TombEngine/TR5Main/Scripting/GameScriptAudioTrack.cpp

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#include "frameworkandsol.h"
#include "GameScriptAudioTrack.h"
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/***
Metadata about audio tracks (music and ambience).
__In progress__
@pregameclass AudioTrack
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@pragma nostrip
*/
// TODO FIXME find out what is meant to happen and whether we need this or not
GameScriptAudioTrack::GameScriptAudioTrack(std::string const & trackName, bool looped)
{
this->trackName = trackName;
this->looped = looped;
}
void GameScriptAudioTrack::Register(sol::state* lua)
{
lua->new_usertype<GameScriptAudioTrack>("AudioTrack",
sol::constructors<GameScriptAudioTrack(std::string, bool)>(),
"trackName", &GameScriptAudioTrack::trackName,
"looped", &GameScriptAudioTrack::looped
);
}