@ Default: nil (i.e. infinite) should be string automatically deleted after timeout is reached. If not given, the string will remain allocated even after timeout is reached, and can be shown again without re-initialization. -Default: false +Default: true diff --git a/Documentation/doc/2 classes/DisplaySprite.html b/Documentation/doc/2 classes/DisplaySprite.html deleted file mode 100644 index f40c12cab..000000000 --- a/Documentation/doc/2 classes/DisplaySprite.html +++ /dev/null @@ -1,529 +0,0 @@ - - - - - TombEngine 1.1.0 Lua API - - - - -
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Class DisplaySprite

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Represents a screen-space display sprite.

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Functions

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DisplaySprite(ID, int, pos, rot, scale[, color])Create a DisplaySprite object.
DisplaySprite:GetObjectID()Get the object ID of the sprite sequence object used by the display sprite.
DisplaySprite:GetSpriteID()Get the sprite ID in the sprite sequence object used by the display sprite.
DisplaySprite:GetPosition()Get the display position of the display sprite in percent.
DisplaySprite:GetRotation()Get the rotation of the display sprite in degrees.
DisplaySprite:GetScale()Get the horizontal and vertical scale of the display sprite in percent.
DisplaySprite:GetColor()Get the color of the display sprite.
DisplaySprite:SetObjectID(New)Set the sprite sequence object ID used by the display sprite.
DisplaySprite:SetSpriteID(New)Set the sprite ID in the sprite sequence object used by the display sprite.
DisplaySprite:SetPosition(New)Set the display position of the display sprite in percent.
DisplaySprite:SetRotation(New)Set the rotation of the display sprite in degrees.
DisplaySprite:SetScale(New)Set the horizontal and vertical scale of the display sprite in percent.
DisplaySprite:SetColor(New)Set the color of the display sprite.
DisplaySprite:Draw([priority][, alignMode][, scaleMode][, blendMode])Draw the display sprite in display space for the current frame.
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Functions

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- - DisplaySprite(ID, int, pos, rot, scale[, color]) -
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- Create a DisplaySprite object. - - - -

Parameters:

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    -
  • ID - ObjID - of the sprite sequence object. -
  • -
  • int - int - spriteID ID of the sprite in the sequence. -
  • -
  • pos - Vec2 - Display position in percent. -
  • -
  • rot - float - Rotation in degrees. -
  • -
  • scale - Vec2 - Horizontal and vertical scale in percent. Scaling is interpreted by the DisplaySpriteEnum.ScaleMode passed to the Draw() function call. -
  • -
  • color - Color - Color. Default: Color(255, 255, 255, 255) - (optional) -
  • -
- -

Returns:

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    - - DisplaySprite - A new DisplaySprite object. -
- - - - -
-
- - DisplaySprite:GetObjectID() -
-
- Get the object ID of the sprite sequence object used by the display sprite. () - - - - -

Returns:

-
    - - ObjID - Sprite sequence object ID. -
- - - - -
-
- - DisplaySprite:GetSpriteID() -
-
- Get the sprite ID in the sprite sequence object used by the display sprite. () - - - - -

Returns:

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    - - int - Sprite ID in the sprite sequence object. -
- - - - -
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- - DisplaySprite:GetPosition() -
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- Get the display position of the display sprite in percent. () - - - - -

Returns:

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    - - Vec2 - Display position in percent. -
- - - - -
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- - DisplaySprite:GetRotation() -
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- Get the rotation of the display sprite in degrees. () - - - - -

Returns:

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    - - float - Rotation in degrees. -
- - - - -
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- - DisplaySprite:GetScale() -
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- Get the horizontal and vertical scale of the display sprite in percent. () - - - - -

Returns:

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    - - Vec2 - Horizontal and vertical scale in percent. -
- - - - -
-
- - DisplaySprite:GetColor() -
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- Get the color of the display sprite. () - - - - -

Returns:

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    - - Color - Color. -
- - - - -
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- - DisplaySprite:SetObjectID(New) -
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- Set the sprite sequence object ID used by the display sprite. (Objects.ObjID) - - - -

Parameters:

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    -
  • New - ObjID - sprite sequence object ID. -
  • -
- - - - - -
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- - DisplaySprite:SetSpriteID(New) -
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- Set the sprite ID in the sprite sequence object used by the display sprite. (int) - - - -

