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< title > TombEngine 1.0.8 Lua API< / title >
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< h1 > TombEngine< / h1 >
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< li > < a href = "../index.html" > Index< / a > < / li >
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< h2 > 1 Modules< / h2 >
< ul class = "nowrap" >
< li > < a href = "../1 modules/Effects.html" > Effects< / a > < / li >
< li > < a href = "../1 modules/Flow.html" > Flow< / a > < / li >
< li > < a href = "../1 modules/Inventory.html" > Inventory< / a > < / li >
< li > < a href = "../1 modules/Logic.html" > Logic< / a > < / li >
< li > < a href = "../1 modules/Misc.html" > Misc< / a > < / li >
< li > < a href = "../1 modules/Objects.html" > Objects< / a > < / li >
< li > < a href = "../1 modules/Strings.html" > Strings< / a > < / li >
< / ul >
< h2 > 2 Classes< / h2 >
< ul class = "nowrap" >
< li > < a href = "../2 classes/Flow.Animations.html" > Flow.Animations< / a > < / li >
< li > < a href = "../2 classes/Flow.Fog.html" > Flow.Fog< / a > < / li >
< li > < a href = "../2 classes/Flow.InventoryItem.html" > Flow.InventoryItem< / a > < / li >
< li > < a href = "../2 classes/Flow.Level.html" > Flow.Level< / a > < / li >
< li > < a href = "../2 classes/Flow.Mirror.html" > Flow.Mirror< / a > < / li >
< li > < a href = "../2 classes/Flow.Settings.html" > Flow.Settings< / a > < / li >
< li > < a href = "../2 classes/Flow.SkyLayer.html" > Flow.SkyLayer< / a > < / li >
< li > < a href = "../2 classes/Objects.AIObject.html" > Objects.AIObject< / a > < / li >
< li > < a href = "../2 classes/Objects.Camera.html" > Objects.Camera< / a > < / li >
< li > < a href = "../2 classes/Objects.LaraObject.html" > Objects.LaraObject< / a > < / li >
< li > < a href = "../2 classes/Objects.Moveable.html" > Objects.Moveable< / a > < / li >
< li > < here > Objects.Room< / here > < / li >
< li > < a href = "../2 classes/Objects.Sink.html" > Objects.Sink< / a > < / li >
< li > < a href = "../2 classes/Objects.SoundSource.html" > Objects.SoundSource< / a > < / li >
< li > < a href = "../2 classes/Objects.Static.html" > Objects.Static< / a > < / li >
< li > < a href = "../2 classes/Objects.Volume.html" > Objects.Volume< / a > < / li >
< li > < a href = "../2 classes/Strings.DisplayString.html" > Strings.DisplayString< / a > < / li >
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< h2 > 3 Primitive Classes< / h2 >
< ul class = "nowrap" >
< li > < a href = "../3 primitive classes/Color.html" > Color< / a > < / li >
< li > < a href = "../3 primitive classes/Rotation.html" > Rotation< / a > < / li >
< li > < a href = "../3 primitive classes/Vec3.html" > Vec3< / a > < / li >
< / ul >
< h2 > 4 Enums< / h2 >
< ul class = "nowrap" >
< li > < a href = "../4 enums/Effects.BlendID.html" > Effects.BlendID< / a > < / li >
< li > < a href = "../4 enums/Effects.EffectID.html" > Effects.EffectID< / a > < / li >
< li > < a href = "../4 enums/Misc.ActionID.html" > Misc.ActionID< / a > < / li >
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< li > < a href = "../4 enums/Misc.CameraType.html" > Misc.CameraType< / a > < / li >
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< li > < a href = "../4 enums/Objects.ObjID.html" > Objects.ObjID< / a > < / li >
< li > < a href = "../4 enums/Objects.RoomFlagID.html" > Objects.RoomFlagID< / a > < / li >
< li > < a href = "../4 enums/Objects.RoomReverb.html" > Objects.RoomReverb< / a > < / li >
< / ul >
< h2 > 5 Lua utility modules< / h2 >
< ul class = "nowrap" >
< li > < a href = "../5 lua utility modules/EventSequence.html" > EventSequence< / a > < / li >
< li > < a href = "../5 lua utility modules/Timer.html" > Timer< / a > < / li >
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< / div >
< div id = "content" >
< h1 > Class < code > Objects.Room< / code > < / h1 >
< p > Rooms< / p >
< p >
< / p >
< h2 > < a href = "#Functions" > Functions< / a > < / h2 >
< table class = "function_list" >
< tr >
< td class = "name" > < a href = "#Room:GetActive" > Room:GetActive()< / a > < / td >
< td class = "summary" > Determine whether the room is active or not< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#Room:GetReverbType" > Room:GetReverbType()< / a > < / td >
< td class = "summary" > Get the room's reverb type.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#Room:SetReverbType" > Room:SetReverbType(new)< / a > < / td >
< td class = "summary" > Set the room's reverb type.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#Room:GetName" > Room:GetName()< / a > < / td >
< td class = "summary" > Get the room's unique string identifier.< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#Room:SetName" > Room:SetName(name)< / a > < / td >
