Make the read-only table of kInventorySlots in GameFlowScript instead of GameLogicScript.

This commit is contained in:
hispidence 2021-08-08 23:53:52 +01:00
parent 93380eb761
commit 05054a05fe
2 changed files with 2 additions and 1 deletions

View file

@ -245,7 +245,6 @@ Get a SinkInfo by its name.
*/
m_lua->set_function("GetSinkByName", &GameScript::GetSinkByName, this);
MakeReadOnlyTable("InvItem", kInventorySlots);
MakeReadOnlyTable("ObjID", kObjIDs);
//TODO ABSTRACT THESE OUT TOO