2018-08-19 09:46:58 +02:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include "setup.h"
|
|
|
|
#include "..\Game\draw.h"
|
|
|
|
#include "..\Game\collide.h"
|
|
|
|
#include "..\Game\Box.h"
|
|
|
|
#include "..\Game\missile.h"
|
|
|
|
#include "..\Game\control.h"
|
2018-09-08 18:43:59 +02:00
|
|
|
#include "..\Objects\objects.h"
|
2018-08-19 09:46:58 +02:00
|
|
|
|
|
|
|
#include <stdlib.h>
|
|
|
|
#include <stdio.h>
|
|
|
|
|
|
|
|
void __cdecl NewObjects()
|
|
|
|
{
|
2018-09-08 18:43:59 +02:00
|
|
|
OBJECT_INFO* obj;
|
|
|
|
|
|
|
|
obj = &Objects[ID_SMALL_SCORPION];
|
|
|
|
if (obj->loaded)
|
|
|
|
{
|
|
|
|
obj->initialise = InitialiseSmallScorpion;
|
|
|
|
obj->control = SmallScorpionControl;
|
|
|
|
obj->collision = CreatureCollision;
|
|
|
|
obj->shadowSize = 128;
|
|
|
|
obj->hitPoints = 8;
|
|
|
|
obj->pivotLength = 20;
|
|
|
|
obj->radius = 128;
|
|
|
|
obj->intelligent = true;
|
|
|
|
obj->savePosition = true;
|
|
|
|
obj->saveHitpoints = true;
|
|
|
|
obj->saveAnim = true;
|
|
|
|
obj->saveFlags = true;
|
|
|
|
obj->hitEffect = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
obj = &Objects[ID_WILD_BOAR];
|
|
|
|
if (obj->loaded)
|
|
|
|
{
|
|
|
|
obj->initialise = InitialiseWildBoar;
|
|
|
|
obj->control = WildBoarControl;
|
|
|
|
obj->collision = CreatureCollision;
|
|
|
|
obj->shadowSize = 128;
|
|
|
|
obj->hitPoints = 40;
|
|
|
|
obj->pivotLength = 50;
|
|
|
|
obj->radius = 102;
|
|
|
|
obj->intelligent = true;
|
|
|
|
obj->savePosition = true;
|
|
|
|
obj->saveHitpoints = true;
|
|
|
|
obj->saveAnim = true;
|
|
|
|
obj->saveFlags = true;
|
|
|
|
|
2018-09-17 08:02:23 +02:00
|
|
|
Bones[obj->boneIndex + 192] |= ROT_Z;
|
|
|
|
Bones[obj->boneIndex + 192] |= ROT_Y;
|
|
|
|
Bones[obj->boneIndex + 208] |= ROT_Z;
|
|
|
|
Bones[obj->boneIndex + 208] |= ROT_Y;
|
2018-09-08 18:43:59 +02:00
|
|
|
}
|
|
|
|
|
2018-09-08 20:23:41 +02:00
|
|
|
obj = &Objects[ID_BAT];
|
|
|
|
if (obj->loaded)
|
|
|
|
{
|
|
|
|
obj->initialise = InitialiseBat;
|
|
|
|
obj->control = BatControl;
|
|
|
|
obj->collision = CreatureCollision;
|
|
|
|
obj->shadowSize = 128;
|
|
|
|
obj->hitPoints = 5;
|
|
|
|
obj->pivotLength = 10;
|
|
|
|
obj->radius = 102;
|
|
|
|
obj->intelligent = true;
|
|
|
|
obj->savePosition = true;
|
|
|
|
obj->saveHitpoints = true;
|
|
|
|
obj->saveAnim = true;
|
|
|
|
obj->saveFlags = true;
|
|
|
|
}
|
|
|
|
|
2018-09-17 21:13:44 +02:00
|
|
|
obj = &Objects[ID_CHAIN];
|
2018-09-09 17:14:49 +02:00
|
|
|
if (obj->loaded)
|
|
|
|
{
|
|
|
|
obj->control = ChainControl;
|
|
|
|
obj->collision = GenericSphereBoxCollision;
|
|
|
|
obj->saveAnim = true;
|
|
|
|
obj->saveFlags = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
obj = &Objects[ID_PLOUGH];
|
|
|
|
if (obj->loaded)
|
|
|
|
{
|
|
|
|
obj->control = PloughControl;
|
|
|
|
