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Move some files. Make copies of precompiled headers.
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6 changed files with 25 additions and 0 deletions
21
Scripting/framework.h
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21
Scripting/framework.h
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#pragma once
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <memory>
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#include <functional>
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#include <vector>
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#include <map>
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#include <string>
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#include <array>
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#include <d3d11.h>
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#include <optional>
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#include <SimpleMath.h>
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#include "Game/debug/debug.h"
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#include <algorithm>
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#include <set>
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using namespace DirectX;
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using namespace DirectX::SimpleMath;
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#pragma warning(disable: 4996)
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1
Scripting/frameworkandsol.cpp
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1
Scripting/frameworkandsol.cpp
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#include "frameworkandsol.h"
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3
Scripting/frameworkandsol.h
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3
Scripting/frameworkandsol.h
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#pragma once
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#include "framework.h"
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#include <sol.hpp>
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24
Scripting/include/GameScriptPosition.h
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Scripting/include/GameScriptPosition.h
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#pragma once
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#include "framework.h"
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namespace sol {
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class state;
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}
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struct PHD_3DPOS;
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class GameScriptPosition {
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public:
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int x;
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int y;
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int z;
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GameScriptPosition(int x, int y, int z);
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GameScriptPosition(PHD_3DPOS const& pos);
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std::string ToString() const;
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void StoreInPHDPos(PHD_3DPOS& pos) const;
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static void Register(sol::state*);
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};
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69
Scripting/src/GameScriptPosition.cpp
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69
Scripting/src/GameScriptPosition.cpp
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#include "frameworkandsol.h"
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#include "GameScriptPosition.h"
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#include "Specific/phd_global.h"
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/***
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Represents a position in the game world.
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@miscclass Position
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@pragma nostrip
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*/
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void GameScriptPosition::Register(sol::state* state)
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{
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state->new_usertype<GameScriptPosition>("Position",
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sol::constructors<GameScriptPosition(int, int, int)>(),
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sol::meta_function::to_string, &GameScriptPosition::ToString,
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/// (int) x coordinate
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//@mem x
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"x", &GameScriptPosition::x,
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/// (int) y coordinate
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//@mem y
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"y", &GameScriptPosition::y,
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/// (int) z coordinate
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//@mem z
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"z", &GameScriptPosition::z
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);
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}
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/***
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@int X x coordinate
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@int Y y coordinate
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@int Z z coordinate
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@return A Position object.
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@function Position.new
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*/
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GameScriptPosition::GameScriptPosition(int aX, int aY, int aZ)
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{
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x = aX;
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y = aY;
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z = aZ;
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}
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GameScriptPosition::GameScriptPosition(PHD_3DPOS const& pos)
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{
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x = pos.xPos;
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y = pos.yPos;
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z = pos.zPos;
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}
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void GameScriptPosition::StoreInPHDPos(PHD_3DPOS& pos) const
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{
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pos.xPos = x;
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pos.yPos = y;
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pos.zPos = z;
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}
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/***
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@tparam Position position this position
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@treturn string A string showing the x, y, and z values of the position
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@function __tostring
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*/
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std::string GameScriptPosition::ToString() const
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{
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return "{" + std::to_string(x) + ", " + std::to_string(y) + ", " + std::to_string(z) + "}";
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}
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