mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-05-13 22:12:31 +03:00
Fix includes.
(cherry picked from commit 7095978be330604dfffa7b271663c9e5a85978b2)
This commit is contained in:
parent
de3611eebb
commit
179848dfce
37 changed files with 55 additions and 55 deletions
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@ -32,8 +32,8 @@
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#include "Game/items.h"
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#include "Game/items.h"
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#include "Game/misc.h"
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#include "Game/misc.h"
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#include "Game/savegame.h"
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#include "Game/savegame.h"
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#include "Scripting/Flow/ScriptInterfaceFlowHandler.h"
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#include "Flow/ScriptInterfaceFlowHandler.h"
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#include "Scripting/ScriptInterfaceLevel.h"
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#include "ScriptInterfaceLevel.h"
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#include "Sound/sound.h"
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#include "Sound/sound.h"
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#include "Renderer/Renderer11.h"
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#include "Renderer/Renderer11.h"
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@ -17,7 +17,7 @@
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#include "Specific/input.h"
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#include "Specific/input.h"
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#include "Specific/level.h"
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#include "Specific/level.h"
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#include "Specific/setup.h"
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#include "Specific/setup.h"
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#include "Scripting/Flow/ScriptInterfaceFlowHandler.h"
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#include "Flow/ScriptInterfaceFlowHandler.h"
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// ------------------------------
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// ------------------------------
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// BASIC MOVEMENT & MISCELLANEOUS
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// BASIC MOVEMENT & MISCELLANEOUS
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@ -5,7 +5,7 @@
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#include "Game/effects/effects.h"
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#include "Game/effects/effects.h"
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#include "Game/items.h"
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#include "Game/items.h"
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#include "Game/Lara/lara.h"
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#include "Game/Lara/lara.h"
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#include "Scripting/Flow/ScriptInterfaceFlowHandler.h"
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#include "Flow/ScriptInterfaceFlowHandler.h"
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#include "Game/Lara/lara_helpers.h"
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#include "Game/Lara/lara_helpers.h"
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#include "Sound/sound.h"
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#include "Sound/sound.h"
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#include "Specific/input.h"
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#include "Specific/input.h"
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@ -11,7 +11,7 @@
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#include "Game/Lara/lara_overhang.h"
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#include "Game/Lara/lara_overhang.h"
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#include "Specific/level.h"
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#include "Specific/level.h"
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#include "Specific/input.h"
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#include "Specific/input.h"
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#include "Scripting/Flow/ScriptInterfaceFlowHandler.h"
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#include "Flow/ScriptInterfaceFlowHandler.h"
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// -----------------------------
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// -----------------------------
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// LADDER CLIMB
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// LADDER CLIMB
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@ -14,8 +14,8 @@
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#include "Specific/input.h"
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#include "Specific/input.h"
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#include "Specific/level.h"
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#include "Specific/level.h"
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#include "Specific/setup.h"
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#include "Specific/setup.h"
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#include "Scripting/Flow/ScriptInterfaceFlowHandler.h"
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#include "Flow/ScriptInterfaceFlowHandler.h"
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#include "Scripting/ScriptInterfaceLevel.h"
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#include "ScriptInterfaceLevel.h"
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// -----------------------------
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// -----------------------------
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// COLLISION TEST FUNCTIONS
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// COLLISION TEST FUNCTIONS
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@ -14,7 +14,7 @@
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#include "Game/Lara/lara_helpers.h"
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#include "Game/Lara/lara_helpers.h"
