Add Register function and documentation for GameScriptColor, since it will be used in GameScriptMeshInfo.

This commit is contained in:
hispidence 2021-07-20 17:48:39 +01:00
parent ffa8791c03
commit 12b28a38c6
2 changed files with 54 additions and 0 deletions

View file

@ -2,6 +2,11 @@
#include "framework.h"
namespace sol {
class state;
template <typename T> struct as_table_t;
}
class GameScriptColor {
public:
byte r;
@ -20,4 +25,6 @@ public:
void SetB(byte v);
byte GetA();
void SetA(byte v);
void Register(sol::state* state);
};