Fixed some GameFlowScript.cpp warnings:

Remove SkyVelocity1 and SkyVelocity2 - they weren't being used.
Change a loop var to a size_t.
Make GameScriptInventoryObject.yOffset a short.
This commit is contained in:
hispidence 2021-08-20 02:42:47 +01:00
parent 2039df5a27
commit 10419d15a8
5 changed files with 4 additions and 10 deletions

View file

@ -241,12 +241,10 @@ bool GameFlow::DoGameflow()
SkyColor1.r = level->Layer1.R;
SkyColor1.g = level->Layer1.G;
SkyColor1.b = level->Layer1.B;
SkyVelocity1 = level->Layer1.CloudSpeed;
SkyColor2.r = level->Layer2.R;
SkyColor2.g = level->Layer2.G;
SkyColor2.b = level->Layer2.B;
SkyVelocity2 = level->Layer2.CloudSpeed;
}
if (level->Storm)
@ -269,7 +267,7 @@ bool GameFlow::DoGameflow()
else
{
// Prepare inventory objects table
for (int i = 0; i < level->InventoryObjects.size(); i++)
for (size_t i = 0; i < level->InventoryObjects.size(); i++)
{
GameScriptInventoryObject* obj = &level->InventoryObjects[i];
if (obj->slot >= 0 && obj->slot < INVENTORY_TABLE_SIZE)