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Clean GameScriptInventoryObject a bit.
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2 changed files with 12 additions and 2 deletions
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@ -1,7 +1,17 @@
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#include "framework.h"
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#include "GameScriptInventoryObject.h"
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GameScriptInventoryObject::GameScriptInventoryObject(std::string const& name, ItemEnumPair slot, float yOffset, float scale, float xRot, float yRot, float zRot, short rotationFlags, int meshBits, __int64 operation) : name{ name }, slot{ slot.m_pair.second }, yOffset{ yOffset }, scale{ scale }, xRot{ xRot }, yRot{ yRot }, zRot{ zRot }, rotationFlags{ rotationFlags }, meshBits{ meshBits }, operation{ operation }
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GameScriptInventoryObject::GameScriptInventoryObject(std::string const& a_name, ItemEnumPair a_slot, float a_yOffset, float a_scale, float a_xRot, float a_yRot, float a_zRot, short a_rotationFlags, int a_meshBits, __int64 a_operation) :
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name{ a_name },
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slot{ a_slot.m_pair.second },
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yOffset{ a_yOffset },
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scale{ a_scale },
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xRot{ a_xRot },
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yRot{ a_yRot },
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zRot{ a_zRot },
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rotationFlags{ a_rotationFlags },
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meshBits{ a_meshBits },
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operation{ a_operation }
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{}
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void GameScriptInventoryObject::Register(sol::state * lua)
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