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Update collision function for bones.
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1 changed files with 2 additions and 2 deletions
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@ -459,14 +459,14 @@ static void StartEntity(ObjectInfo* obj)
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obj = &Objects[ID_DRAGON_BONE_FRONT];
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if (obj->loaded)
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{
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obj->collision = CollideDragonBack;
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obj->collision = CreatureCollision;
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obj->shadowType = ShadowMode::All;
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}
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obj = &Objects[ID_DRAGON_BONE_BACK];
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if (obj->loaded)
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{
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obj->collision = CollideDragonBack;
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obj->collision = CreatureCollision;
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obj->shadowType = ShadowMode::All;
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}
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