Rename some files and folders.

This commit is contained in:
hispidence 2022-02-05 15:56:04 +00:00
parent 54b519776c
commit 00b6e76bea
16 changed files with 58 additions and 40 deletions

View file

@ -41,7 +41,6 @@
<ClInclude Include="include\ReservedScriptNames.h" /> <ClInclude Include="include\ReservedScriptNames.h" />
<ClInclude Include="include\ScriptAssert.h" /> <ClInclude Include="include\ScriptAssert.h" />
<ClInclude Include="include\Scripting\AudioTracks.h" /> <ClInclude Include="include\Scripting\AudioTracks.h" />
<ClInclude Include="include\Scripting\Entities\ScriptInterfaceEntities.h" />
<ClInclude Include="include\Scripting\GameFlowScript.h" /> <ClInclude Include="include\Scripting\GameFlowScript.h" />
<ClInclude Include="include\Scripting\GameLogicScript.h" /> <ClInclude Include="include\Scripting\GameLogicScript.h" />
<ClInclude Include="include\Scripting\GameScriptAIObject.h" /> <ClInclude Include="include\Scripting\GameScriptAIObject.h" />
@ -66,6 +65,7 @@
<ClInclude Include="include\Scripting\ItemEnumPair.h" /> <ClInclude Include="include\Scripting\ItemEnumPair.h" />
<ClInclude Include="include\Scripting\LuaHandler.h" /> <ClInclude Include="include\Scripting\LuaHandler.h" />
<ClInclude Include="include\Scripting\ObjectIDs.h" /> <ClInclude Include="include\Scripting\ObjectIDs.h" />
<ClInclude Include="include\Scripting\Objects\ScriptInterfaceObjectsHandler.h" />
<ClInclude Include="include\Scripting\ReservedScriptNames.h" /> <ClInclude Include="include\Scripting\ReservedScriptNames.h" />
<ClInclude Include="include\Scripting\ScriptAssert.h" /> <ClInclude Include="include\Scripting\ScriptAssert.h" />
<ClInclude Include="include\Scripting\ScriptInterfaceFlow.h" /> <ClInclude Include="include\Scripting\ScriptInterfaceFlow.h" />
@ -78,10 +78,6 @@
<ClInclude Include="include\ScriptInterfaceLevel.h" /> <ClInclude Include="include\ScriptInterfaceLevel.h" />
<ClInclude Include="include\ScriptUtil.h" /> <ClInclude Include="include\ScriptUtil.h" />
<ClInclude Include="src\AudioTracks.h" /> <ClInclude Include="src\AudioTracks.h" />
<ClInclude Include="src\Entities\Entities.h" />
<ClInclude Include="src\Entities\Moveable\GameScriptItemInfo.h" />
<ClInclude Include="src\Entities\ObjectIDs.h" />
<ClInclude Include="src\Entities\Static\GameScriptMeshInfo.h" />
<ClInclude Include="src\GameFlowScript.h" /> <ClInclude Include="src\GameFlowScript.h" />
<ClInclude Include="src\GameLogicScript.h" /> <ClInclude Include="src\GameLogicScript.h" />
<ClInclude Include="src\GameScriptAIObject.h" /> <ClInclude Include="src\GameScriptAIObject.h" />
@ -103,6 +99,10 @@
<ClInclude Include="src\InventorySlots.h" /> <ClInclude Include="src\InventorySlots.h" />
<ClInclude Include="src\ItemEnumPair.h" /> <ClInclude Include="src\ItemEnumPair.h" />
<ClInclude Include="src\LuaHandler.h" /> <ClInclude Include="src\LuaHandler.h" />
<ClInclude Include="src\Objects\Moveable\GameScriptItemInfo.h" />
<ClInclude Include="src\Objects\ObjectIDs.h" />
<ClInclude Include="src\Objects\ObjectsHandler.h" />
<ClInclude Include="src\Objects\Static\GameScriptMeshInfo.h" />
<ClInclude Include="src\ReservedScriptNames.h" /> <ClInclude Include="src\ReservedScriptNames.h" />
<ClInclude Include="src\ScriptAssert.h" /> <ClInclude Include="src\ScriptAssert.h" />
<ClInclude Include="src\ScriptInterfaceState.h" /> <ClInclude Include="src\ScriptInterfaceState.h" />
@ -116,10 +116,10 @@
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile> <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="src\Entities\Entities.cpp" />
<ClCompile Include="src\Entities\Moveable\GameScriptItemInfo.cpp" />
<ClCompile Include="src\Entities\Static\GameScriptMeshInfo.cpp" />
<ClCompile Include="src\GameFlowScript.cpp" /> <ClCompile Include="src\GameFlowScript.cpp" />
<ClCompile Include="src\Objects\Moveable\GameScriptItemInfo.cpp" />
<ClCompile Include="src\Objects\ObjectsHandler.cpp" />
<ClCompile Include="src\Objects\Static\GameScriptMeshInfo.cpp" />
<ClCompile Include="src\ScriptInterfaceState.cpp" /> <ClCompile Include="src\ScriptInterfaceState.cpp" />
<ClCompile Include="src\GameLogicScript.cpp" /> <ClCompile Include="src\GameLogicScript.cpp" />
<ClCompile Include="src\GameScriptAIObject.cpp" /> <ClCompile Include="src\GameScriptAIObject.cpp" />
@ -306,4 +306,4 @@
<Error Condition="!Exists('..\packages\Microsoft.XAudio2.Redist.1.2.8\build\native\Microsoft.XAudio2.Redist.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.XAudio2.Redist.1.2.8\build\native\Microsoft.XAudio2.Redist.targets'))" /> <Error Condition="!Exists('..\packages\Microsoft.XAudio2.Redist.1.2.8\build\native\Microsoft.XAudio2.Redist.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.XAudio2.Redist.1.2.8\build\native\Microsoft.XAudio2.Redist.targets'))" />
<Error Condition="!Exists('..\packages\directxtk_desktop_2017.2021.11.8.1\build\native\directxtk_desktop_2017.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\directxtk_desktop_2017.2021.11.8.1\build\native\directxtk_desktop_2017.targets'))" /> <Error Condition="!Exists('..\packages\directxtk_desktop_2017.2021.11.8.1\build\native\directxtk_desktop_2017.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\directxtk_desktop_2017.2021.11.8.1\build\native\directxtk_desktop_2017.targets'))" />
</Target> </Target>
</Project> </Project>

