TombEngine/TombEngine/Objects/TR3/Entity/PunaBoss.cpp

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#include "framework.h"
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#include "Objects/TR3/Entity/PunaBoss.h"
#include "Game/control/box.h"
#include "Game/control/los.h"
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#include "Game/effects/effects.h"
#include "Game/effects/item_fx.h"
#include "Game/effects/lightning.h"
#include "Game/Lara/lara_helpers.h"
#include "Game/misc.h"
#include "Math/Math.h"
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#include "Objects/Effects/Boss.h"
#include "Specific/level.h"
#include "Specific/setup.h"
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using namespace TEN::Effects::Boss;
using namespace TEN::Effects::Items;
using namespace TEN::Effects::Lightning;
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namespace TEN::Entities::Creatures::TR3
{
constexpr auto PUNA_LIGHTNING_DAMAGE = 350;
constexpr auto PUNA_ATTACK_RANGE = BLOCK(20);
constexpr auto PUNA_ALERT_RANGE = BLOCK(2.5f);
constexpr auto PUNA_TURN_RATE_MAX = ANGLE(3.0f);
constexpr auto PUNA_CHAIR_TURN_RATE_MAX = ANGLE(7.0f);
constexpr auto PUNA_HEAD_X_ANGLE_MAX = ANGLE(20.0f);
constexpr auto PUNA_ADJUST_LIGHTNING_X_ANGLE = ANGLE(3.0f);
constexpr auto PUNA_EXPLOSION_NUM_MAX = 120;
constexpr auto PUNA_HEAD_ATTACK_NUM_MAX = 4;
constexpr auto PUNA_EFFECT_COLOR = Vector4(0.0f, 0.75f, 0.75f, 1.0f);
const auto PunaBossHeadBite = BiteInfo(Vector3::Zero, 8);
const auto PunaBossHandBite = BiteInfo(Vector3::Zero, 14);
enum PunaState
{
PUNA_STATE_IDLE = 0,
PUNA_STATE_HEAD_ATTACK = 1,
PUNA_STATE_HAND_ATTACK = 2,
PUNA_STATE_DEATH = 3
};
enum PunaAnim
{
PUNA_ANIM_IDLE = 0,
PUNA_ANIM_HEAD_ATTACK = 1,
PUNA_ANIM_HAND_ATTACK = 2,
PUNA_ANIM_DEATH = 3
};
enum class PunaAttackType
{
AwaitPlayer,
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DeathLightning,
SummonLightning,
Wait // Used while an active lizard is nearby.
};
void InitialisePuna(short itemNumber)
{
auto& item = g_Level.Items[itemNumber];
InitialiseCreature(itemNumber);
SetAnimation(&item, PUNA_ANIM_IDLE);
CheckForRequiredObjects(item);
// Save Puna's default angle. It will be used while waiting (i.e. an active lizard is nearby).
// NOTE: Since Puna is oriented to face away from the player, add 180 degrees.
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item.SetFlagField(BOSSFlag_Rotation, item.Pose.Orientation.y + ANGLE(180.0f));
item.SetFlagField(BOSSFlag_AttackType, (int)PunaAttackType::AwaitPlayer); // normal behaviour at start.
item.SetFlagField(BOSSFlag_ShieldIsEnabled, 1); // activated at start.
item.SetFlagField(BOSSFlag_AttackCount, 0);
item.SetFlagField(BOSSFlag_DeathCount, 0);
item.SetFlagField(BOSSFlag_ItemNumber, NO_ITEM);
item.SetFlagField(BOSSFlag_ExplodeCount, 0);
// If there is no lizard nearby, remove the lizard flag.
