TombEngine/TR5Main/Objects/objects.h

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#pragma once
void __cdecl InitialiseWildBoar(__int16 itemNum);
void __cdecl WildBoarControl(__int16 itemNum);
void __cdecl InitialiseSmallScorpion(__int16 itemNum);
void __cdecl SmallScorpionControl(__int16 itemNum);
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void __cdecl InitialiseBat(__int16 itemNum);
void __cdecl BatControl(__int16 itemNum);
void __cdecl InitialiseMummy(__int16 itemNum);
void __cdecl MummyControl(__int16 itemNum);
void __cdecl InitialiseSkeleton(__int16 itemNum);
void __cdecl SkeletonControl(__int16 itemNum);
void __cdecl FourBladesControl(__int16 itemNum);
void __cdecl BirdBladeControl(__int16 itemNum);
void __cdecl CatwalkBlaldeControl(__int16 itemNum);
void __cdecl PlinthBladeControl(__int16 itemNum);
void __cdecl InitialiseSethBlade(__int16 itemNum);
void __cdecl SethBladeControl(__int16 itemNum);
void __cdecl ChainControl(__int16 itemNum);
void __cdecl PloughControl(__int16 itemNum);
void __cdecl CogControl(__int16 itemNum);
void __cdecl SpikeballControl(__int16 itemNum);