Fix includes.

(cherry picked from commit 7095978be330604dfffa7b271663c9e5a85978b2)
This commit is contained in:
hispidence 2022-05-09 21:00:55 +01:00
parent de3611eebb
commit 179848dfce
37 changed files with 55 additions and 55 deletions

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@ -32,8 +32,8 @@
#include "Game/items.h" #include "Game/items.h"
#include "Game/misc.h" #include "Game/misc.h"
#include "Game/savegame.h" #include "Game/savegame.h"
#include "Scripting/Flow/ScriptInterfaceFlowHandler.h" #include "Flow/ScriptInterfaceFlowHandler.h"
#include "Scripting/ScriptInterfaceLevel.h" #include "ScriptInterfaceLevel.h"
#include "Sound/sound.h" #include "Sound/sound.h"
#include "Renderer/Renderer11.h" #include "Renderer/Renderer11.h"

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@ -17,7 +17,7 @@
#include "Specific/input.h" #include "Specific/input.h"
#include "Specific/level.h" #include "Specific/level.h"
#include "Specific/setup.h" #include "Specific/setup.h"
#include "Scripting/Flow/ScriptInterfaceFlowHandler.h" #include "Flow/ScriptInterfaceFlowHandler.h"
// ------------------------------ // ------------------------------
// BASIC MOVEMENT & MISCELLANEOUS // BASIC MOVEMENT & MISCELLANEOUS

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@ -5,7 +5,7 @@
#include "Game/effects/effects.h" #include "Game/effects/effects.h"
#include "Game/items.h" #include "Game/items.h"
#include "Game/Lara/lara.h" #include "Game/Lara/lara.h"
#include "Scripting/Flow/ScriptInterfaceFlowHandler.h" #include "Flow/ScriptInterfaceFlowHandler.h"
#include "Game/Lara/lara_helpers.h" #include "Game/Lara/lara_helpers.h"
#include "Sound/sound.h" #include "Sound/sound.h"
#include "Specific/input.h" #include "Specific/input.h"

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@ -11,7 +11,7 @@
#include "Game/Lara/lara_overhang.h" #include "Game/Lara/lara_overhang.h"
#include "Specific/level.h" #include "Specific/level.h"
#include "Specific/input.h" #include "Specific/input.h"
#include "Scripting/Flow/ScriptInterfaceFlowHandler.h" #include "Flow/ScriptInterfaceFlowHandler.h"
// ----------------------------- // -----------------------------
// LADDER CLIMB // LADDER CLIMB

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@ -14,8 +14,8 @@
#include "Specific/input.h" #include "Specific/input.h"
#include "Specific/level.h" #include "Specific/level.h"
#include "Specific/setup.h" #include "Specific/setup.h"
#include "Scripting/Flow/ScriptInterfaceFlowHandler.h" #include "Flow/ScriptInterfaceFlowHandler.h"
#include "Scripting/ScriptInterfaceLevel.h" #include "ScriptInterfaceLevel.h"
// ----------------------------- // -----------------------------
// COLLISION TEST FUNCTIONS // COLLISION TEST FUNCTIONS

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@ -14,7 +14,7 @@
#include "Game/Lara/lara_helpers.h" #include "Game/Lara/lara_helpers.h"
#include "Specific/input.h" #include "Specific/input.h"
#include "Specific/level.h" #include "Specific/level.h"
#include "Scripting/Flow/ScriptInterfaceFlowHandler.h" #include "Flow/ScriptInterfaceFlowHandler.h"
// ----------------------------- // -----------------------------
// CROUCH & CRAWL // CROUCH & CRAWL

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@ -18,15 +18,15 @@
#include "Game/savegame.h" #include "Game/savegame.h"
#include "Objects/Generic/Object/burning_torch.h" #include "Objects/Generic/Object/burning_torch.h"
#include "Objects/Generic/Object/objects.h" #include "Objects/Generic/Object/objects.h"
#include "Scripting/Flow/ScriptInterfaceFlowHandler.h" #include "Flow/ScriptInterfaceFlowHandler.h"
#include "Scripting/ScriptInterfaceLevel.h" #include "ScriptInterfaceLevel.h"
#include "Sound/sound.h" #include "Sound/sound.h"
#include "Specific/setup.h" #include "Specific/setup.h"
#include "Specific/input.h" #include "Specific/input.h"
#include "Specific/level.h" #include "Specific/level.h"
#include "Scripting/ScriptInterfaceGame.h" #include "ScriptInterfaceGame.h"
#include "Scripting/Objects/ScriptInterfaceObjectsHandler.h" #include "Objects/ScriptInterfaceObjectsHandler.h"
using namespace TEN::Entities::Generic; using namespace TEN::Entities::Generic;

