mirror of
https://github.com/TombEngine/TombEngine.git
synced 2025-05-08 03:28:03 +03:00
Take vanilla/TRNG stuff out of Tracks.lua (which is now no longer needed) and partially replicate it in the C++ side of things.
This commit is contained in:
parent
4d8fbe279c
commit
14f0b710fb
6 changed files with 44 additions and 35 deletions
|
@ -38,7 +38,6 @@ public:
|
|||
~GameFlow();
|
||||
|
||||
void AddLevel(GameScriptLevel const& level);
|
||||
void SetAudioTracks(sol::as_table_t<std::vector<GameScriptAudioTrack>>&& src);
|
||||
void LoadGameFlowScript();
|
||||
char const * GetString(const char* id) const;
|
||||
void SetStrings(sol::nested<std::unordered_map<std::string, std::vector<std::string>>> && src);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue