Update collision function for bones.

This commit is contained in:
Adngel 2024-01-30 19:37:06 +01:00
parent 83a2e53150
commit 1e5d93b93b

View file

@ -459,14 +459,14 @@ static void StartEntity(ObjectInfo* obj)
obj = &Objects[ID_DRAGON_BONE_FRONT];
if (obj->loaded)
{
obj->collision = CollideDragonBack;
obj->collision = CreatureCollision;
obj->shadowType = ShadowMode::All;
}
obj = &Objects[ID_DRAGON_BONE_BACK];
if (obj->loaded)
{
obj->collision = CollideDragonBack;
obj->collision = CreatureCollision;
obj->shadowType = ShadowMode::All;
}