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@ -6,7 +6,7 @@
#include "Game/items.h" #include "Game/items.h"
#include "Game/Lara/lara.h" #include "Game/Lara/lara.h"
#include "Game/Lara/lara_collide.h" #include "Game/Lara/lara_collide.h"
#include "Scripting/Flow/ScriptInterfaceFlowHandler.h" #include "Flow/ScriptInterfaceFlowHandler.h"
#include "Game/Lara/lara_fire.h" #include "Game/Lara/lara_fire.h"
#include "Game/Lara/lara_tests.h" #include "Game/Lara/lara_tests.h"
#include "Renderer/Renderer11.h" #include "Renderer/Renderer11.h"

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@ -10,7 +10,7 @@
#include "Game/Lara/lara_basic.h" #include "Game/Lara/lara_basic.h"
#include "Game/Lara/lara_overhang.h" #include "Game/Lara/lara_overhang.h"
#include "Game/Lara/lara_slide.h" #include "Game/Lara/lara_slide.h"
#include "Scripting/Flow/ScriptInterfaceFlowHandler.h" #include "Flow/ScriptInterfaceFlowHandler.h"
#include "Sound/sound.h" #include "Sound/sound.h"
#include "Specific/input.h" #include "Specific/input.h"
#include "Specific/level.h" #include "Specific/level.h"

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@ -14,7 +14,7 @@
#include "Game/Lara/lara_tests.h" #include "Game/Lara/lara_tests.h"
#include "Specific/input.h" #include "Specific/input.h"
#include "Specific/level.h" #include "Specific/level.h"
#include "Scripting/Flow/ScriptInterfaceFlowHandler.h" #include "Flow/ScriptInterfaceFlowHandler.h"
// ----------------------------- // -----------------------------
// MONKEY SWING // MONKEY SWING

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@ -12,7 +12,7 @@
#include "Game/items.h" #include "Game/items.h"
#include "Specific/input.h" #include "Specific/input.h"
#include "Specific/setup.h" #include "Specific/setup.h"
#include "Scripting/Flow/ScriptInterfaceFlowHandler.h" #include "Flow/ScriptInterfaceFlowHandler.h"
#include "Specific/level.h" #include "Specific/level.h"
constexpr auto HORIZONTAL_ALIGN_NORTHEAST = 155; constexpr auto HORIZONTAL_ALIGN_NORTHEAST = 155;

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@ -8,8 +8,8 @@
#include "Game/Lara/lara_collide.h" #include "Game/Lara/lara_collide.h"
#include "Game/Lara/lara_helpers.h" #include "Game/Lara/lara_helpers.h"
#include "Game/Lara/lara.h" #include "Game/Lara/lara.h"
#include "Scripting/Flow/ScriptInterfaceFlowHandler.h" #include "Flow/ScriptInterfaceFlowHandler.h"
#include "Scripting/ScriptInterfaceLevel.h" #include "ScriptInterfaceLevel.h"
#include "Sound/sound.h" #include "Sound/sound.h"
#include "Specific/level.h" #include "Specific/level.h"
#include "Specific/input.h" #include "Specific/input.h"

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@ -14,7 +14,7 @@
#include "Game/Lara/lara_helpers.h" #include "Game/Lara/lara_helpers.h"
#include "Game/Lara/lara_monkey.h" #include "Game/Lara/lara_monkey.h"
#include "Renderer/Renderer11.h" #include "Renderer/Renderer11.h"
#include "Scripting/Flow/ScriptInterfaceFlowHandler.h" #include "Flow/ScriptInterfaceFlowHandler.h"
#include "Specific/input.h" #include "Specific/input.h"
#include "Specific/level.h" #include "Specific/level.h"

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@ -15,7 +15,7 @@
#include "Specific/trmath.h" #include "Specific/trmath.h"
#include "Specific/prng.h" #include "Specific/prng.h"
#include "Renderer/Renderer11.h" #include "Renderer/Renderer11.h"
#include "Scripting/ScriptInterfaceGame.h" #include "ScriptInterfaceGame.h"
using namespace TEN::Math::Random; using namespace TEN::Math::Random;
using namespace TEN::Renderer; using namespace TEN::Renderer;