View file

@ -261,9 +261,6 @@
<ClInclude Include="src\ScriptUtil.h"> <ClInclude Include="src\ScriptUtil.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\Entities\Entities.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Scripting\Entities\ScriptInterfaceEntities.h"> <ClInclude Include="include\Scripting\Entities\ScriptInterfaceEntities.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
@ -273,9 +270,6 @@
<ClInclude Include="src\Entities\Moveable\GameScriptItemInfo.h"> <ClInclude Include="src\Entities\Moveable\GameScriptItemInfo.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\Entities\ObjectIDs.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Strings\DisplayString\GameScriptDisplayString.h"> <ClInclude Include="src\Strings\DisplayString\GameScriptDisplayString.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
@ -285,6 +279,27 @@
<ClInclude Include="include\Scripting\Strings\ScriptInterfaceStringsHandler.h"> <ClInclude Include="include\Scripting\Strings\ScriptInterfaceStringsHandler.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="include\Scripting\Objects\ScriptInterfaceEntities.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Objects\Moveable\GameScriptItemInfo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Objects\Static\GameScriptMeshInfo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Objects\Entities.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Objects\ObjectIDs.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Objects\ObjectsHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="include\Scripting\Objects\ScriptInterfaceObjectsHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="frameworkandsol.cpp"> <ClCompile Include="frameworkandsol.cpp">
@ -350,21 +365,24 @@
<ClCompile Include="src\ScriptInterfaceState.cpp"> <ClCompile Include="src\ScriptInterfaceState.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="src\Entities\Entities.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Entities\Static\GameScriptMeshInfo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Entities\Moveable\GameScriptItemInfo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Strings\DisplayString\GameScriptDisplayString.cpp"> <ClCompile Include="src\Strings\DisplayString\GameScriptDisplayString.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="src\Strings\StringsHandler.cpp"> <ClCompile Include="src\Strings\StringsHandler.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="src\Objects\Moveable\GameScriptItemInfo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Objects\Static\GameScriptMeshInfo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Objects\Entities.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Objects\ObjectsHandler.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="packages.config" /> <None Include="packages.config" />