obj->collision = GenericSphereBoxCollision;
|
|
|
|
obj->saveAnim = true;
|
|
|
|
obj->saveFlags = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
obj = &Objects[ID_FLOOR_4BLADES];
|
|
|
|
if (obj->loaded)
|
|
|
|
{
|
|
|
|
obj->control = FourBladesControl;
|
|
|
|
obj->collision = GenericSphereBoxCollision;
|
|
|
|
obj->saveAnim = true;
|
|
|
|
obj->saveFlags = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
obj = &Objects[ID_CEILING_4BLADES];
|
|
|
|
if (obj->loaded)
|
|
|
|
{
|
|
|
|
obj->control = FourBladesControl;
|
|
|
|
obj->collision = GenericSphereBoxCollision;
|
|
|
|
obj->saveAnim = true;
|
|
|
|
obj->saveFlags = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
obj = &Objects[ID_SPIKEBALL];
|
|
|
|
if (obj->loaded)
|
|
|
|
{
|
|
|
|
obj->control = SpikeballControl;
|
|
|
|
obj->collision = GenericSphereBoxCollision;
|
|
|
|
obj->saveAnim = true;
|
|
|
|
obj->saveFlags = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
obj = &Objects[ID_COG];
|
|
|
|
if (obj->loaded)
|
|
|
|
{
|
|
|
|
obj->control = CogControl;
|
|
|
|
obj->collision = GenericSphereBoxCollision;
|
|
|
|
obj->saveAnim = true;
|
|
|
|
obj->saveFlags = true;
|
2018-09-17 21:13:44 +02:00
|
|
|
}
|
2018-09-12 20:37:37 +02:00
|
|
|
|
|
|
|
obj = &Objects[ID_BADDY1];
|
|
|
|
if (obj->loaded)
|
|
|
|
{
|
|
|
|
obj->initialise = InitialiseBaddy;
|
|
|
|
obj->control = BaddyControl;
|
|
|
|
obj->collision = CreatureCollision;
|
|
|
|
obj->shadowSize = 128;
|
|
|
|
obj->hitPoints = 25;
|
|
|
|
obj->pivotLength = 50;
|
|
|
|
obj->radius = 102;
|
|
|
|
obj->intelligent = true;
|
|
|
|
obj->savePosition = true;
|
|
|
|
obj->saveHitpoints = true;
|
|
|
|
obj->saveAnim = true;
|
|
|
|
obj->saveFlags = true;
|
|
|
|
|
2018-09-17 08:02:23 +02:00
|
|
|
Bones[obj->boneIndex + 112] |= ROT_Y;
|
|
|
|
Bones[obj->boneIndex + 112] |= ROT_X;
|
|
|
|
Bones[obj->boneIndex + 352] |= ROT_Y;
|
|
|
|
Bones[obj->boneIndex + 352] |= ROT_X;
|
2018-09-12 20:37:37 +02:00
|
|
|
|
|
|
|
Meshes[obj->meshIndex + 36] = Meshes[Objects[ID_MESHSWAP1].meshIndex + 32];
|
|
|
|
Meshes[obj->meshIndex + 60] = Meshes[Objects[ID_MESHSWAP1].meshIndex + 56];
|
|
|
|
Meshes[obj->meshIndex + 36] = Meshes[Objects[ID_MESHSWAP1].meshIndex + 22];
|
|
|
|
}
|
|
|
|
|
|
|
|
obj = &Objects[ID_BADDY2];
|
|
|
|
if (obj->loaded)
|
|
|
|
{
|
|
|
|
obj->initialise = InitialiseBaddy;
|
|
|
|
obj->control = BaddyControl;
|
|
|
|
obj->collision = CreatureCollision;
|
|
|
|
obj->shadowSize = 128;
|
|
|
|
obj->hitPoints = 25;
|
|
|
|
obj->pivotLength = 50;
|
|
|
|
obj->radius = 102;
|
|
|
|
obj->intelligent = true;
|
|
|
|
obj->savePosition = true;
|
|
|
|
obj->saveHitpoints = true;
|
|
|
|
obj->saveAnim = true;
|
|
|
|
obj->saveFlags = true;
|
|
|
|
|
2018-09-17 08:02:23 +02:00
|
|
|
Bones[obj->boneIndex + 112] |= ROT_Y;
|
|
|
|
