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Move some stuff to GameScriptFreeFunctions.cpp.
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2 changed files with 42 additions and 44 deletions
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@ -15,6 +15,7 @@
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#include "Game/gui.h"
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#include "ObjectIDs.h"
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#include "GameScriptDisplayString.h"
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#include "GameScriptFreeFunctions.h"
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#include "ReservedScriptNames.h"
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#include "Game/camera.h"
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#include <Renderer/Renderer11Enums.h>
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@ -42,25 +43,6 @@ static void MakeSpecialTable(sol::state * state, std::string const & name, funcI
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meta.set_function("__newindex", fni, objPtr);
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}
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static std::tuple<int, int> PercentToScreen(double x, double y)
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{
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auto fWidth = static_cast<double>(g_Configuration.Width);
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auto fHeight = static_cast<double>(g_Configuration.Height);
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int resX = std::round(fWidth / 100.0 * x);
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int resY = std::round(fHeight / 100.0 * y);
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//todo this still assumes a resolution of 800/600. account for this somehow
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return std::make_tuple(resX, resY);
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}
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static std::tuple<double, double> ScreenToPercent(int x, int y)
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{
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auto fWidth = static_cast<double>(g_Configuration.Width);
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auto fHeight = static_cast<double>(g_Configuration.Height);
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double resX = x/fWidth * 100.0;
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double resY = y/fHeight * 100.0;
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return std::make_tuple(resX, resY);
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}
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GameScript::GameScript(sol::state* lua) : LuaHandler{ lua }
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{
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@ -124,27 +106,6 @@ with a call to @{ShowString}, or this function will have no effect.
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*/
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m_lua->set_function(ScriptReserved_HideString, [this](GameScriptDisplayString const& s) {ShowString(s, 0.0f); });
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/***
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Translate a pair of percentages to screen-space pixel coordinates.
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To be used with @{DisplayString:SetPos} and @{DisplayString.new}.
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@function PercentToScreen
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@tparam float x percent value to translate to x-coordinate
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@tparam float y percent value to translate to y-coordinate
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@treturn int x x coordinate in pixels
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@treturn int y y coordinate in pixels
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*/
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m_lua->set_function(ScriptReserved_PercentToScreen, &PercentToScreen);
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/***
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Translate a pair of coordinates to percentages of window dimensions.
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To be used with @{DisplayString:GetPos}.
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@function ScreenToPercent
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@tparam int x pixel value to translate to a percentage of the window width
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@tparam int y pixel value to translate to a percentage of the window height
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@treturn float x coordinate as percentage
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@treturn float y coordinate as percentage
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*/
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m_lua->set_function(ScriptReserved_ScreenToPercent, &ScreenToPercent);
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MakeReadOnlyTable(ScriptReserved_ObjID, kObjIDs);
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MakeReadOnlyTable(ScriptReserved_DisplayStringOption, kDisplayStringOptionNames);
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@ -195,6 +156,7 @@ To be used with @{DisplayString:GetPos}.
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[this](auto && ... param) {return GetDisplayString(std::forward<decltype(param)>(param)...); }
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);
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GameScriptPosition::Register(m_lua);
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GameScriptFreeFunctions::Register(m_lua);
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m_lua->new_enum<GAME_OBJECT_ID>("Object", {
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{"LARA", ID_LARA}
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