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Update strings
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3 changed files with 9 additions and 9 deletions
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@ -115,7 +115,7 @@ local strings =
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low = { "Low" },
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medium = { "Medium" },
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high = { "High" },
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waiting_for_key = { "Waiting For Key" },
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waiting_for_input = { "Waiting For Input" },
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windowed = { "Windowed" },
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load_game = { "Load Game" },
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test_level = { "Test Level" },
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@ -130,15 +130,15 @@ local strings =
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waterskin_large_4l = { "Large Waterskin (4L)" },
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waterskin_large_5l = { "Large Waterskin (5L)" },
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torch2 = { "Torch 2" },
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mechanical_scarab = { "Mechanical Scarab With Key" },
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mechanical_scarab = { "Mechanical Scarab With Winding Key" },
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mechanical_scarab_1 = { "Mechanical Scarab" },
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mechanical_scarab_2 = { "Winding Key" },
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mechanical_scarab_2 = { "Mechanical Scarab Winding Key" },
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tut1_ba_cartouche = { "Ba Cartouche" },
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tut1_ba_cartouche_1 = { "Ba Cartouche Piece 1/2" },
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tut1_ba_cartouche_2 = { "Ba Cartouche Piece 2/2" },
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tut1_ba_cartouche_1 = { "Ba Cartouche Piece (1/2)" },
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tut1_ba_cartouche_2 = { "Ba Cartouche Piece (2/2)" },
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tut1_eye_horus = { "Eye of Horus" },
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tut1_eye_1 = { "Eye Piece 1/2" },
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tut1_eye_2 = { "Eye Piece 2/2" },
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tut1_eye_1 = { "Eye Piece (1/2)" },
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tut1_eye_2 = { "Eye Piece (2/2)" },
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tut1_hand_orion = { "The Hand of Orion" },
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tut1_hand_sirius = { "The Hand of Sirius" },
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GunCabinetKey = { "Gun Cabinet Key" },
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@ -255,7 +255,7 @@ namespace TEN::Renderer
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AddString(MenuLeftSideEntry, y, g_GameFlow->GetString(ControlStrings[k]), PRINTSTRING_COLOR_WHITE, SF(title_option == k));
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if (g_Gui.GetCurrentSettings().WaitingForKey && title_option == k)
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AddString(MenuRightSideEntry, y, g_GameFlow->GetString(STRING_WAITING_FOR_KEY), PRINTSTRING_COLOR_YELLOW, SF(true));
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AddString(MenuRightSideEntry, y, g_GameFlow->GetString(STRING_WAITING_FOR_INPUT), PRINTSTRING_COLOR_YELLOW, SF(true));
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else
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{
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int index = KeyboardLayout[1][k] ? KeyboardLayout[1][k] : KeyboardLayout[0][k];
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@ -109,7 +109,7 @@
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#define STRING_TITLE_SETTINGS "settings"
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#define STRING_TITLE_CHOOSE_AMMO "choose_ammo"
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#define STRING_TITLE_COMBINE "combine"
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#define STRING_WAITING_FOR_KEY "waiting_for_key"
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#define STRING_WAITING_FOR_INPUT "waiting_for_input"
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#define STRING_WINDOWED "windowed"
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#define STRING_OK "ok"
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#define STRING_CANCEL "cancel"
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