Bones[obj->boneIndex + 112] |= ROT_X;
|
|
|
|
Bones[obj->boneIndex + 352] |= ROT_Y;
|
|
|
|
Bones[obj->boneIndex + 352] |= ROT_X;
|
2018-09-09 17:14:49 +02:00
|
|
|
}
|
|
|
|
|
2018-09-16 17:09:43 +02:00
|
|
|
obj = &Objects[ID_SAS_CAIRO];
|
2018-09-15 08:20:29 +02:00
|
|
|
if (obj->loaded)
|
|
|
|
{
|
|
|
|
obj->initialise = InitialiseSas;
|
|
|
|
obj->control = SasControl;
|
|
|
|
obj->collision = CreatureCollision;
|
|
|
|
obj->shadowSize = 128;
|
|
|
|
obj->hitPoints = 40;
|
|
|
|
obj->pivotLength = 50;
|
|
|
|
obj->radius = 102;
|
|
|
|
obj->intelligent = true;
|
|
|
|
obj->savePosition = true;
|
|
|
|
obj->saveHitpoints = true;
|
|
|
|
obj->saveAnim = true;
|
|
|
|
obj->saveFlags = true;
|
|
|
|
|
2018-09-17 08:02:23 +02:00
|
|
|
Bones[obj->boneIndex] |= ROT_Y;
|
|
|
|
Bones[obj->boneIndex] |= ROT_X;
|
|
|
|
Bones[obj->boneIndex + 112] |= ROT_Y;
|
|
|
|
Bones[obj->boneIndex + 112] |= ROT_X;
|
2018-09-15 08:20:29 +02:00
|
|
|
}
|
|
|
|
|
2018-09-15 16:21:52 +02:00
|
|
|
obj = &Objects[ID_MUMMY];
|
|
|
|
if (obj->loaded)
|
|
|
|
{
|
|
|
|
obj->initialise = InitialiseMummy;
|
|
|
|
obj->control = MummyControl;
|
|
|
|
obj->collision = CreatureCollision;
|
|
|
|
obj->shadowSize = 128;
|
|
|
|
obj->hitPoints = 15;
|
|
|
|
obj->radius = 170;
|
|
|
|
obj->intelligent = true;
|
|
|
|
obj->savePosition = true;
|
|
|
|
obj->saveHitpoints = true;
|
|
|
|
obj->saveAnim = true;
|
|
|
|
obj->saveFlags = true;
|
|
|
|
|
2018-09-17 08:02:23 +02:00
|
|
|
Bones[obj->boneIndex + 112] |= ROT_Y;
|
|
|
|
Bones[obj->boneIndex + 112] |= ROT_X;
|
|
|
|
Bones[obj->boneIndex + 288] |= ROT_Y;
|
2018-09-15 16:21:52 +02:00
|
|
|
}
|
|
|
|
|
2018-09-16 15:05:16 +02:00
|
|
|
obj = &Objects[ID_QUAD];
|
|
|
|
if (obj->loaded)
|
|
|
|
{
|
|
|
|
obj->initialise = InitialiseQuadBike;
|
|
|
|
obj->collision = QuadBikeCollision;
|
|
|
|
obj->savePosition = true;
|
|
|
|
obj->saveAnim = true;
|
|
|
|
obj->saveFlags = true;
|
|
|
|
}
|
|
|
|
|
2018-09-16 17:09:43 +02:00
|
|
|
obj = &Objects[ID_SHARK];
|
|
|
|
if (obj->loaded)
|
|
|
|
{
|
|
|
|
obj->control = SharkControl;
|
|
|
|
obj->collision = CreatureCollision;
|
|
|
|
obj->shadowSize = 128;
|
|
|
|
obj->hitPoints = 30;
|
|
|
|
obj->pivotLength = 200;
|
|
|
|
obj->radius = 340;
|
|
|
|
obj->intelligent = true;
|
|
|
|
obj->waterCreature = true;
|
|
|
|
obj->savePosition = true;
|
|
|
|
obj->saveHitpoints = true;
|
|
|
|
obj->saveAnim = true;
|
|
|
|
obj->saveFlags = true;
|
|
|
|
|
|
|
|
Bones[obj->boneIndex + 9 * 4] |= ROT_Y;
|
|
|
|
}
|
|
|
|
|
|
|
|
obj = &Objects[ID_BARRACUDA];
|
|
|
|
if (obj->loaded)
|
|
|
|
{
|
|
|
|
obj->control = BarracudaControl;
|
|
|
|
obj->collision = CreatureCollision;
|
|
|
|
obj->shadowSize = UNIT_SHADOW / 2;
|
|
|
|
obj->hitPoints = 12;
|
|
|
|
obj->pivotLength = 200;
|
|
|
|
obj->radius = 204;
|
|
|
