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TombEngine (TEN) is a new, open-source engine which aims to abolish all limits, fix bugs from the original games, introduce new features while refining old ones, and provide for a refined, user-friendly level creation process. Current support includes:
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- Lua (as the native scripting language)
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- All objects from the classic series (1-5)
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- Many more exciting gameplay functionalities such as corner shimmying and expanded crawlspace flexibility
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- Many more exciting gameplay functionalities such as diagonal shimmying and expanded crawlspace flexibility
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- An enlarged 2D map, allowing for the creation of massive levels (imagine one big level may previously have been split into five!)
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- A streamlined player control scheme.
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TEN is based on the Tomb Raider: Chronicles engine of the classic era and continues to build upon and replace its systems to modernize ...
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# Compiling TombEngine
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To compile TEM, ensure you have:
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To compile TEN, ensure you have installed:
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- Microsoft Visual Studio
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- TombEditor (if you would like to create and test levels)
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