Remove more Lua-specific stuff.

This commit is contained in:
hispidence 2022-01-28 18:35:43 +00:00
parent 745427afa0
commit 138624bdc8
2 changed files with 0 additions and 3 deletions

View file

@ -8,8 +8,6 @@
#include "Game/savegame.h"
#include "Renderer/Renderer11.h"
#include "resource.h"
#include "Scripting/GameFlowScript.h"
#include "Scripting/GameLogicScript.h"
#include "Sound/sound.h"
#include "Specific/level.h"
#include "Specific/configuration.h"

View file

@ -33,7 +33,6 @@ extern std::string commit;
#define BeginThread(function, threadid) _beginthreadex(0, 0, &function, 0, 0, &threadid)
#define EndThread() _endthreadex(1)
int lua_exception_handler(lua_State* L, sol::optional<const std::exception&> maybe_exception, sol::string_view description);
void WinProcMsg();
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd);
void WinClose();