|
obj->intelligent = true;
|
|
|
|
obj->waterCreature = true;
|
|
|
|
obj->savePosition = true;
|
|
|
|
obj->saveHitpoints = true;
|
|
|
|
obj->saveAnim = true;
|
|
|
|
obj->saveFlags = true;
|
|
|
|
|
|
|
|
Bones[obj->boneIndex + 6 * 4] |= ROT_Y;
|
|
|
|
}
|
2018-08-19 09:46:58 +02:00
|
|
|
|
2018-09-17 21:13:44 +02:00
|
|
|
obj = &Objects[ID_ROLLING_SPINDLE];
|
2018-09-16 23:49:24 +02:00
|
|
|
if (obj->loaded)
|
|
|
|
{
|
|
|
|
obj->initialise = InitialiseSpinningBlade;
|
|
|
|
obj->control = SpinningBlade;
|
|
|
|
obj->collision = ObjectCollision;
|
|
|
|
obj->savePosition = true;
|
|
|
|
obj->saveAnim = true;
|
|
|
|
obj->saveFlags = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
obj = &Objects[ID_SPRINGBOARD];
|
|
|
|
if (obj->loaded)
|
|
|
|
{
|
|
|
|
obj->control = SpringBoardControl;
|
|
|
|
obj->saveAnim = true;
|
2018-08-19 09:46:58 +02:00
|
|
|
obj->saveFlags = true;
|
2018-09-17 21:13:44 +02:00
|
|
|
}
|
2018-08-19 09:46:58 +02:00
|
|
|
|
|
|
|
obj = &Objects[ID_TIGER];
|
|
|
|
if (obj->loaded)
|
|
|
|
{
|
|
|
|
obj->control = TigerControl;
|
|
|
|
obj->collision = CreatureCollision;
|
2018-09-17 08:02:23 +02:00
|
|
|
obj->shadowSize = 128;
|
|
|
|
obj->hitPoints = 24;
|
2018-08-19 09:46:58 +02:00
|
|
|
obj->pivotLength = 200;
|
2018-09-17 08:02:23 +02:00
|
|
|
obj->radius = 340;
|
2018-08-19 09:46:58 +02:00
|
|
|
obj->intelligent = true;
|
|
|
|
obj->savePosition = true;
|
|
|
|
obj->saveHitpoints = true;
|
|
|
|
obj->saveAnim = true;
|
|
|
|
obj->saveFlags = true;
|
|
|
|
|
|
|
|
Bones[obj->boneIndex + 21 * 4] |= ROT_Y;
|
|
|
|
}
|
|
|
|
|
|
|
|
obj = &Objects[ID_COBRA];
|
|
|
|
if (obj->loaded)
|
|
|
|
{
|
|
|
|
obj->initialise = InitialiseCobra;
|
|
|
|
obj->control = CobraControl;
|
|
|
|
obj->collision = CreatureCollision;
|
2018-09-17 12:09:23 +02:00
|
|
|
obj->shadowSize = 128;
|
|
|
|
obj->hitPoints = 8;
|
|
|
|
obj->radius = 102;
|
2018-08-19 09:46:58 +02:00
|
|
|
obj->intelligent = true;
|
|
|
|
obj->nonLot = true;
|
|
|
|
obj->savePosition = true;
|
|
|
|
obj->saveHitpoints = true;
|
|
|
|
obj->saveAnim = true;
|
|
|
|
obj->saveFlags = true;
|
|
|
|
|
|
|
|
Bones[obj->boneIndex + 0 * 4] |= ROT_Y;
|
|
|
|
Bones[obj->boneIndex + 6 * 4] |= ROT_Y;
|
|
|
|
}
|
|
|
|
|
2018-09-17 20:43:08 +02:00
|
|
|
obj = &Objects[ID_RAPTOR];
|
|
|
|
if (obj->loaded)
|
|
|
|
{
|
|
|
|
obj->control = RaptorControl;
|
|
|
|
obj->collision = CreatureCollision;
|
|
|
|
obj->shadowSize = 128;
|
|
|
|
obj->hitPoints = 100;
|
|
|
|
obj->radius = 341;
|
|
|
|
obj->pivotLength = 600;
|
|
|
|
obj->intelligent = true;
|
|
|
|
obj->savePosition = true;
|
|
|
|
obj->saveHitpoints = true;
|
|
|
|
obj->saveAnim = true;
|
|
|
|
obj->saveFlags = true;
|
|
|
|
|
|
|
|
Bones[obj->boneIndex + 20 * 4] |= ROT_Y;
|
|
|
|
Bones[obj->boneIndex + 21 * 4] |= ROT_Y;
|
|
