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Make GetString return a char const *.
Make Intro a char const *.
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2 changed files with 12 additions and 12 deletions
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@ -192,7 +192,7 @@ bool GameFlow::LoadGameFlowScript()
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return true;
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}
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char* GameFlow::GetString(const char* id)
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char const * GameFlow::GetString(const char* id)
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{
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if (m_translationsMap.find(id) == m_translationsMap.end())
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return "String not found";
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