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Remove more Lua-specific stuff.
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2 changed files with 0 additions and 3 deletions
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@ -8,8 +8,6 @@
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#include "Game/savegame.h"
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#include "Renderer/Renderer11.h"
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#include "resource.h"
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#include "Scripting/GameFlowScript.h"
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#include "Scripting/GameLogicScript.h"
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#include "Sound/sound.h"
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#include "Specific/level.h"
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#include "Specific/configuration.h"
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@ -33,7 +33,6 @@ extern std::string commit;
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#define BeginThread(function, threadid) _beginthreadex(0, 0, &function, 0, 0, &threadid)
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#define EndThread() _endthreadex(1)
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int lua_exception_handler(lua_State* L, sol::optional<const std::exception&> maybe_exception, sol::string_view description);
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void WinProcMsg();
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd);
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void WinClose();
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