|
|
Bones[obj->boneIndex + 23 * 4] |= ROT_Y;
|
|
|
|
Bones[obj->boneIndex + 25 * 4] |= ROT_Y;
|
|
|
|
}
|
|
|
|
|
|
|
|
obj = &Objects[ID_SCUBA_DIVER];
|
|
|
|
if (obj->loaded)
|
|
|
|
{
|
|
|
|
obj->control = ScubaControl;
|
|
|
|
obj->collision = CreatureCollision;
|
|
|
|
obj->shadowSize = UNIT_SHADOW / 2;
|
|
|
|
obj->hitPoints = 20;
|
|
|
|
obj->radius = 340;
|
|
|
|
obj->intelligent = true;
|
|
|
|
obj->waterCreature = true;
|
|
|
|
obj->savePosition = true;
|
|
|
|
obj->saveHitpoints = true;
|
|
|
|
obj->saveAnim = true;
|
|
|
|
obj->saveFlags = true;
|
|
|
|
obj->pivotLength = 50;
|
|
|
|
|
|
|
|
Bones[obj->boneIndex + 10 * 4] |= ROT_Y;
|
|
|
|
Bones[obj->boneIndex + 14 * 4] |= ROT_Z;
|
|
|
|
}
|
|
|
|
|
|
|
|
obj = &Objects[ID_SCUBA_HARPOON];
|
|
|
|
if (obj->loaded)
|
|
|
|
{
|
|
|
|
obj->control = HarpoonControl;
|
|
|
|
obj->collision = ObjectCollision;
|
|
|
|
obj->savePosition = true;
|
|
|
|
}
|
|
|
|
|
2018-09-17 21:13:44 +02:00
|
|
|
obj = &Objects[ID_EAGLE];
|
|
|
|
if (obj->loaded)
|
|
|
|
{
|
|
|
|
obj->initialise = InitialiseEagle;
|
|
|
|
obj->control = EagleControl;
|
|
|
|
obj->collision = CreatureCollision;
|
|
|
|
obj->shadowSize = 128;
|
|
|
|
obj->hitPoints = 20;
|
|
|
|
obj->radius = 204;
|
|
|
|
obj->intelligent = true;
|
|
|
|
obj->savePosition = true;
|
|
|
|
obj->saveHitpoints = true;
|
|
|
|
obj->saveAnim = true;
|
|
|
|
obj->saveFlags = true;
|
|
|
|
obj->pivotLength = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
obj = &Objects[ID_CROW];
|
|
|
|
if (obj->loaded)
|
|
|
|
{
|
|
|
|
obj->initialise = InitialiseEagle;
|
|
|
|
obj->control = EagleControl;
|
|
|
|
obj->collision = CreatureCollision;
|
|
|
|
obj->shadowSize = 128;
|
|
|
|
obj->hitPoints = 15;
|
|
|
|
obj->radius = 204;
|
|
|
|
obj->intelligent = true;
|
|
|
|
obj->savePosition = true;
|
|
|
|
obj->saveHitpoints = true;
|
|
|
|
obj->saveAnim = true;
|
|
|
|
obj->saveFlags = true;
|
|
|
|
obj->pivotLength = 0;
|
|
|
|
}
|
|
|
|
|
2018-09-17 12:09:23 +02:00
|
|
|
/*
|
|
|
|
obj = &Objects[ID_SPIKEY_WALL];
|
|
|
|
if (obj->loaded)
|
|
|
|
{
|
|
|
|
obj->control = ControlSpikeWall;
|
|
|
|
obj->collision = ObjectCollision;
|
|
|
|
obj->savePosition = true;
|
|
|
|
obj->saveFlags = true;
|
|
|
|
}
|
|
|
|
|
2018-08-19 09:46:58 +02:00
|
|
|
obj = &Objects[ID_TREX];
|
|
|
|
if (obj->loaded)
|
|
|
|
{
|
|
|
|
OBJECT_INFO* obj = &Objects[ID_TREX];
|
|
|
|
|
|
|
|
obj->control = DinoControl;
|
|
|
|
obj->collision = CreatureCollision;
|
|
|
|
obj->hitPoints = DINO_hitPoints;
|
|
|
|
obj->shadowSize = UNIT_SHADOW / 4;
|
|
|
|
obj->pivotLength = 1800;
|
|
|
|
obj->radius = DINO_RADIUS;
|
|
|
|
obj->intelligent = true;
|
|
|
|
obj->savePosition = true;
|
|
|
|
obj->saveHitpoints = true;
|
|
|
|
obj->saveAnim = true;
|
|
|
|
obj->saveFlags = true;
|
|
|
|
|
|
|
|
