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TombEngine (TEN) is a new, open-source engine which aims to abolish all limits, fix bugs from the original games, introduce new features while refining old ones, and provide for a refined, user-friendly level creation process. Current support includes:
- Lua (as the native scripting language)
- All objects from the classic series (1-5)
- Many more exciting gameplay functionalities such as corner shimmying and expanded crawlspace flexibility
- Many more exciting gameplay functionalities such as diagonal shimmying and expanded crawlspace flexibility
- An enlarged 2D map, allowing for the creation of massive levels (imagine one big level may previously have been split into five!)
- A streamlined player control scheme.
TEN is based on the Tomb Raider: Chronicles engine of the classic era and continues to build upon and replace its systems to modernize ...
# Compiling TombEngine
To compile TEM, ensure you have:
To compile TEN, ensure you have installed:
- Microsoft Visual Studio
- TombEditor (if you would like to create and test levels)