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#include "Specific/input.h"
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#include "Specific/input.h"
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#include "Specific/level.h"
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#include "Specific/level.h"
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#include "Scripting/Flow/ScriptInterfaceFlowHandler.h"
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#include "Flow/ScriptInterfaceFlowHandler.h"
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// -----------------------------
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// -----------------------------
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// CROUCH & CRAWL
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// CROUCH & CRAWL
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@ -18,15 +18,15 @@
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#include "Game/savegame.h"
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#include "Game/savegame.h"
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#include "Objects/Generic/Object/burning_torch.h"
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#include "Objects/Generic/Object/burning_torch.h"
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#include "Objects/Generic/Object/objects.h"
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#include "Objects/Generic/Object/objects.h"
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#include "Scripting/Flow/ScriptInterfaceFlowHandler.h"
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#include "Flow/ScriptInterfaceFlowHandler.h"
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#include "Scripting/ScriptInterfaceLevel.h"
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#include "ScriptInterfaceLevel.h"
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#include "Sound/sound.h"
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#include "Sound/sound.h"
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#include "Specific/setup.h"
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#include "Specific/setup.h"
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#include "Specific/input.h"
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#include "Specific/input.h"
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#include "Specific/level.h"
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#include "Specific/level.h"
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#include "Scripting/ScriptInterfaceGame.h"
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#include "ScriptInterfaceGame.h"
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#include "Scripting/Objects/ScriptInterfaceObjectsHandler.h"
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#include "Objects/ScriptInterfaceObjectsHandler.h"
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using namespace TEN::Entities::Generic;
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using namespace TEN::Entities::Generic;
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@ -6,7 +6,7 @@
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#include "Game/items.h"
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#include "Game/items.h"
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#include "Game/Lara/lara.h"
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#include "Game/Lara/lara.h"
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#include "Game/Lara/lara_collide.h"
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#include "Game/Lara/lara_collide.h"
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#include "Scripting/Flow/ScriptInterfaceFlowHandler.h"
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#include "Flow/ScriptInterfaceFlowHandler.h"
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#include "Game/Lara/lara_fire.h"
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#include "Game/Lara/lara_fire.h"
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#include "Game/Lara/lara_tests.h"
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#include "Game/Lara/lara_tests.h"
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#include "Renderer/Renderer11.h"
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#include "Renderer/Renderer11.h"
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@ -10,7 +10,7 @@
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#include "Game/Lara/lara_basic.h"
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#include "Game/Lara/lara_basic.h"
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#include "Game/Lara/lara_overhang.h"
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#include "Game/Lara/lara_overhang.h"
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#include "Game/Lara/lara_slide.h"
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#include "Game/Lara/lara_slide.h"
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#include "Scripting/Flow/ScriptInterfaceFlowHandler.h"
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#include "Flow/ScriptInterfaceFlowHandler.h"
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#include "Sound/sound.h"
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#include "Sound/sound.h"
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#include "Specific/input.h"
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#include "Specific/input.h"
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#include "Specific/level.h"
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#include "Specific/level.h"
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@ -14,7 +14,7 @@
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#include "Game/Lara/lara_tests.h"
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#include "Game/Lara/lara_tests.h"
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#include "Specific/input.h"
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#include "Specific/input.h"
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#include "Specific/level.h"
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#include "Specific/level.h"
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#include "Scripting/Flow/ScriptInterfaceFlowHandler.h"
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#include "Flow/ScriptInterfaceFlowHandler.h"
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// -----------------------------