Parameters:

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    -
  • New - int - sprite ID in the sprite sequence object. -
  • -
- - - - - -
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- - DisplaySprite:SetPosition(New) -
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- Set the display position of the display sprite in percent. (Vec2) - - - -

Parameters:

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    -
  • New - Vec2 - display position in percent. -
  • -
- - - - - -
-
- - DisplaySprite:SetRotation(New) -
-
- Set the rotation of the display sprite in degrees. (float) - - - -

Parameters:

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    -
  • New - float - rotation in degrees. -
  • -
- - - - - -
-
- - DisplaySprite:SetScale(New) -
-
- Set the horizontal and vertical scale of the display sprite in percent. (Vec2) - - - -

Parameters:

-
    -
  • New - float - horizontal and vertical scale in percent. -
  • -
- - - - - -
-
- - DisplaySprite:SetColor(New) -
-
- Set the color of the display sprite. (Color) - - - -

Parameters:

-
    -
  • New - float - color. -
  • -
- - - - - -
-
- - DisplaySprite:Draw([priority][, alignMode][, scaleMode][, blendMode]) -
-
- Draw the display sprite in display space for the current frame. - - - -

Parameters:

-
    -
  • priority - ObjID - Draw priority. Can be thought of as a layer, with higher values having precedence. Default: 0 - (optional) -
  • -
  • alignMode - AlignMode - Align mode interpreting an offset from the sprite's position. Default: DisplaySprite.AlignMode.CENTER - (optional) -
  • -
  • scaleMode - ScaleMode - Scale mode interpreting the display sprite's horizontal and vertical scale. Default: DisplaySprite.ScaleMode.FIT - (optional) -
  • -
  • blendMode - BlendID - Blend mode. Default: Effects.BlendID.ALPHABLEND - (optional) -
  • -
- - - - - -
-
- - -
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-
-generated by TEN-LDoc (a fork of LDoc 1.4.6) -Last updated 2023-11-09 18:25:22 -
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- - diff --git a/Documentation/doc/4 enums/Flow.BreakMode.html b/Documentation/doc/4 enums/Flow.BreakMode.html deleted file mode 100644 index db34cabb1..000000000 --- a/Documentation/doc/4 enums/Flow.BreakMode.html +++ /dev/null @@ -1,166 +0,0 @@ - - - - - TombEngine 1.5 Lua API - - - - -
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Enum Flow.BreakMode

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Constants for break modes.

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- -

- - -

Flow.BreakMode constants

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CONSTANT_STRING_HERETable of break modes.
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- - -

Flow.BreakMode constants

- -
- - - -

The following constants are inside Flow.BreakMode.

- -
NONE
-FULL
-SPECTATOR
-PLAYER
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- - CONSTANT_STRING_HERE -
-
- Table of break modes. - - - - - - - - -
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-generated by TEN-LDoc (a fork of LDoc 1.4.6) -
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- - diff --git a/Documentation/doc/4 enums/Flow.GameMode.html b/Documentation/doc/4 enums/Flow.GameMode.html deleted file mode 100644 index d6b98b125..000000000 --- a/Documentation/doc/4 enums/Flow.GameMode.html +++ /dev/null @@ -1,165 +0,0 @@ - - - - - TombEngine 1.5 Lua API - - - - -
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-
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- - -
- - - - - - -
- -

Enum Flow.GameMode

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Constants for game modes.

-

- -

- - -

Flow.GameMode constants

- - - - - -
CONSTANT_STRING_HERETable of game modes.
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- - -

Flow.GameMode constants

- -
- - - -

The following constants are inside Flow.GameMode.

- -
NORMAL
-FROZEN
-MENU
-
- - -
-
-
- - CONSTANT_STRING_HERE -
-
- Table of game modes. - - - - - - - - -
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-generated by TEN-LDoc (a fork of LDoc 1.4.6) -
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- - diff --git a/Documentation/doc/4 enums/Misc.ActionID.html b/Documentation/doc/4 enums/Misc.ActionID.html deleted file mode 100644 index 9aa746fde..000000000 --- a/Documentation/doc/4 enums/Misc.ActionID.html +++ /dev/null @@ -1,195 +0,0 @@ - - - - - TombEngine 1.1.0 Lua API - - - - -
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Enum Misc.ActionID

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Constants for action key IDs.

