Update strings

This commit is contained in:
Sezz 2022-11-08 11:46:45 +11:00
parent 497da457ff
commit 0b37160dc1
3 changed files with 9 additions and 9 deletions

View file

@ -115,7 +115,7 @@ local strings =
low = { "Low" },
medium = { "Medium" },
high = { "High" },
waiting_for_key = { "Waiting For Key" },
waiting_for_input = { "Waiting For Input" },
windowed = { "Windowed" },
load_game = { "Load Game" },
test_level = { "Test Level" },
@ -130,15 +130,15 @@ local strings =
waterskin_large_4l = { "Large Waterskin (4L)" },
waterskin_large_5l = { "Large Waterskin (5L)" },
torch2 = { "Torch 2" },
mechanical_scarab = { "Mechanical Scarab With Key" },
mechanical_scarab = { "Mechanical Scarab With Winding Key" },
mechanical_scarab_1 = { "Mechanical Scarab" },
mechanical_scarab_2 = { "Winding Key" },
mechanical_scarab_2 = { "Mechanical Scarab Winding Key" },
tut1_ba_cartouche = { "Ba Cartouche" },
tut1_ba_cartouche_1 = { "Ba Cartouche Piece 1/2" },
tut1_ba_cartouche_2 = { "Ba Cartouche Piece 2/2" },
tut1_ba_cartouche_1 = { "Ba Cartouche Piece (1/2)" },
tut1_ba_cartouche_2 = { "Ba Cartouche Piece (2/2)" },
tut1_eye_horus = { "Eye of Horus" },
tut1_eye_1 = { "Eye Piece 1/2" },
tut1_eye_2 = { "Eye Piece 2/2" },
tut1_eye_1 = { "Eye Piece (1/2)" },
tut1_eye_2 = { "Eye Piece (2/2)" },
tut1_hand_orion = { "The Hand of Orion" },
tut1_hand_sirius = { "The Hand of Sirius" },
GunCabinetKey = { "Gun Cabinet Key" },

View file

@ -255,7 +255,7 @@ namespace TEN::Renderer
AddString(MenuLeftSideEntry, y, g_GameFlow->GetString(ControlStrings[k]), PRINTSTRING_COLOR_WHITE, SF(title_option == k));
if (g_Gui.GetCurrentSettings().WaitingForKey && title_option == k)
AddString(MenuRightSideEntry, y, g_GameFlow->GetString(STRING_WAITING_FOR_KEY), PRINTSTRING_COLOR_YELLOW, SF(true));
AddString(MenuRightSideEntry, y, g_GameFlow->GetString(STRING_WAITING_FOR_INPUT), PRINTSTRING_COLOR_YELLOW, SF(true));
else
{
int index = KeyboardLayout[1][k] ? KeyboardLayout[1][k] : KeyboardLayout[0][k];

View file

@ -109,7 +109,7 @@
#define STRING_TITLE_SETTINGS "settings"
#define STRING_TITLE_CHOOSE_AMMO "choose_ammo"
#define STRING_TITLE_COMBINE "combine"
#define STRING_WAITING_FOR_KEY "waiting_for_key"
#define STRING_WAITING_FOR_INPUT "waiting_for_input"
#define STRING_WINDOWED "windowed"
#define STRING_OK "ok"
#define STRING_CANCEL "cancel"