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// -----------------------------
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// MONKEY SWING
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// MONKEY SWING
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@ -12,7 +12,7 @@
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#include "Game/items.h"
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#include "Game/items.h"
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#include "Specific/input.h"
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#include "Specific/input.h"
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#include "Specific/setup.h"
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#include "Specific/setup.h"
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#include "Scripting/Flow/ScriptInterfaceFlowHandler.h"
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#include "Flow/ScriptInterfaceFlowHandler.h"
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#include "Specific/level.h"
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#include "Specific/level.h"
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constexpr auto HORIZONTAL_ALIGN_NORTHEAST = 155;
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constexpr auto HORIZONTAL_ALIGN_NORTHEAST = 155;
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#include "Game/Lara/lara_collide.h"
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#include "Game/Lara/lara_collide.h"
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#include "Game/Lara/lara_helpers.h"
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#include "Game/Lara/lara_helpers.h"
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#include "Game/Lara/lara.h"
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#include "Game/Lara/lara.h"
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#include "Scripting/Flow/ScriptInterfaceFlowHandler.h"
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#include "Flow/ScriptInterfaceFlowHandler.h"
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#include "Scripting/ScriptInterfaceLevel.h"
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#include "ScriptInterfaceLevel.h"
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#include "Sound/sound.h"
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#include "Sound/sound.h"
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#include "Specific/level.h"
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#include "Specific/level.h"
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#include "Specific/input.h"
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#include "Specific/input.h"
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#include "Game/Lara/lara_helpers.h"
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#include "Game/Lara/lara_helpers.h"
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#include "Game/Lara/lara_monkey.h"
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#include "Game/Lara/lara_monkey.h"
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#include "Renderer/Renderer11.h"
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#include "Renderer/Renderer11.h"
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#include "Scripting/Flow/ScriptInterfaceFlowHandler.h"
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#include "Flow/ScriptInterfaceFlowHandler.h"
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#include "Specific/input.h"
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#include "Specific/input.h"
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#include "Specific/level.h"
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#include "Specific/level.h"
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#include "Specific/trmath.h"
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#include "Specific/trmath.h"
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#include "Specific/prng.h"
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#include "Specific/prng.h"
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#include "Renderer/Renderer11.h"
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#include "Renderer/Renderer11.h"
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#include "Scripting/ScriptInterfaceGame.h"
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#include "ScriptInterfaceGame.h"
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using namespace TEN::Math::Random;
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using namespace TEN::Math::Random;
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using namespace TEN::Renderer;
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using namespace TEN::Renderer;
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@ -45,10 +45,10 @@
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#include "Specific/setup.h"
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#include "Specific/setup.h"
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#include "Specific/prng.h"
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#include "Specific/prng.h"
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#include "Specific/winmain.h"
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#include "Specific/winmain.h"
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#include "Scripting/Flow/ScriptInterfaceFlowHandler.h"
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#include "Flow/ScriptInterfaceFlowHandler.h"
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#include "Scripting/ScriptInterfaceGame.h"
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#include "ScriptInterfaceGame.h"
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#include "Scripting/Objects/ScriptInterfaceObjectsHandler.h"
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#include "Objects/ScriptInterfaceObjectsHandler.h"
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#include "Scripting/Strings/ScriptInterfaceStringsHandler.h"
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#include "Strings/ScriptInterfaceStringsHandler.h"
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using std::vector;
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using std::vector;
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using std::unordered_map;
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using std::unordered_map;
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#include "Game/Lara/lara_one_gun.h"