if (!IsLizardActiveNearby(item, true))
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item.ClearFlags(BOSSFlag_Object, BOSS_Lizard);
}
void PunaControl(short itemNumber)
{
if (!CreatureActive(itemNumber))
return;
auto& item = g_Level.Items[itemNumber];
auto& object = Objects[item.ObjectNumber];
auto& creature = *GetCreatureInfo(&item);
static auto targetPos = Vector3i::Zero;
auto headOrient = EulerAngles::Zero;
short headingAngle = 0;
short prevYOrient = 0;
bool hasTurned = false;
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bool isLizardActiveNearby = IsLizardActiveNearby(item);
if (item.HitPoints <= 0)
{
if (item.Animation.ActiveState != PUNA_STATE_DEATH)
{
SetAnimation(&item, PUNA_ANIM_DEATH);
SoundEffect(SFX_TR3_PUNA_BOSS_DEATH, &item.Pose);
item.ItemFlags[BOSSFlag_DeathCount] = 1;
creature.MaxTurn = 0;
}
int frameEnd = g_Level.Anims[object.animIndex + PUNA_ANIM_DEATH].frameEnd;
if (item.Animation.FrameNumber >= frameEnd)
{
// Avoid having the object stop working.
item.Animation.FrameNumber = frameEnd;
item.MeshBits.ClearAll();
if (item.GetFlagField(BOSSFlag_ExplodeCount) < PUNA_EXPLOSION_NUM_MAX)
item.ItemFlags[BOSSFlag_ExplodeCount]++;
if (item.GetFlagField(BOSSFlag_ExplodeCount) < PUNA_EXPLOSION_NUM_MAX)
ExplodeBoss(itemNumber, item, 61, PUNA_EFFECT_COLOR); // Do explosion effect.
return;
}
else
{
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auto deathCount = item.GetFlagField(BOSSFlag_DeathCount);
item.Pose.Orientation.z = (Random::GenerateInt() % deathCount) - (item.ItemFlags[BOSSFlag_DeathCount] >> 1);
if (deathCount < 2048)
item.ItemFlags[BOSSFlag_DeathCount] += 32;
}
}
else
{
prevYOrient = item.Pose.Orientation.y;
AI_INFO AI;
CreatureAIInfo(&item, &AI);
if (AI.ahead)
{
headOrient.x = AI.xAngle;
headOrient.y = AI.angle;
}
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if (item.TestFlagField(BOSSFlag_AttackType, (int)PunaAttackType::AwaitPlayer) && creature.Enemy != nullptr)
{
float distance = Vector3i::Distance(creature.Enemy->Pose.Position, item.Pose.Position);
if (distance <= BLOCK(2.5f))
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item.SetFlagField(BOSSFlag_AttackType, (int)PunaAttackType::DeathLightning);
// Rotate the object on puna boss chair.
creature.JointRotation[0] += PUNA_CHAIR_TURN_RATE_MAX;
return;
}
// Get target.
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if (item.TestFlagField(BOSSFlag_AttackType, (int)PunaAttackType::DeathLightning))
{
creature.Target = creature.Enemy->Pose.Position;
}
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else if (item.TestFlags(BOSSFlag_Object, BOSS_Lizard) &&
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item.TestFlagField(BOSSFlag_AttackType, (int)PunaAttackType::SummonLightning) &&
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item.TestFlagField(BOSSFlag_ItemNumber, NO_ITEM) &&
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!item.TestFlagField(BOSSFlag_AttackType, (int)PunaAttackType::Wait) && isLizardActiveNearby)
{
// Get random lizard item number.
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item.SetFlagField(BOSSFlag_ItemNumber, (short)GetLizardItemNumber(item));
creature.Target = GetLizardTargetPosition(item);
}
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else if (item.TestFlags(BOSSFlag_Object, BOSS_Lizard) &&
item.TestFlagField(BOSSFlag_AttackType, (int)PunaAttackType::Wait) &&
!item.TestFlagField(BOSSFlag_ItemNumber, NO_ITEM))
{
// Rotate to idle position while player fights lizard.
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auto targetOrient = EulerAngles(item.Pose.Orientation.x, item.GetFlagField(BOSSFlag_Rotation), item.Pose.Orientation.z);
item.Pose.Orientation.InterpolateConstant(targetOrient, ANGLE(3.0f));
// Check if target is dead.