View file

@ -13,13 +13,13 @@ using VarMapVal = std::variant< short,
using CallbackDrawString = std::function<void(std::string const&, D3DCOLOR, int, int, int)>; using CallbackDrawString = std::function<void(std::string const&, D3DCOLOR, int, int, int)>;
class ScriptInterfaceEntities { class ScriptInterfaceObjectsHandler {
public: public:
virtual ~ScriptInterfaceEntities() = default; virtual ~ScriptInterfaceObjectsHandler() = default;
virtual bool AddName(std::string const& key, VarMapVal val) = 0; virtual bool AddName(std::string const& key, VarMapVal val) = 0;
virtual void FreeEntities() = 0; virtual void FreeEntities() = 0;
virtual void AssignLara() = 0; virtual void AssignLara() = 0;
}; };
extern ScriptInterfaceEntities* g_GameScriptEntities; extern ScriptInterfaceObjectsHandler* g_GameScriptEntities;

View file

@ -1,7 +1,7 @@
#pragma once #pragma once
#include "ScriptInterfaceGame.h" #include "ScriptInterfaceGame.h"
#include "ScriptInterfaceFlow.h" #include "ScriptInterfaceFlow.h"
#include "Entities/ScriptInterfaceEntities.h" #include "Objects/ScriptInterfaceObjectsHandler.h"
#include "Strings/ScriptInterfaceStringsHandler.h" #include "Strings/ScriptInterfaceStringsHandler.h"
class ScriptInterfaceState class ScriptInterfaceState
@ -9,7 +9,7 @@ class ScriptInterfaceState
public: public:
static ScriptInterfaceGame* CreateGame(); static ScriptInterfaceGame* CreateGame();
static ScriptInterfaceFlow* CreateFlow(); static ScriptInterfaceFlow* CreateFlow();
static ScriptInterfaceEntities* CreateEntities(); static ScriptInterfaceObjectsHandler* CreateEntities();
static ScriptInterfaceStringsHandler* CreateStringsHandler(); static ScriptInterfaceStringsHandler* CreateStringsHandler();
static void ScriptInterfaceState::Init(); static void ScriptInterfaceState::Init();
}; };

View file

@ -5,6 +5,7 @@
#include "GameScriptInventoryObject.h" #include "GameScriptInventoryObject.h"
#include "InventorySlots.h" #include "InventorySlots.h"
#include "Game/gui.h" #include "Game/gui.h"
#include "Objects/ScriptInterfaceObjectsHandler.h"
/*** /***
Scripts that will be run on game startup. Scripts that will be run on game startup.
@ -18,7 +19,7 @@ using std::unordered_map;
ScriptInterfaceFlow* g_GameFlow; ScriptInterfaceFlow* g_GameFlow;
ScriptInterfaceGame* g_GameScript; ScriptInterfaceGame* g_GameScript;
ScriptInterfaceEntities* g_GameScriptEntities; ScriptInterfaceObjectsHandler* g_GameScriptEntities;
ScriptInterfaceStringsHandler* g_GameStringsHandler; ScriptInterfaceStringsHandler* g_GameStringsHandler;
GameFlow::GameFlow(sol::state* lua) : LuaHandler{ lua } GameFlow::GameFlow(sol::state* lua) : LuaHandler{ lua }

View file

@ -9,7 +9,6 @@
#include "GameScriptAnimations.h" #include "GameScriptAnimations.h"
#include "ScriptInterfaceGame.h" #include "ScriptInterfaceGame.h"
#include "ScriptInterfaceFlow.h" #include "ScriptInterfaceFlow.h"
#include "Entities/Entities.h"
class GameFlow : public LuaHandler, public ScriptInterfaceFlow class GameFlow : public LuaHandler, public ScriptInterfaceFlow
{ {