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#include "Game/Lara/lara_one_gun.h"
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#include "Objects/Generic/Object/objects.h"
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#include "Objects/Generic/Object/objects.h"
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#include "Objects/Generic/Switches/switch.h"
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#include "Objects/Generic/Switches/switch.h"
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#include "Scripting/ScriptInterfaceGame.h"
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#include "ScriptInterfaceGame.h"
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#include "Sound/sound.h"
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#include "Sound/sound.h"
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#include "Specific/input.h"
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#include "Specific/input.h"
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#include "Specific/setup.h"
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#include "Specific/setup.h"
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#include "Scripting/Objects/ScriptInterfaceObjectsHandler.h"
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#include "Objects/ScriptInterfaceObjectsHandler.h"
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int NumberLosRooms;
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int NumberLosRooms;
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short LosRooms[20];
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short LosRooms[20];
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#include "Specific/setup.h"
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#include "Specific/setup.h"
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#include "Renderer/Renderer11Enums.h"
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#include "Renderer/Renderer11Enums.h"
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#include "Renderer/Renderer11.h"
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#include "Renderer/Renderer11.h"
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#include "Scripting/ScriptInterfaceGame.h"
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#include "ScriptInterfaceGame.h"
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using TEN::Renderer::g_Renderer;
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using TEN::Renderer::g_Renderer;
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#include "Specific/setup.h"
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#include "Specific/setup.h"
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#include "Specific/prng.h"
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#include "Specific/prng.h"
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#include "Specific/trmath.h"
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#include "Specific/trmath.h"
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#include "Scripting/Flow/ScriptInterfaceFlowHandler.h"
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#include "Flow/ScriptInterfaceFlowHandler.h"
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#include "Renderer/Renderer11.h"
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#include "Renderer/Renderer11.h"
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using TEN::Renderer::g_Renderer;
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using TEN::Renderer::g_Renderer;
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#include "Game/items.h"
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#include "Game/items.h"
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#include "Game/Lara/lara.h"
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#include "Game/Lara/lara.h"
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#include "Renderer/Renderer11.h"
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#include "Renderer/Renderer11.h"
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#include "Scripting/Flow/ScriptInterfaceFlowHandler.h"
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#include "Flow/ScriptInterfaceFlowHandler.h"
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#include "Specific/setup.h"
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#include "Specific/setup.h"
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#include "Specific/level.h"
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#include "Specific/level.h"
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#include "Game/Lara/lara.h"
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#include "Game/Lara/lara.h"
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#include "Renderer/Renderer11.h"
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#include "Renderer/Renderer11.h"
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#include "Sound/sound.h"
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#include "Sound/sound.h"
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#include "Scripting/Flow/ScriptInterfaceFlowHandler.h"
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#include "Flow/ScriptInterfaceFlowHandler.h"
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#include "Specific/setup.h"
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#include "Specific/setup.h"
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#include "Specific/level.h"
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#include "Specific/level.h"
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#include "Specific/trmath.h"
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#include "Specific/trmath.h"
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#include "Game/items.h"
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#include "Game/items.h"
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#include "Game/Lara/lara.h"
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#include "Game/Lara/lara.h"
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#include "Renderer/Renderer11.h"
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#include "Renderer/Renderer11.h"
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#include "Scripting/Flow/ScriptInterfaceFlowHandler.h"
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#include "Flow/ScriptInterfaceFlowHandler.h"
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#include "Sound/sound.h"