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auto& summonItem = g_Level.Items[item.GetFlagField(BOSSFlag_ItemNumber)];
if (summonItem.HitPoints <= 0)
{
// Reset the attack type, attack count, itemNumber, and restart the sequence.
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item.SetFlagField(BOSSFlag_AttackType, (int)PunaAttackType::DeathLightning);
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item.SetFlagField(BOSSFlag_AttackCount, 0);
item.SetFlagField(BOSSFlag_ItemNumber, NO_ITEM);
}
}
if (item.HitStatus)
SoundEffect(SFX_TR3_PUNA_BOSS_TAKE_HIT, &item.Pose);
short headYOrient = GetPunaHeadOrientToTarget(item, creature.Target.ToVector3());
headingAngle = CreatureTurn(&item, creature.MaxTurn);
switch (item.Animation.ActiveState)
{
case PUNA_STATE_IDLE:
creature.MaxTurn = PUNA_TURN_RATE_MAX;
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item.SetFlagField(BOSSFlag_ShieldIsEnabled, 1);
if ((item.Animation.TargetState != PUNA_STATE_HAND_ATTACK && item.Animation.TargetState != PUNA_STATE_HEAD_ATTACK) &&
AI.angle > ANGLE(-1.0f) && AI.angle < ANGLE(1.0f) &&
creature.Enemy->HitPoints > 0 &&
item.GetFlagField(BOSSFlag_AttackCount) < PUNA_HEAD_ATTACK_NUM_MAX &&
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!item.TestFlagField(BOSSFlag_AttackType, (int)PunaAttackType::SummonLightning) && !item.TestFlagField(BOSSFlag_AttackType, (int)PunaAttackType::Wait))
{
creature.MaxTurn = 0;
targetPos = creature.Target;
targetPos.y -= CLICK(2);
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item.SetFlagField(BOSSFlag_AttackType, (int)PunaAttackType::DeathLightning);
if (Random::TestProbability(1 / 3.0f))
item.Animation.TargetState = PUNA_STATE_HEAD_ATTACK;
else
item.Animation.TargetState = PUNA_STATE_HAND_ATTACK;
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if (item.TestFlags(BOSSFlag_Object, BOSS_Lizard) && isLizardActiveNearby)
item.ItemFlags[BOSSFlag_AttackCount]++;
}
else if (item.ItemFlags[BOSSFlag_AttackCount] >= PUNA_HEAD_ATTACK_NUM_MAX &&
creature.Enemy->HitPoints > 0 &&
item.ItemFlags[BOSSFlag_AttackType] != (int)PunaAttackType::Wait)
{
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item.SetFlagField(BOSSFlag_AttackType, (int)PunaAttackType::SummonLightning);
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if (!item.TestFlagField(BOSSFlag_ItemNumber, NO_ITEM))
{
if (headYOrient > ANGLE(-1.0f) && headYOrient < ANGLE(1.0f))
{
targetPos = creature.Target;
targetPos.y -= CLICK(2);
item.Animation.TargetState = PUNA_STATE_HAND_ATTACK;
}
}
}
break;
case PUNA_STATE_HEAD_ATTACK:
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item.SetFlagField(BOSSFlag_ShieldIsEnabled, 0);
creature.MaxTurn = 0;
if (item.Animation.FrameNumber == GetFrameNumber(&item, 14))
DoPunaLightning(item, targetPos.ToVector3(), PunaBossHeadBite, 10, false);
break;
case PUNA_STATE_HAND_ATTACK:
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item.SetFlagField(BOSSFlag_ShieldIsEnabled, 0);
creature.MaxTurn = 0;
if (item.Animation.FrameNumber == GetFrameNumber(&item, 30))
{
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if (item.TestFlags(BOSSFlag_Object, BOSS_Lizard) &&
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item.TestFlagField(BOSSFlag_AttackType, (int)PunaAttackType::SummonLightning) &&
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!item.TestFlagField(BOSSFlag_ItemNumber, NO_ITEM) && isLizardActiveNearby)
{
DoPunaLightning(item, targetPos.ToVector3(), PunaBossHandBite, 5, true);
}
else
{
DoPunaLightning(item, targetPos.ToVector3(), PunaBossHandBite, 10, false);
}
}
break;
}
}
// Rotate chair.