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@ -45,10 +45,10 @@
#include "Specific/setup.h" #include "Specific/setup.h"
#include "Specific/prng.h" #include "Specific/prng.h"
#include "Specific/winmain.h" #include "Specific/winmain.h"
#include "Scripting/Flow/ScriptInterfaceFlowHandler.h" #include "Flow/ScriptInterfaceFlowHandler.h"
#include "Scripting/ScriptInterfaceGame.h" #include "ScriptInterfaceGame.h"
#include "Scripting/Objects/ScriptInterfaceObjectsHandler.h" #include "Objects/ScriptInterfaceObjectsHandler.h"
#include "Scripting/Strings/ScriptInterfaceStringsHandler.h" #include "Strings/ScriptInterfaceStringsHandler.h"
using std::vector; using std::vector;
using std::unordered_map; using std::unordered_map;

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@ -10,12 +10,12 @@
#include "Game/Lara/lara_one_gun.h" #include "Game/Lara/lara_one_gun.h"
#include "Objects/Generic/Object/objects.h" #include "Objects/Generic/Object/objects.h"
#include "Objects/Generic/Switches/switch.h" #include "Objects/Generic/Switches/switch.h"
#include "Scripting/ScriptInterfaceGame.h" #include "ScriptInterfaceGame.h"
#include "Sound/sound.h" #include "Sound/sound.h"
#include "Specific/input.h" #include "Specific/input.h"
#include "Specific/setup.h" #include "Specific/setup.h"
#include "Scripting/Objects/ScriptInterfaceObjectsHandler.h" #include "Objects/ScriptInterfaceObjectsHandler.h"
int NumberLosRooms; int NumberLosRooms;
short LosRooms[20]; short LosRooms[20];

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@ -9,7 +9,7 @@
#include "Specific/setup.h" #include "Specific/setup.h"
#include "Renderer/Renderer11Enums.h" #include "Renderer/Renderer11Enums.h"
#include "Renderer/Renderer11.h" #include "Renderer/Renderer11.h"
#include "Scripting/ScriptInterfaceGame.h" #include "ScriptInterfaceGame.h"
using TEN::Renderer::g_Renderer; using TEN::Renderer::g_Renderer;

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@ -19,7 +19,7 @@
#include "Specific/setup.h" #include "Specific/setup.h"
#include "Specific/prng.h" #include "Specific/prng.h"
#include "Specific/trmath.h" #include "Specific/trmath.h"
#include "Scripting/Flow/ScriptInterfaceFlowHandler.h" #include "Flow/ScriptInterfaceFlowHandler.h"
#include "Renderer/Renderer11.h" #include "Renderer/Renderer11.h"
using TEN::Renderer::g_Renderer; using TEN::Renderer::g_Renderer;

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@ -9,7 +9,7 @@
#include "Game/items.h" #include "Game/items.h"
#include "Game/Lara/lara.h" #include "Game/Lara/lara.h"
#include "Renderer/Renderer11.h" #include "Renderer/Renderer11.h"
#include "Scripting/Flow/ScriptInterfaceFlowHandler.h" #include "Flow/ScriptInterfaceFlowHandler.h"
#include "Specific/setup.h" #include "Specific/setup.h"
#include "Specific/level.h" #include "Specific/level.h"

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@ -10,7 +10,7 @@
#include "Game/Lara/lara.h" #include "Game/Lara/lara.h"
#include "Renderer/Renderer11.h" #include "Renderer/Renderer11.h"
#include "Sound/sound.h" #include "Sound/sound.h"
#include "Scripting/Flow/ScriptInterfaceFlowHandler.h" #include "Flow/ScriptInterfaceFlowHandler.h"
#include "Specific/setup.h" #include "Specific/setup.h"
#include "Specific/level.h" #include "Specific/level.h"
#include "Specific/trmath.h" #include "Specific/trmath.h"

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@ -12,7 +12,7 @@
#include "Game/items.h" #include "Game/items.h"
#include "Game/Lara/lara.h" #include "Game/Lara/lara.h"
#include "Renderer/Renderer11.h" #include "Renderer/Renderer11.h"
#include "Scripting/Flow/ScriptInterfaceFlowHandler.h" #include "Flow/ScriptInterfaceFlowHandler.h"
#include "Sound/sound.h" #include "Sound/sound.h"
#include "Specific/level.h" #include "Specific/level.h"
#include "Specific/setup.h" #include "Specific/setup.h"