Bones[obj->boneIndex + 10 * 4] |= ROT_Y;
|
|
|
|
Bones[obj->boneIndex + 11 * 4] |= ROT_Y;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
obj = &Objects[ID_TRIBESMAN_AX];
|
|
|
|
if (obj->loaded)
|
|
|
|
{
|
|
|
|
obj->control = TribeAxeControl;
|
|
|
|
obj->collision = CreatureCollision;
|
|
|
|
obj->shadowSize = UNIT_SHADOW / 2;
|
|
|
|
obj->hitPoints = TRIBEAXE_hitPoints;
|
|
|
|
obj->radius = TRIBEAXE_RADIUS;
|
|
|
|
obj->intelligent = 1;
|
|
|
|
obj->savePosition = obj->saveHitpoints = obj->saveAnim = obj->saveFlags = 1;
|
|
|
|
obj->pivotLength = 0;
|
|
|
|
|
|
|
|
Bones[obj->boneIndex + 13 * 4] |= ROT_Y;
|
|
|
|
Bones[obj->boneIndex + 6 * 4] |= ROT_Y;
|
|
|
|
}
|
|
|
|
|
2018-09-17 21:13:44 +02:00
|
|
|
*/
|
2018-08-19 09:46:58 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
void __cdecl CustomObjects()
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void __cdecl InitialiseObjects()
|
|
|
|
{
|
|
|
|
for (__int32 i = 0; i < NUM_OBJECTS; i++)
|
|
|
|
{
|
|
|
|
Objects[i].drawRoutine = DrawAnimatingItem;
|
|
|
|
Objects[i].floor = NULL;
|
|
|
|
Objects[i].ceiling = NULL;
|
|
|
|
Objects[i].pivotLength = 0;
|
|
|
|
Objects[i].radius = 10;
|
|
|
|
Objects[i].shadowSize = 0;
|
|
|
|
Objects[i].hitPoints = -16384;
|
|
|
|
Objects[i].explodableMeshbits = 0;
|
|
|
|
Objects[i].intelligent = 0;
|
|
|
|
Objects[i].waterCreature = 0;
|
|
|
|
Objects[i].saveMesh = 0;
|
|
|
|
Objects[i].saveAnim = 0;
|
|
|
|
Objects[i].saveFlags = 0;
|
|
|
|
Objects[i].saveHitpoints = 0;
|
|
|
|
Objects[i].savePosition = 0;
|
|
|
|
Objects[i].frameBase += (ptrdiff_t)Frames;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Standard TR5 objects
|
|
|
|
BaddyObjects();
|
|
|
|
ObjectObjects();
|
|
|
|
TrapObjects();
|
|
|
|
|
|
|
|
// Reset MIP flag so we can reuse slots
|
|
|
|
for (__int16 i = 0; i < NUM_OBJECTS; i++)
|
|
|
|
Objects[i].objectMip = 0;
|
|
|
|
|
|
|
|
// New objects imported from old TRs
|
|
|
|
NewObjects();
|
|
|
|
|
|
|
|
// User defined objects
|
|
|
|
CustomObjects();
|
|
|
|
|
|
|
|
InitialiseHairs();
|
|
|
|
InitialiseSpecialEffects();
|
|
|
|
|
|
|
|
CurrentSequence = 0;
|
|
|
|
OldPickupPos.roomNumber = 0;
|
|
|
|
|
|
|
|
// TODO: with the new renderer this can be safely deleted
|
|
|
|
for (__int32 i = 0; i < 6; i++)
|
|
|
|
{
|
|
|
|
SequenceUsed[i] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (__int32 i = 0; i < gfNumMips; i++)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Objects[ID_BATS].loaded)
|
|
|
|
Bats = GameMalloc(1920);
|
|
|
|
|
|
|
|
if (Objects[ID_SPIDER].loaded)
|
|
|
|
Spiders = GameMalloc(1664);
|
|
|
|
|
|
|
|
if (Objects[ID_RATS].loaded)
|
|
|
|
Rats = GameMalloc(832);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Inject_Setup()
|
|
|
|
{
|
|
|
|
INJECT(0x00473600, InitialiseObjects);
|
|
|
|
}
|