TombEngine/TR5Main/Scripting/GameScriptPosition.h

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#pragma once
#include "framework.h"
namespace sol {
class state;
}
struct PHD_3DPOS;
class GameScriptPosition {
public:
int x;
int y;
int z;
GameScriptPosition(int x, int y, int z);
GameScriptPosition(PHD_3DPOS const& pos);
void StoreInPHDPos(PHD_3DPOS& pos) const;
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static void Register(sol::state*);
};