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Fix more stuff
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parent
c324f70774
commit
1d0ceb0ff4
41 changed files with 427 additions and 430 deletions
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@ -25,11 +25,9 @@ Functions and callbacks for level-specific logic scripts.
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@pragma nostrip
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*/
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extern GameFlow* g_GameFlow;
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static void PlayAudioTrack(std::string const & trackName, sol::optional<bool> looped)
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{
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S_CDPlay(trackName, looped.value_or(false));
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S_CDPlay(trackName, looped.value_or(SOUND_TRACK_ONESHOT));
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}
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static void PlaySoundEffect(int id, GameScriptPosition p, int flags)
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@ -53,8 +51,7 @@ static void PlaySoundEffect(int id, int flags)
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static void SetAmbientTrack(std::string const & trackName)
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{
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CurrentLoopedSoundTrack = trackName;
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S_CDPlay(CurrentLoopedSoundTrack, 1);
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S_CDPlay(trackName, SOUND_TRACK_BGM);
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}
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static int FindRoomNumber(GameScriptPosition pos)
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@ -517,7 +514,7 @@ void AddOneSecret()
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if (Savegame.Level.Secrets >= 255)
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return;
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Savegame.Level.Secrets++;
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S_CDPlay(TRACK_FOUND_SECRET, 0);
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S_CDPlay(TRACK_FOUND_SECRET, SOUND_TRACK_ONESHOT);
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}
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/*
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