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removed useless Heavyguard-headjoint-range
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1 changed files with 0 additions and 2 deletions
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@ -33,7 +33,6 @@ namespace TEN::Entities::Creatures::TR5
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{
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constexpr auto HEAVY_GUARD_RAYGUN_DAMAGE = 250;
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constexpr auto HEAVY_GUARD_HEAD_JOINT_RANGE = BLOCK(0.25f);
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constexpr auto HEAVY_GUARD_ALERT_RANGE = SQUARE(BLOCK(2));
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constexpr auto HEAVY_GUARD_IDLE_AIM_RANGE = SQUARE(BLOCK(3));
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constexpr auto HEAVY_GUARD_CLOSE_RANGE = SQUARE(BLOCK(1));
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@ -190,7 +189,6 @@ namespace TEN::Entities::Creatures::TR5
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{
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auto& item = g_Level.Items[itemNumber];
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item.ItemFlags[7] = HEAVY_GUARD_HEAD_JOINT_RANGE;
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SetAnimation(&item, HEAVY_GUARD_ANIM_IDLE);
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}
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