Take vanilla/TRNG stuff out of Tracks.lua (which is now no longer needed) and partially replicate it in the C++ side of things.

This commit is contained in:
hispidence 2022-01-30 18:04:36 +00:00
parent 4d8fbe279c
commit 14f0b710fb
6 changed files with 44 additions and 35 deletions

View file

@ -38,7 +38,6 @@ public:
~GameFlow();
void AddLevel(GameScriptLevel const& level);
void SetAudioTracks(sol::as_table_t<std::vector<GameScriptAudioTrack>>&& src);
void LoadGameFlowScript();
char const * GetString(const char* id) const;
void SetStrings(sol::nested<std::unordered_map<std::string, std::vector<std::string>>> && src);