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OIS input system (#556)
* Work
* Add ois.lib
* Add OIS headers/libs to project
* Fix small mistakes
* Update input.cpp
* Update input.cpp
* Update input.cpp
* Remove unnecessary event handlers as we are using direct polling
* Fix numpad controls not polling
* Enclose all input code under namespace, provide debug OIS lib variation
* Fix incorrect inventory call binding, add pause to control dialog
* Deselect by pushing inventory button as well, fix crossbow ammo string draw
* Demagic NUM_CONTROLS
* Verbose input init logging
* Calibrate and properly register movement analog axis input
* Fix crash when empty string is being displayed
* Initialize vibration interface, if it exists
* Register keyboard directional input as analog axis input as well
* Fix statistics exiting
* Fix weird UpdateInput call
* Copy current layout to configuration
* Fix issues with saving controls
* Register axis values for POVs too
* Register several POV directions at once
* Increase deadzone a bit
* Simplify enums
* Update input.cpp
* Move includes out of input.h
* Bump deadzone even further as it seems xbox controllers have massive axis errors
* Prevent event spamming in case OIS polling failed
* Destroy input system on exit, cosmetic changes
* Take deadzone into account when normalizing axis values
* Update TombEngine.vcxproj
* Resolve small precision loss in axis normalizing
* Clean up unused control constants and enums
* Update input.h
* Demagic InputActions enum
* Render pause menu header
* Introduce helper functions to modulate Lara turn rates and begin replacements
* Make turn directions explicit
* Conduct remaining replacements of turn rate modulations
* Update lara_helpers.cpp
* Add smoothstep function to math library
* Use scaled axis value for true analog input
* Update input.cpp
* Add Joey's camera rotation from old branch
* Fix camera not going back to previous position when stick is released
* Simplify ModulateLaraTurnRate()
* Widen look angle
* Avoid collisions with actions bound to non-directional axis
* Small tidying
* Remove unused header
* Remove copypasted code
* Mask flare animation
* Rename 5th and 6th axis to LT/RT
* Prototype force feedback support
* Add directional rumble support (probably XInput-only)
* Shake controller on startup if supports vibration
* Update OIS libs to support XInput FF
* Simplify ModulateLaraTurnRate()
* Update player modulation functions; simplify turning, leaning, and flexing in state functions; lara.h cleanup
* Update Win32ForceFeedback.h
* Fix crawl flex function
* Revert "Update Win32ForceFeedback.h"
This reverts commit aa7099ed5b
.
* Update OIS libs
* Add options for thumbstick camera and vibration
* Make use of autotarget option
* Display NON-SCREAMING names in controls, add hack to cancel axis value on both right+left input events
* Remove useless control hacks for simultaneous directional input
* Delete ten_itemdata_generated.h
* Add scroll lock to bindable controls
* Update input.cpp
* Update input.cpp
* Make input device namings consistent
* Bring back IN_SELECT override
* Fix crashing on startup and some other bugs
* Add rumble to some in-game events
* Add some more vibration events, stop them when going to menus
* Some changes to rumble power
* Add rumble for rocket/grenade launchers and explosive damage
* Add rumble for screen shake effect
* Fix 2 mistakes in inventory strings
* Rumble for camera more precisely
* Fix debounce in binocular mode
* Update camera.cpp
* Add HK lasersight rumble
* Simplify ModulateLaraLean()
* Update input.cpp
* Fix crawl flex modulation(?)
* Add slight rumble to harpoon and crossbow fire
* Remove the confusing counteracting turn rate reset in favour of something simpler
* Simplify turn rate reset input checks; leanup
* Clamp turn rate axis coeff when airborne
* Remove empty line
* Simplify a function
* Cleanup
* Fix rumble being constant
* Use shorter rumble time for shooting guns
* Fix single arm shooting
* Fix leaning left with joystick; clamp crawl flex max; tweak walk lean max; cleanup
* Don't do too long splat and jump smash vibrations
* Cancel turn rate when exiting water, grabbing ledge, or doing a splat
* Rename function
* Move ModulateLaraTurnRateY() callsin crawl and crouch turn states
* Reset turn rate when performing crawl vault
* Convert all health decrease events to DoDamage calls
* Remove SpasmEffectCount and unify touching with DoDamage
* Give specific time delay before sprint jump is possible
* Don't rumble on zero damage
* Reorder input pipeline to prevent left+right collisions
* Rename shady global
* Rumble when breaking neck in swandive
* Update lara_jump.cpp
* Don't vibrate on soft splat
* Fix combine item text alignment
* Vibrate in settings only if setting was changed
* Pulse gamepad on critical health condition
* Don't get out of water into objects
* Add critical air constant
Co-authored-by: Sezz
This commit is contained in:
parent
eb55180b05
commit
12663c7ce2
226 changed files with 5974 additions and 3333 deletions
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@ -19,6 +19,16 @@ local strings = {
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"",
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""
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},
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auto_target = {
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"Automatic targeting",
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"",
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"",
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"",
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"",
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"",
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"",
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""
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},
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back = {
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"Back",
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"",
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@ -259,6 +269,16 @@ local strings = {
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"",
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""
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},
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controls_pause = {
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"Pause",
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"",
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"",
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"",
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"",
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"",
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"",
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""
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},
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controls_use_flare = {
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"Use Flare",
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"",
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@ -399,16 +419,6 @@ local strings = {
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"",
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""
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},
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sounds = {
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"Audio settings",
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"",
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"",
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"",
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"",
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"",
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"",
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""
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},
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enable_sound = {
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"Enable Sounds",
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"",
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@ -669,6 +679,26 @@ local strings = {
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"",
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""
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},
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options = {
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"Options",
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"",
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"",
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"",
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"",
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"",
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"",
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""
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},
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other_settings = {
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"Sound and Gameplay",
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"",
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"",
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"",
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"",
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"",
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"",
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""
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},
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output_settings = {
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"Output Settings",
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"",
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@ -719,6 +749,16 @@ local strings = {
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"",
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""
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},
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reverb = {
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"Reverb",
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"",
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"",
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"",
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"",
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"",
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"",
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""
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},
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revolver = {
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"Revolver",
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"",
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@ -769,6 +809,16 @@ local strings = {
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"",
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""
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},
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rumble = {
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"Vibration",
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"",
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"",
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"",
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"",
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"",
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"",
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""
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},
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save_game = {
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"Save game",
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"",
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"",
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""
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},
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options = {
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"Options",
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"",
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"",
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"",
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"",
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"",
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"",
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""
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},
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sound = {
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"Sound settings",
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"Sound",
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"",
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"",
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"",
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"",
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""
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},
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special_sound_fx = {
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"Special Sound FX",
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"",
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"",
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"",
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"",
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"",
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"",
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""
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},
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SILENCER_ITEM = {
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silencer = {
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"Silencer",
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"",
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"",
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"",
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""
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},
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thumbstick_camera = {
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"Thumbstick camera",
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"",
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"",
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"",
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"",
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"",
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"",
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""
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},
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time_taken = {
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"Time Taken",
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"",
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