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#include "Sound/sound.h"
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#include "Specific/level.h"
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#include "Specific/level.h"
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#include "Specific/setup.h"
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#include "Specific/setup.h"
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#include "Specific/prng.h"
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#include "Specific/prng.h"
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#include "Specific/setup.h"
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#include "Specific/setup.h"
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#include "Specific/level.h"
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#include "Specific/level.h"
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#include "Scripting/ScriptInterfaceLevel.h"
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#include "ScriptInterfaceLevel.h"
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using namespace TEN::Math::Random;
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using namespace TEN::Math::Random;
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#pragma once
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#pragma once
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#include <SimpleMath.h>
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#include <SimpleMath.h>
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#include "Scripting/ScriptInterfaceLevel.h"
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#include "ScriptInterfaceLevel.h"
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#include "Specific/trmath.h"
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#include "Specific/trmath.h"
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namespace TEN {
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namespace TEN {
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#include "Specific/input.h"
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#include "Specific/input.h"
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#include "Specific/configuration.h"
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#include "Specific/configuration.h"
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#include "Renderer/Renderer11.h"
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#include "Renderer/Renderer11.h"
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#include "Scripting/ScriptInterfaceLevel.h"
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#include "ScriptInterfaceLevel.h"
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using namespace TEN::Renderer;
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using namespace TEN::Renderer;
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GuiController g_Gui;
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GuiController g_Gui;
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#pragma once
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#pragma once
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#include "Scripting/LanguageScript.h"
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#include "LanguageScript.h"
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#include "Specific/configuration.h"
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#include "Specific/configuration.h"
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enum class InventoryMode
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enum class InventoryMode
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#include "Game/collision/floordata.h"
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#include "Game/collision/floordata.h"
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#include "Game/effects/effects.h"
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#include "Game/effects/effects.h"
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#include "Game/Lara/lara.h"
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#include "Game/Lara/lara.h"
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#include "Scripting/ScriptInterfaceGame.h"
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#include "ScriptInterfaceGame.h"
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#include "Specific/setup.h"
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#include "Specific/setup.h"
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#include "Specific/level.h"
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#include "Specific/level.h"
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#include "Scripting/Objects/ScriptInterfaceObjectsHandler.h"
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#include "Objects/ScriptInterfaceObjectsHandler.h"
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using namespace TEN::Floordata;
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using namespace TEN::Floordata;
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#include "Specific/level.h"
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#include "Specific/level.h"
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#include "Specific/setup.h"
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#include "Specific/setup.h"
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#include "Specific/savegame/flatbuffers/ten_savegame_generated.h"
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#include "Specific/savegame/flatbuffers/ten_savegame_generated.h"
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#include "Scripting/ScriptInterfaceLevel.h"
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#include "ScriptInterfaceLevel.h"
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#include "Scripting/ScriptInterfaceGame.h"
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#include "ScriptInterfaceGame.h"
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#include "Scripting/Objects/ScriptInterfaceObjectsHandler.h"
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#include "Objects/ScriptInterfaceObjectsHandler.h"
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using namespace TEN::Effects::Lara;
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using namespace TEN::Effects::Lara;
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#pragma once