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@ -10,7 +10,7 @@
#include "Specific/prng.h" #include "Specific/prng.h"
#include "Specific/setup.h" #include "Specific/setup.h"
#include "Specific/level.h" #include "Specific/level.h"
#include "Scripting/ScriptInterfaceLevel.h" #include "ScriptInterfaceLevel.h"
using namespace TEN::Math::Random; using namespace TEN::Math::Random;

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include <SimpleMath.h> #include <SimpleMath.h>
#include "Scripting/ScriptInterfaceLevel.h" #include "ScriptInterfaceLevel.h"
#include "Specific/trmath.h" #include "Specific/trmath.h"
namespace TEN { namespace TEN {

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@ -19,7 +19,7 @@
#include "Specific/input.h" #include "Specific/input.h"
#include "Specific/configuration.h" #include "Specific/configuration.h"
#include "Renderer/Renderer11.h" #include "Renderer/Renderer11.h"
#include "Scripting/ScriptInterfaceLevel.h" #include "ScriptInterfaceLevel.h"
using namespace TEN::Renderer; using namespace TEN::Renderer;
GuiController g_Gui; GuiController g_Gui;

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@ -1,5 +1,5 @@
#pragma once #pragma once
#include "Scripting/LanguageScript.h" #include "LanguageScript.h"
#include "Specific/configuration.h" #include "Specific/configuration.h"
enum class InventoryMode enum class InventoryMode

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@ -5,10 +5,10 @@
#include "Game/collision/floordata.h" #include "Game/collision/floordata.h"
#include "Game/effects/effects.h" #include "Game/effects/effects.h"
#include "Game/Lara/lara.h" #include "Game/Lara/lara.h"
#include "Scripting/ScriptInterfaceGame.h" #include "ScriptInterfaceGame.h"
#include "Specific/setup.h" #include "Specific/setup.h"
#include "Specific/level.h" #include "Specific/level.h"
#include "Scripting/Objects/ScriptInterfaceObjectsHandler.h" #include "Objects/ScriptInterfaceObjectsHandler.h"
using namespace TEN::Floordata; using namespace TEN::Floordata;

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@ -26,9 +26,9 @@
#include "Specific/level.h" #include "Specific/level.h"
#include "Specific/setup.h" #include "Specific/setup.h"
#include "Specific/savegame/flatbuffers/ten_savegame_generated.h" #include "Specific/savegame/flatbuffers/ten_savegame_generated.h"
#include "Scripting/ScriptInterfaceLevel.h" #include "ScriptInterfaceLevel.h"
#include "Scripting/ScriptInterfaceGame.h" #include "ScriptInterfaceGame.h"
#include "Scripting/Objects/ScriptInterfaceObjectsHandler.h" #include "Objects/ScriptInterfaceObjectsHandler.h"
using namespace TEN::Effects::Lara; using namespace TEN::Effects::Lara;

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@ -1,5 +1,5 @@
#pragma once #pragma once
#include "Scripting/Flow/ScriptInterfaceFlowHandler.h" #include "Flow/ScriptInterfaceFlowHandler.h"
#include "Specific/IO/ChunkId.h" #include "Specific/IO/ChunkId.h"
#include "Specific/IO/ChunkReader.h" #include "Specific/IO/ChunkReader.h"
#include "Specific/IO/ChunkWriter.h" #include "Specific/IO/ChunkWriter.h"

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@ -8,7 +8,7 @@
#include "Game/control/control.h" #include "Game/control/control.h"
#include "Game/Lara/lara.h" #include "Game/Lara/lara.h"
#include "Game/collision/sphere.h" #include "Game/collision/sphere.h"
#include "Scripting/Flow/ScriptInterfaceFlowHandler.h" #include "Flow/ScriptInterfaceFlowHandler.h"
#include "Renderer\RenderView\RenderView.h" #include "Renderer\RenderView\RenderView.h"
#include "Objects/TR3/Vehicles/quad.h" #include "Objects/TR3/Vehicles/quad.h"
#include "Objects/TR3/Vehicles/rubberboat.h" #include "Objects/TR3/Vehicles/rubberboat.h"

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@ -2,7 +2,7 @@
#include "Renderer/Renderer11.h" #include "Renderer/Renderer11.h"
#include "Specific/configuration.h" #include "Specific/configuration.h"
#include "Specific/winmain.h" #include "Specific/winmain.h"
#include "Scripting/Flow/ScriptInterfaceFlowHandler.h" #include "Flow/ScriptInterfaceFlowHandler.h"
#include "Quad/RenderQuad.h" #include "Quad/RenderQuad.h"
#include "Specific/memory/Vector.h" #include "Specific/memory/Vector.h"
#include <string> #include <string>