creature.JointRotation[0] += PUNA_CHAIR_TURN_RATE_MAX;
CreatureJoint(&item, 1, headOrient.y);
CreatureJoint(&item, 2, headOrient.x, PUNA_HEAD_X_ANGLE_MAX);
CreatureAnimation(itemNumber, headingAngle, 0);
// Emit sound while chair is rotating.
if (prevYOrient != item.Pose.Orientation.y && !hasTurned)
{
hasTurned = true;
SoundEffect(SFX_TR3_PUNA_BOSS_TURN_CHAIR, &item.Pose);
}
else if (prevYOrient == item.Pose.Orientation.y)
{
hasTurned = false;
StopSoundEffect(SFX_TR3_PUNA_BOSS_CHAIR_2);
StopSoundEffect(SFX_TR3_PUNA_BOSS_TURN_CHAIR);
}
}
void DoPunaLightning(ItemInfo& item, const Vector3& pos, const BiteInfo& bite, int intensity, bool isSummon)
{
const auto& creature = *GetCreatureInfo(&item);
auto origin = GameVector(GetJointPosition(&item, bite.meshNum, bite.Position), item.RoomNumber);
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auto target = GameVector(Geometry::TranslatePoint(origin.ToVector3(), pos - origin.ToVector3(), PUNA_ATTACK_RANGE), creature.Enemy->RoomNumber);
if (isSummon)
{
TriggerLightning((Vector3i*)&origin, (Vector3i*)&target, intensity, 0, 255, 0, 30, LI_SPLINE | LI_THINOUT, 50, 10);
TriggerDynamicLight(origin.x, origin.y, origin.z, 20, 0, 255, 0);
SpawnLizard(item);
}
else
{
auto hitPos = Vector3i::Zero;
MESH_INFO* mesh = nullptr;
TriggerLightning((Vector3i*)&origin, (Vector3i*)&target, intensity, 0, 255, 255, 30, LI_SPLINE | LI_THINOUT, 50, 10);
TriggerDynamicLight(origin.x, origin.y, origin.z, 20, 0, 255, 255);
if (ObjectOnLOS2(&origin, &target, &hitPos, &mesh, ID_LARA) == GetLaraInfo(creature.Enemy)->ItemNumber)
{
if (creature.Enemy->HitPoints <= PUNA_LIGHTNING_DAMAGE)
{
ItemElectricBurn(creature.Enemy);
DoDamage(creature.Enemy, PUNA_LIGHTNING_DAMAGE);
}
else
{
DoDamage(creature.Enemy, PUNA_LIGHTNING_DAMAGE);
}
}
}
}
short GetPunaHeadOrientToTarget(ItemInfo& item, const Vector3& target)
{
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if (!item.TestFlags(BOSSFlag_Object, BOSS_Lizard))
return NO_ITEM;
auto pos = GetJointPosition(&item, PunaBossHeadBite.meshNum).ToVector3();
auto orient = Geometry::GetOrientToPoint(pos, target);
return (orient.y - item.Pose.Orientation.y);
}
std::vector<int> GetLizardEntityList(const ItemInfo& item)
{
auto entityList = std::vector<int>{};
for (auto& currentEntity : g_Level.Items)
{
if (currentEntity.ObjectNumber == ID_LIZARD &&
currentEntity.RoomNumber == item.RoomNumber &&
currentEntity.HitPoints > 0 &&
currentEntity.Status == ITEM_INVISIBLE &&
!(currentEntity.Flags & IFLAG_KILLED))
{
entityList.push_back(currentEntity.Index);
}
}
return entityList;
}
Vector3 GetLizardTargetPosition(ItemInfo& item)
{
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if (!item.TestFlagField(BOSSFlag_ItemNumber, NO_ITEM))
{
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const auto& targetEntity = g_Level.Items[item.GetFlagField(BOSSFlag_ItemNumber)];
return targetEntity.Pose.Position.ToVector3();
}
// Failsafe.