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#pragma once
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#include "Scripting/Flow/ScriptInterfaceFlowHandler.h"
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#include "Flow/ScriptInterfaceFlowHandler.h"
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#include "Specific/IO/ChunkId.h"
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#include "Specific/IO/ChunkId.h"
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#include "Specific/IO/ChunkReader.h"
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#include "Specific/IO/ChunkReader.h"
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#include "Specific/IO/ChunkWriter.h"
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#include "Specific/IO/ChunkWriter.h"
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#include "Game/control/control.h"
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#include "Game/control/control.h"
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#include "Game/Lara/lara.h"
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#include "Game/Lara/lara.h"
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#include "Game/collision/sphere.h"
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#include "Game/collision/sphere.h"
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#include "Scripting/Flow/ScriptInterfaceFlowHandler.h"
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#include "Flow/ScriptInterfaceFlowHandler.h"
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#include "Renderer\RenderView\RenderView.h"
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#include "Renderer\RenderView\RenderView.h"
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#include "Objects/TR3/Vehicles/quad.h"
|
#include "Objects/TR3/Vehicles/quad.h"
|
||||||
#include "Objects/TR3/Vehicles/rubberboat.h"
|
#include "Objects/TR3/Vehicles/rubberboat.h"
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
#include "Renderer/Renderer11.h"
|
#include "Renderer/Renderer11.h"
|
||||||
#include "Specific/configuration.h"
|
#include "Specific/configuration.h"
|
||||||
#include "Specific/winmain.h"
|
#include "Specific/winmain.h"
|
||||||
#include "Scripting/Flow/ScriptInterfaceFlowHandler.h"
|
#include "Flow/ScriptInterfaceFlowHandler.h"
|
||||||
#include "Quad/RenderQuad.h"
|
#include "Quad/RenderQuad.h"
|
||||||
#include "Specific/memory/Vector.h"
|
#include "Specific/memory/Vector.h"
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
|
@ -8,7 +8,7 @@
|
||||||
#include "Game/camera.h"
|
#include "Game/camera.h"
|
||||||
#include "Game/collision/sphere.h"
|
#include "Game/collision/sphere.h"
|
||||||
#include "Specific/level.h"
|
#include "Specific/level.h"
|
||||||
#include "Scripting/Flow/ScriptInterfaceFlowHandler.h"
|
#include "Flow/ScriptInterfaceFlowHandler.h"
|
||||||
#include <Specific\setup.h>
|
#include <Specific\setup.h>
|
||||||
#include "Game/Lara/lara_fire.h"
|
#include "Game/Lara/lara_fire.h"
|
||||||
#include "Game/items.h"
|
#include "Game/items.h"
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "Scripting/ScriptInterfaceGame.h"
|
#include "ScriptInterfaceGame.h"
|
||||||
#include "Game/items.h"
|
#include "Game/items.h"
|
||||||
#include "LuaHandler.h"
|
#include "LuaHandler.h"
|
||||||
#include <unordered_set>
|
#include <unordered_set>
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
#include <unordered_set>
|
#include <unordered_set>
|
||||||
#include "LuaHandler.h"
|
#include "LuaHandler.h"
|
||||||
#include "Scripting/Objects/ScriptInterfaceObjectsHandler.h"
|
#include "Objects/ScriptInterfaceObjectsHandler.h"
|
||||||
#include "Objects/Moveable/MoveableObject.h"
|
#include "Objects/Moveable/MoveableObject.h"
|
||||||
#include "Objects/Static/StaticObject.h"
|
#include "Objects/Static/StaticObject.h"
|
||||||
#include "Objects/AIObject/AIObject.h"
|
#include "Objects/AIObject/AIObject.h"
|
||||||
|
|
|
@ -3,7 +3,7 @@
|
||||||
#include <optional>
|
#include <optional>
|
||||||
#include "LuaHandler.h"
|
#include "LuaHandler.h"
|
||||||
#include "DisplayString/DisplayString.h"
|
#include "DisplayString/DisplayString.h"
|
||||||
#include "Scripting/Strings/ScriptInterfaceStringsHandler.h"
|
#include "Strings/ScriptInterfaceStringsHandler.h"
|
||||||
|
|
||||||
using DisplayStringMap = std::unordered_map<DisplayStringIDType, UserDisplayString>;
|
using DisplayStringMap = std::unordered_map<DisplayStringIDType, UserDisplayString>;
|
||||||
|
|
||||||
|
|
|
@ -4,8 +4,8 @@
|
||||||
#include <CommCtrl.h>
|
#include <CommCtrl.h>
|
||||||
#include "resource.h"
|
#include "resource.h"
|
||||||
#include "Renderer/Renderer11.h"
|
#include "Renderer/Renderer11.h"
|
||||||
#include "Scripting/LanguageScript.h"
|
#include "LanguageScript.h"
|
||||||
#include "Scripting/Flow/ScriptInterfaceFlowHandler.h"
|
#include "Flow/ScriptInterfaceFlowHandler.h"
|
||||||
#include "Specific/input.h"
|
#include "Specific/input.h"
|
||||||
#include "Specific/winmain.h"
|
#include "Specific/winmain.h"
|
||||||
#include "Sound/sound.h"
|
#include "Sound/sound.h"
|
||||||
|
|
|
@ -18,10 +18,10 @@
|
||||||
#include "Game/spotcam.h"
|
#include "Game/spotcam.h"
|
||||||
#include "Objects/Generic/Doors/generic_doors.h"
|
#include "Objects/Generic/Doors/generic_doors.h"
|
||||||
#include "Renderer/Renderer11.h"
|
#include "Renderer/Renderer11.h"
|
||||||
#include "Scripting/Flow/ScriptInterfaceFlowHandler.h"
|
#include "Flow/ScriptInterfaceFlowHandler.h"
|
||||||
#include "Scripting/ScriptInterfaceGame.h"
|
#include "ScriptInterfaceGame.h"
|
||||||
#include "Scripting/ScriptInterfaceLevel.h"
|
#include "ScriptInterfaceLevel.h"
|
||||||
#include "Scripting/Objects/ScriptInterfaceObjectsHandler.h"
|
#include "Objects/ScriptInterfaceObjectsHandler.h"
|
||||||
#include "Sound/sound.h"
|
#include "Sound/sound.h"
|
||||||
#include "Specific/setup.h"
|
#include "Specific/setup.h"
|
||||||
|
|
||||||
|
|
|
@ -11,8 +11,8 @@
|
||||||
#include "Sound/sound.h"
|
#include "Sound/sound.h"
|
||||||
#include "Specific/level.h"
|
#include "Specific/level.h"
|
||||||
#include "Specific/configuration.h"
|
#include "Specific/configuration.h"
|
||||||
#include "Scripting/LanguageScript.h"
|
#include "LanguageScript.h"
|
||||||
#include "Scripting/ScriptInterfaceState.h"
|
#include "ScriptInterfaceState.h"
|
||||||
|
|
||||||
using namespace TEN::Renderer;
|
using namespace TEN::Renderer;
|
||||||
using std::exception;
|
using std::exception;
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue