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Fix some documentation.
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6 changed files with 9 additions and 9 deletions
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@ -38,7 +38,7 @@ void GameScriptSinkInfo::Register(sol::state* state)
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"pos", sol::property(&GameScriptSinkInfo::GetPos, &GameScriptSinkInfo::SetPos),
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/// (string) unique string identifier.
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// e.g. "door\_back\_room" or "cracked\_greek\_statue"
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// e.g. "strong\_river\_current" or "propeller\_death\_sink"
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// @mem name
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"name", sol::property(&GameScriptSinkInfo::GetName, &GameScriptSinkInfo::SetName),
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