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Make the read-only table of kInventorySlots in GameFlowScript instead of GameLogicScript.
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2 changed files with 2 additions and 1 deletions
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@ -9,6 +9,7 @@
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#include "AudioTracks.h"
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#include "GameScriptColor.h"
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#include "ScriptAssert.h"
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#include "InventorySlots.h"
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#include <Objects/objectslist.h>
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#include <Game/newinv2.h>
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@ -84,6 +85,7 @@ __(not yet implemented)__
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MakeReadOnlyTable("WeatherType", kWeatherTypes);
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MakeReadOnlyTable("LaraType", kLaraTypes);
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MakeReadOnlyTable("InvItem", kInventorySlots);
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}
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GameFlow::~GameFlow()
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