-

- -

- - -

Misc.ActionID constants

- - - - - -
CONSTANT_STRING_HERETable of action ID constants (for use with KeyIsHeld / KeyIsHit / etc commands).
- -
-
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Misc.ActionID constants

- -
- - - -

The following constants are inside ActionID.

- -
FORWARD
-BACK
-LEFT
-RIGHT
-STEP_LEFT
-STEP_RIGHT
-WALK
-SPRINT
-CROUCH
-JUMP
-ROLL
-ACTION
-DRAW
-LOOK
-
-ACCELERATE
-REVERSE
-SPEED
-SLOW
-BRAKE
-FIRE
-
-FLARE
-SMALL_MEDIPACK
-LARGE_MEDIPACK
-PREVIOUS_WEAPON
-NEXT_WEAPON
-WEAPON_1
-WEAPON_2
-WEAPON_3
-WEAPON_4
-WEAPON_5
-WEAPON_6
-WEAPON_7
-WEAPON_8
-WEAPON_9
-WEAPON_10
-
-SELECT
-DESELECT
-PAUSE
-INVENTORY
-SAVE
-LOAD
-
- - -
-
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- - CONSTANT_STRING_HERE -
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- Table of action ID constants (for use with KeyIsHeld / KeyIsHit / etc commands). - - - - - - - - -
-
- - -
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-generated by TEN-LDoc (a fork of LDoc 1.4.6) -Last updated 2023-09-30 13:48:57 -
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- - diff --git a/Documentation/doc/4 enums/Misc.CameraType.html b/Documentation/doc/4 enums/Misc.CameraType.html deleted file mode 100644 index 5c57ac2d6..000000000 --- a/Documentation/doc/4 enums/Misc.CameraType.html +++ /dev/null @@ -1,157 +0,0 @@ - - - - - TombEngine 1.1.0 Lua API - - - - -
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Enum Misc.CameraType

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Constants for the type of the Camera.

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Misc.CameraType constants

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CONSTANT_STRING_HERETable of camera type constants (for use with GetCameraType() function).
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Misc.CameraType constants

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The following constants are inside CameraType.

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CHASE
-FIXED
-LOOK
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-OBJECT
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- Table of camera type constants (for use with GetCameraType() function). - - - - - - - - -
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-generated by TEN-LDoc (a fork of LDoc 1.4.6) -Last updated 2023-09-30 13:48:57 -
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- - diff --git a/Documentation/doc/4 enums/Misc.LogLevel.html b/Documentation/doc/4 enums/Misc.LogLevel.html deleted file mode 100644 index 97a3f2081..000000000 --- a/Documentation/doc/4 enums/Misc.LogLevel.html +++ /dev/null @@ -1,153 +0,0 @@ - - - - - TombEngine 1.1.0 Lua API - - - - -
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Enum Misc.LogLevel

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Constants for LogLevel IDs.

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Misc.LogLevel constants

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CONSTANT_STRING_HERETable of LogLevel ID constants (for use with PrintLog() command).
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Misc.LogLevel constants

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The following constants are inside LogLevel.

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-ERROR
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-generated by TEN-LDoc (a fork of LDoc 1.4.6) -Last updated 2023-09-30 13:48:57 -
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- - diff --git a/Documentation/doc/4 enums/Misc.SoundTrackType.html b/Documentation/doc/4 enums/Misc.SoundTrackType.html deleted file mode 100644 index 31e0cd998..000000000 --- a/Documentation/doc/4 enums/Misc.SoundTrackType.html +++ /dev/null @@ -1,154 +0,0 @@ - - - - - TombEngine 1.1.0 Lua API - - - - -
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Enum Misc.SoundTrackType

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Constants for the type of the audio tracks.

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Misc.SoundTrackType constants

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CONSTANT_STRING_HERETable of sound track type constants (for use with sound track functions).
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Misc.SoundTrackType constants

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The following constants are inside SoundTrackType.

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-generated by TEN-LDoc (a fork of LDoc 1.4.6) -Last updated 2023-09-30 13:48:57 -
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