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Make the read-only table of kInventorySlots in GameFlowScript instead of GameLogicScript.
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2 changed files with 2 additions and 1 deletions
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@ -245,7 +245,6 @@ Get a SinkInfo by its name.
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*/
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m_lua->set_function("GetSinkByName", &GameScript::GetSinkByName, this);
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MakeReadOnlyTable("InvItem", kInventorySlots);
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MakeReadOnlyTable("ObjID", kObjIDs);
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//TODO ABSTRACT THESE OUT TOO
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