< td class = "summary" > Set the room's name (its unique string identifier).< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#Room:GetFlag" > Room:GetFlag(flagID)< / a > < / td >
< td class = "summary" > Get the room's specified flag value (true or false).< / td >
< / tr >
< tr >
< td class = "name" > < a href = "#Room:SetFlag" > Room:SetFlag(flagID, the)< / a > < / td >
< td class = "summary" > Set the room's specified flag value.< / td >
< / tr >
< tr >
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< td class = "name" > < a href = "#Room:IsTagPresent" > Room:IsTagPresent(tag)< / a > < / td >
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< td class = "summary" > Checks if specified tag is set for this room.< / td >
< / tr >
< / table >
< br / >
< br / >
< h2 class = "section-header " > < a name = "Functions" > < / a > Functions< / h2 >
< dl class = "function" >
< dt >
< a name = "Room:GetActive" > < / a >
< strong > Room:GetActive()< / strong >
< / dt >
< dd >
Determine whether the room is active or not
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < span class = "type" > bool< / span > < / span >
true if the room is active
< / ol >
< / dd >
< dt >
< a name = "Room:GetReverbType" > < / a >
< strong > Room:GetReverbType()< / strong >
< / dt >
< dd >
Get the room's reverb type.
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < a class = "type" href = "../4 enums/Objects.RoomReverb.html#" > RoomReverb< / a > < / span >
room's reverb type
< / ol >
< / dd >
< dt >
< a name = "Room:SetReverbType" > < / a >
< strong > Room:SetReverbType(new)< / strong >
< / dt >
< dd >
Set the room's reverb type.
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > new< / span >
< span class = "types" > < a class = "type" href = "../4 enums/Objects.RoomReverb.html#" > RoomReverb< / a > < / span >
reverb type of the room
< / li >
< / ul >
< / dd >
< dt >
< a name = "Room:GetName" > < / a >
< strong > Room:GetName()< / strong >
< / dt >
< dd >
Get the room's unique string identifier.
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.4/manual.html#6.4" > string< / a > < / span >
the room's name
< / ol >
< / dd >
< dt >
< a name = "Room:SetName" > < / a >
< strong > Room:SetName(name)< / strong >
< / dt >
< dd >
Set the room's name (its unique string identifier).
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > name< / span >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.4/manual.html#6.4" > string< / a > < / span >
The room's new name
< / li >
< / ul >
< / dd >
< dt >
< a name = "Room:GetFlag" > < / a >
< strong > Room:GetFlag(flagID)< / strong >
< / dt >
< dd >
Get the room's specified flag value (true or false).
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > flagID< / span >
< span class = "types" > < a class = "type" href = "../4 enums/Objects.RoomFlagID.html#" > RoomFlagID< / a > < / span >
The room's flag ID
< / li >
< / ul >
< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < span class = "type" > bool< / span > < / span >
the room's specified flag value
< / ol >
< / dd >
< dt >
< a name = "Room:SetFlag" > < / a >
< strong > Room:SetFlag(flagID, the)< / strong >
< / dt >
< dd >
Set the room's specified flag value.
< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > flagID< / span >
< span class = "types" > < a class = "type" href = "../4 enums/Objects.RoomFlagID.html#" > RoomFlagID< / a > < / span >
The room's flag ID
< / li >
< li > < span class = "parameter" > the< / span >
< span class = "types" > < span class = "type" > bool< / span > < / span >
room's new flag value
< / li >
< / ul >
< / dd >
< dt >
< a name = "Room:IsTagPresent" > < / a >
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< strong > Room:IsTagPresent(tag)< / strong >
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< / dt >
< dd >
Checks if specified tag is set for this room.
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< h3 > Parameters:< / h3 >
< ul >
< li > < span class = "parameter" > tag< / span >
< span class = "types" > < a class = "type" href = "https://www.lua.org/manual/5.4/manual.html#6.4" > string< / a > < / span >
A text tag to check (case sensitive)
< / li >
< / ul >
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< h3 > Returns:< / h3 >
< ol >
< span class = "types" > < span class = "type" > bool< / span > < / span >
true if tag is present, false if not
< / ol >
< / dd >
< / dl >
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< i > generated by < a href = "https://github.com/hispidence/TEN-LDoc" > TEN-LDoc< / a > (a fork of < a href = "http://github.com/stevedonovan/LDoc" > LDoc 1.4.6< / a > )< / i >
< i style = "float:right;" > Last updated 2023-03-31 20:44:31 < / i >
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