removed useless Heavyguard-headjoint-range

This commit is contained in:
Nemoel-Tomo 2023-01-22 18:49:11 +01:00
parent 4c82c39026
commit 031c554cb1

View file

@ -33,7 +33,6 @@ namespace TEN::Entities::Creatures::TR5
{ {
constexpr auto HEAVY_GUARD_RAYGUN_DAMAGE = 250; constexpr auto HEAVY_GUARD_RAYGUN_DAMAGE = 250;
constexpr auto HEAVY_GUARD_HEAD_JOINT_RANGE = BLOCK(0.25f);
constexpr auto HEAVY_GUARD_ALERT_RANGE = SQUARE(BLOCK(2)); constexpr auto HEAVY_GUARD_ALERT_RANGE = SQUARE(BLOCK(2));
constexpr auto HEAVY_GUARD_IDLE_AIM_RANGE = SQUARE(BLOCK(3)); constexpr auto HEAVY_GUARD_IDLE_AIM_RANGE = SQUARE(BLOCK(3));
constexpr auto HEAVY_GUARD_CLOSE_RANGE = SQUARE(BLOCK(1)); constexpr auto HEAVY_GUARD_CLOSE_RANGE = SQUARE(BLOCK(1));
@ -190,7 +189,6 @@ namespace TEN::Entities::Creatures::TR5
{ {
auto& item = g_Level.Items[itemNumber]; auto& item = g_Level.Items[itemNumber];
item.ItemFlags[7] = HEAVY_GUARD_HEAD_JOINT_RANGE;
SetAnimation(&item, HEAVY_GUARD_ANIM_IDLE); SetAnimation(&item, HEAVY_GUARD_ANIM_IDLE);
} }