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@ -8,7 +8,7 @@
#include "Game/camera.h" #include "Game/camera.h"
#include "Game/collision/sphere.h" #include "Game/collision/sphere.h"
#include "Specific/level.h" #include "Specific/level.h"
#include "Scripting/Flow/ScriptInterfaceFlowHandler.h" #include "Flow/ScriptInterfaceFlowHandler.h"
#include <Specific\setup.h> #include <Specific\setup.h>
#include "Game/Lara/lara_fire.h" #include "Game/Lara/lara_fire.h"
#include "Game/items.h" #include "Game/items.h"

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@ -1,5 +1,5 @@
#pragma once #pragma once
#include "Scripting/ScriptInterfaceGame.h" #include "ScriptInterfaceGame.h"
#include "Game/items.h" #include "Game/items.h"
#include "LuaHandler.h" #include "LuaHandler.h"
#include <unordered_set> #include <unordered_set>

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@ -2,7 +2,7 @@
#include <unordered_map> #include <unordered_map>
#include <unordered_set> #include <unordered_set>
#include "LuaHandler.h" #include "LuaHandler.h"
#include "Scripting/Objects/ScriptInterfaceObjectsHandler.h" #include "Objects/ScriptInterfaceObjectsHandler.h"
#include "Objects/Moveable/MoveableObject.h" #include "Objects/Moveable/MoveableObject.h"
#include "Objects/Static/StaticObject.h" #include "Objects/Static/StaticObject.h"
#include "Objects/AIObject/AIObject.h" #include "Objects/AIObject/AIObject.h"

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@ -3,7 +3,7 @@
#include <optional> #include <optional>
#include "LuaHandler.h" #include "LuaHandler.h"
#include "DisplayString/DisplayString.h" #include "DisplayString/DisplayString.h"
#include "Scripting/Strings/ScriptInterfaceStringsHandler.h" #include "Strings/ScriptInterfaceStringsHandler.h"
using DisplayStringMap = std::unordered_map<DisplayStringIDType, UserDisplayString>; using DisplayStringMap = std::unordered_map<DisplayStringIDType, UserDisplayString>;

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@ -4,8 +4,8 @@
#include <CommCtrl.h> #include <CommCtrl.h>
#include "resource.h" #include "resource.h"
#include "Renderer/Renderer11.h" #include "Renderer/Renderer11.h"
#include "Scripting/LanguageScript.h" #include "LanguageScript.h"
#include "Scripting/Flow/ScriptInterfaceFlowHandler.h" #include "Flow/ScriptInterfaceFlowHandler.h"
#include "Specific/input.h" #include "Specific/input.h"
#include "Specific/winmain.h" #include "Specific/winmain.h"
#include "Sound/sound.h" #include "Sound/sound.h"

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@ -18,10 +18,10 @@
#include "Game/spotcam.h" #include "Game/spotcam.h"
#include "Objects/Generic/Doors/generic_doors.h" #include "Objects/Generic/Doors/generic_doors.h"
#include "Renderer/Renderer11.h" #include "Renderer/Renderer11.h"
#include "Scripting/Flow/ScriptInterfaceFlowHandler.h" #include "Flow/ScriptInterfaceFlowHandler.h"
#include "Scripting/ScriptInterfaceGame.h" #include "ScriptInterfaceGame.h"
#include "Scripting/ScriptInterfaceLevel.h" #include "ScriptInterfaceLevel.h"
#include "Scripting/Objects/ScriptInterfaceObjectsHandler.h" #include "Objects/ScriptInterfaceObjectsHandler.h"
#include "Sound/sound.h" #include "Sound/sound.h"
#include "Specific/setup.h" #include "Specific/setup.h"

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@ -11,8 +11,8 @@
#include "Sound/sound.h" #include "Sound/sound.h"
#include "Specific/level.h" #include "Specific/level.h"
#include "Specific/configuration.h" #include "Specific/configuration.h"
#include "Scripting/LanguageScript.h" #include "LanguageScript.h"
#include "Scripting/ScriptInterfaceState.h" #include "ScriptInterfaceState.h"
using namespace TEN::Renderer; using namespace TEN::Renderer;
using std::exception; using std::exception;