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Add Register function and documentation for GameScriptColor, since it will be used in GameScriptMeshInfo.
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@ -2,6 +2,11 @@
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#include "framework.h"
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namespace sol {
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class state;
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template <typename T> struct as_table_t;
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}
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class GameScriptColor {
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public:
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byte r;
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@ -20,4 +25,6 @@ public:
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void SetB(byte v);
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byte GetA();
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void SetA(byte v);
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void Register(sol::state* state);
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};
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