Rename some files and folders.

This commit is contained in:
hispidence 2022-02-05 15:56:04 +00:00
parent 54b519776c
commit 00b6e76bea
16 changed files with 58 additions and 40 deletions

View file

@ -41,7 +41,6 @@
<ClInclude Include="include\ReservedScriptNames.h" />
<ClInclude Include="include\ScriptAssert.h" />
<ClInclude Include="include\Scripting\AudioTracks.h" />
<ClInclude Include="include\Scripting\Entities\ScriptInterfaceEntities.h" />
<ClInclude Include="include\Scripting\GameFlowScript.h" />
<ClInclude Include="include\Scripting\GameLogicScript.h" />
<ClInclude Include="include\Scripting\GameScriptAIObject.h" />
@ -66,6 +65,7 @@
<ClInclude Include="include\Scripting\ItemEnumPair.h" />
<ClInclude Include="include\Scripting\LuaHandler.h" />
<ClInclude Include="include\Scripting\ObjectIDs.h" />
<ClInclude Include="include\Scripting\Objects\ScriptInterfaceObjectsHandler.h" />
<ClInclude Include="include\Scripting\ReservedScriptNames.h" />
<ClInclude Include="include\Scripting\ScriptAssert.h" />
<ClInclude Include="include\Scripting\ScriptInterfaceFlow.h" />
@ -78,10 +78,6 @@
<ClInclude Include="include\ScriptInterfaceLevel.h" />
<ClInclude Include="include\ScriptUtil.h" />
<ClInclude Include="src\AudioTracks.h" />
<ClInclude Include="src\Entities\Entities.h" />
<ClInclude Include="src\Entities\Moveable\GameScriptItemInfo.h" />
<ClInclude Include="src\Entities\ObjectIDs.h" />
<ClInclude Include="src\Entities\Static\GameScriptMeshInfo.h" />
<ClInclude Include="src\GameFlowScript.h" />
<ClInclude Include="src\GameLogicScript.h" />
<ClInclude Include="src\GameScriptAIObject.h" />
@ -103,6 +99,10 @@
<ClInclude Include="src\InventorySlots.h" />
<ClInclude Include="src\ItemEnumPair.h" />
<ClInclude Include="src\LuaHandler.h" />
<ClInclude Include="src\Objects\Moveable\GameScriptItemInfo.h" />
<ClInclude Include="src\Objects\ObjectIDs.h" />
<ClInclude Include="src\Objects\ObjectsHandler.h" />
<ClInclude Include="src\Objects\Static\GameScriptMeshInfo.h" />
<ClInclude Include="src\ReservedScriptNames.h" />
<ClInclude Include="src\ScriptAssert.h" />
<ClInclude Include="src\ScriptInterfaceState.h" />
@ -116,10 +116,10 @@
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">frameworkandsol.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="src\Entities\Entities.cpp" />
<ClCompile Include="src\Entities\Moveable\GameScriptItemInfo.cpp" />
<ClCompile Include="src\Entities\Static\GameScriptMeshInfo.cpp" />
<ClCompile Include="src\GameFlowScript.cpp" />
<ClCompile Include="src\Objects\Moveable\GameScriptItemInfo.cpp" />
<ClCompile Include="src\Objects\ObjectsHandler.cpp" />
<ClCompile Include="src\Objects\Static\GameScriptMeshInfo.cpp" />
<ClCompile Include="src\ScriptInterfaceState.cpp" />
<ClCompile Include="src\GameLogicScript.cpp" />
<ClCompile Include="src\GameScriptAIObject.cpp" />
@ -306,4 +306,4 @@
<Error Condition="!Exists('..\packages\Microsoft.XAudio2.Redist.1.2.8\build\native\Microsoft.XAudio2.Redist.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Microsoft.XAudio2.Redist.1.2.8\build\native\Microsoft.XAudio2.Redist.targets'))" />
<Error Condition="!Exists('..\packages\directxtk_desktop_2017.2021.11.8.1\build\native\directxtk_desktop_2017.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\directxtk_desktop_2017.2021.11.8.1\build\native\directxtk_desktop_2017.targets'))" />
</Target>
</Project>
</Project>