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Decompiled InitialiseHair() and InitialiseSpecialEffects()
- added macro for getting mesh: MESHES(slot, mesh). - fixed duplicate array in vars.h. - fixed lara left hand flare mesh.
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13 changed files with 220 additions and 140 deletions
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@ -561,7 +561,7 @@ void LaraInitialiseMeshes()//4A684, 4AAE8 (F)
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{
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for (int i = 0; i < 15; i++)
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{
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Lara.meshPtrs[i] = Meshes[Objects[ID_LARA].meshIndex + 2 * i] = Meshes[Objects[ID_LARA_SKIN].meshIndex + 2 * i];
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INIT_LARA_MESHES(i, ID_LARA, ID_LARA_SKIN);
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}
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/*if (gfCurrentLevel >= LVL5_GALLOWS_TREE && gfCurrentLevel <= LVL5_OLD_MILL)
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