const auto& creature = *GetCreatureInfo(&item);
return creature.Target.ToVector3();
}
int GetLizardItemNumber(const ItemInfo& item)
{
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if (!item.TestFlags(BOSSFlag_Object, BOSS_Lizard))
return NO_ITEM;
auto lizardList = GetLizardEntityList(item);
if (lizardList.empty())
return NO_ITEM;
if (lizardList.size() == 1)
return lizardList[0];
else
return lizardList[Random::GenerateInt(0, lizardList.size() - 1)];
}
bool IsLizardActiveNearby(const ItemInfo& item, bool isInitializing)
{
for (auto& currentEntity : g_Level.Items)
{
// Check if the entity is a lizard.
if (currentEntity.ObjectNumber != ID_LIZARD)
continue;
// Check if the entity is in the same room as Puna.
if (currentEntity.RoomNumber != item.RoomNumber)
continue;
// If the enity is currently initializing, return early.
if (isInitializing)
return true;
// Check status of entity.
if (currentEntity.HitPoints > 0 &&
currentEntity.Status == ITEM_INVISIBLE &&
!(currentEntity.Flags & IFLAG_KILLED))
{
return true;
}
}
return false;
}
void SpawnLizard(ItemInfo& item)
{
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if (!item.TestFlagField(BOSSFlag_ItemNumber, NO_ITEM))
{
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auto itemNumber = item.GetFlagField(BOSSFlag_ItemNumber);
auto& currentItem = g_Level.Items[itemNumber];
for (int i = 0; i < 20; i++)
SpawnSummonSmoke(currentItem.Pose.Position.ToVector3());
AddActiveItem(itemNumber);
currentItem.ItemFlags[0] = 1; // Flag 1 = spawned lizard.
item.SetFlagField(BOSSFlag_AttackType, (int)PunaAttackType::Wait);
}
}
void SpawnSummonSmoke(const Vector3& pos)
{
auto& smoke = *GetFreeParticle();
smoke.sR = 16;
smoke.sG = 64;
smoke.sB = 0;
smoke.dR = 8;
smoke.dG = 32;
smoke.dB = 0;
smoke.colFadeSpeed = 16 + (GetRandomControl() & 7);
smoke.fadeToBlack = 64;
smoke.sLife = smoke.life = (GetRandomControl() & 15) + 96;
smoke.blendMode = BLEND_MODES::BLENDMODE_ADDITIVE;
smoke.extras = 0;
smoke.dynamic = -1;
smoke.x = pos.x + ((GetRandomControl() & 127) - 64);
smoke.y = pos.y - (GetRandomControl() & 31);
smoke.z = pos.z + ((GetRandomControl() & 127) - 64);
smoke.xVel = ((GetRandomControl() & 255) - 128);
smoke.yVel = -(GetRandomControl() & 15) - 16;
smoke.zVel = ((GetRandomControl() & 255) - 128);
smoke.friction = 0;
if (Random::TestProbability(1 / 2.0f))
{
smoke.rotAng = GetRandomControl() & 4095;
smoke.flags = SP_SCALE | SP_DEF | SP_ROTATE | SP_EXPDEF | SP_WIND;
if (GetRandomControl() & 1)
smoke.rotAdd = -(GetRandomControl() & 7) - 4;
else
smoke.rotAdd = (GetRandomControl() & 7) + 4;
}
else
{
smoke.flags = SP_SCALE | SP_DEF | SP_EXPDEF | SP_WIND;
}
smoke.spriteIndex = Objects[ID_DEFAULT_SPRITES].meshIndex;
smoke.scalar = 3;
smoke.gravity = -(GetRandomControl() & 7) - 8;
smoke.maxYvel = -(GetRandomControl() & 7) - 4;
int size = (GetRandomControl() & 128) + 256;
smoke.size = smoke.sSize = size >> 1;
smoke.dSize = size;
smoke.on = true;
}
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}