View file

@ -1,7 +1,7 @@
#include "frameworkandsol.h" #include "frameworkandsol.h"
#include "ReservedScriptNames.h" #include "ReservedScriptNames.h"
#include "Lara/lara.h" #include "Lara/lara.h"
#include "Entities.h" #include "ObjectsHandler.h"
#include "ReservedScriptNames.h" #include "ReservedScriptNames.h"
#include "ObjectIDs.h" #include "ObjectIDs.h"

View file

@ -1,15 +1,15 @@
#pragma once #pragma once
#include <unordered_map> #include <unordered_map>
#include "LuaHandler.h" #include "LuaHandler.h"
#include "Scripting/Entities/ScriptInterfaceEntities.h" #include "Scripting/Objects/ScriptInterfaceObjectsHandler.h"
#include "Entities/Moveable/GameScriptItemInfo.h" #include "Objects/Moveable/GameScriptItemInfo.h"
#include "Entities/Static/GameScriptMeshInfo.h" #include "Objects/Static/GameScriptMeshInfo.h"
#include "GameScriptSinkInfo.h" #include "GameScriptSinkInfo.h"
#include "GameScriptAIObject.h" #include "GameScriptAIObject.h"
#include "GameScriptSoundSourceInfo.h" #include "GameScriptSoundSourceInfo.h"
#include "GameScriptCameraInfo.h" #include "GameScriptCameraInfo.h"
class GameEntities : public ScriptInterfaceEntities, public LuaHandler class GameEntities : public ScriptInterfaceObjectsHandler, public LuaHandler
{ {
public: public:

View file

@ -2,7 +2,7 @@
#include "ScriptInterfaceState.h" #include "ScriptInterfaceState.h"
#include "GameLogicScript.h" #include "GameLogicScript.h"
#include "GameFlowScript.h" #include "GameFlowScript.h"
#include "Entities/Entities.h" #include "Objects/ObjectsHandler.h"
#include "Strings/StringsHandler.h" #include "Strings/StringsHandler.h"
sol::state g_solState; sol::state g_solState;
@ -22,7 +22,7 @@ ScriptInterfaceFlow* ScriptInterfaceState::CreateFlow()
return new GameFlow(&g_solState); return new GameFlow(&g_solState);
} }
ScriptInterfaceEntities* ScriptInterfaceState::CreateEntities() ScriptInterfaceObjectsHandler* ScriptInterfaceState::CreateEntities()
{ {
return new GameEntities(&g_solState); return new GameEntities(&g_solState);
} }

View file

@ -47,7 +47,7 @@
#include "Specific/winmain.h" #include "Specific/winmain.h"
#include "Scripting/ScriptInterfaceFlow.h" #include "Scripting/ScriptInterfaceFlow.h"
#include "Scripting/ScriptInterfaceGame.h" #include "Scripting/ScriptInterfaceGame.h"
#include "Scripting/Entities/ScriptInterfaceEntities.h" #include "Scripting/Objects/ScriptInterfaceObjectsHandler.h"
#include "Scripting/Strings/ScriptInterfaceStringsHandler.h" #include "Scripting/Strings/ScriptInterfaceStringsHandler.h"
using std::vector; using std::vector;

View file

@ -20,7 +20,7 @@
#include "Scripting/ScriptInterfaceFlow.h" #include "Scripting/ScriptInterfaceFlow.h"
#include "Scripting/ScriptInterfaceGame.h" #include "Scripting/ScriptInterfaceGame.h"
#include "Scripting/ScriptInterfaceLevel.h" #include "Scripting/ScriptInterfaceLevel.h"
#include "Scripting/Entities/ScriptInterfaceEntities.h" #include "Scripting/Objects/ScriptInterfaceObjectsHandler.h"
#include "Sound/sound.h" #include "Sound/sound.h"
#include "Specific/setup.h" #include "Specific/setup.h"