TombEngine/TombEngine/Game/control/trigger.cpp

828 lines
18 KiB
C++
Raw Normal View History

#include "framework.h"
2021-12-24 03:32:19 +03:00
#include "Game/control/trigger.h"
#include "Game/camera.h"
2021-12-22 16:23:57 +03:00
#include "Game/collision/floordata.h"
#include "Game/control/flipeffect.h"
#include "Game/control/box.h"
#include "Game/control/lot.h"
#include "Game/control/volume.h"
#include "Game/effects/item_fx.h"
#include "Game/items.h"
2021-12-22 16:23:57 +03:00
#include "Game/Lara/lara.h"
#include "Game/Lara/lara_climb.h"
#include "Game/Lara/lara_helpers.h"
2022-02-02 23:11:57 +11:00
#include "Game/Lara/lara_tests.h"
2021-12-24 03:32:19 +03:00
#include "Game/room.h"
2022-05-24 04:43:36 +03:00
#include "Game/savegame.h"
#include "Game/spotcam.h"
2021-09-25 16:00:30 +03:00
#include "Objects/Generic/Switches/generic_switch.h"
2021-12-24 03:32:19 +03:00
#include "Objects/objectslist.h"
#include "Objects/TR3/Vehicles/kayak.h"
2021-12-24 03:32:19 +03:00
#include "Sound/sound.h"
2022-12-12 20:08:28 +11:00
#include "Specific/clock.h"
2021-12-24 03:32:19 +03:00
#include "Specific/setup.h"
using namespace TEN::Effects::Items;
using namespace TEN::Entities::Switches;
int TriggerTimer;
2021-09-15 17:40:00 +03:00
int KeyTriggerActive;
2022-05-05 07:08:14 +02:00
int TriggerActive(ItemInfo* item)
2021-08-30 17:52:38 +03:00
{
2022-12-13 14:00:36 +11:00
int flag = (~item->Flags & IFLAG_REVERSE) >> 14;
if ((item->Flags & IFLAG_ACTIVATION_MASK) != IFLAG_ACTIVATION_MASK)
2022-12-13 14:00:36 +11:00
{
2021-08-30 17:52:38 +03:00
flag = !flag;
2022-12-13 14:00:36 +11:00
}
2021-08-30 17:52:38 +03:00
else
{
if (item->Timer)
2021-08-30 17:52:38 +03:00
{
if (item->Timer > 0)
2021-08-30 17:52:38 +03:00
{
--item->Timer;
if (!item->Timer)
item->Timer = -1;
2021-08-30 17:52:38 +03:00
}
else if (item->Timer < -1)
2021-08-30 17:52:38 +03:00
{
++item->Timer;
if (item->Timer == -1)
item->Timer = 0;
2021-08-30 17:52:38 +03:00
}
if (item->Timer <= -1)
2021-08-30 17:52:38 +03:00
flag = !flag;
}
}
2022-09-06 20:05:06 +10:00
2021-08-30 17:52:38 +03:00
return flag;
}
2022-05-05 07:08:14 +02:00
bool GetKeyTrigger(ItemInfo* item)
{
auto triggerIndex = GetTriggerIndex(item);
2021-09-15 10:12:42 +03:00
if (triggerIndex == 0)
return false;
short* trigger = triggerIndex;
if (*trigger & END_BIT)
return false;
for (short* j = &trigger[2]; (*j >> 8) & 0x3C || item != &g_Level.Items[*j & VALUE_BITS]; j++)
{
2021-09-15 10:12:42 +03:00
if (*j & END_BIT)
return false;
}
2021-09-15 10:12:42 +03:00
return true;
}
2022-05-05 07:08:14 +02:00
int GetSwitchTrigger(ItemInfo* item, short* itemNos, int attatchedToSwitch)
{
auto triggerIndex = GetTriggerIndex(item);
2021-09-15 10:12:42 +03:00
if (triggerIndex == 0)
return 0;
short* trigger = triggerIndex;
if (*trigger & END_BIT)
return 0;
trigger += 2;
short* current = itemNos;
int k = 0;
2021-09-15 10:12:42 +03:00
do
{
if (TRIG_BITS(*trigger) == TO_OBJECT && item != &g_Level.Items[*trigger & VALUE_BITS])
{
2021-09-15 10:12:42 +03:00
current[k] = *trigger & VALUE_BITS;
++k;
}
2021-09-15 10:12:42 +03:00
if (*trigger & END_BIT)
break;
++trigger;
} while (true);
return k;
return 0;
}
int SwitchTrigger(short itemNumber, short timer)
{
auto& item = g_Level.Items[itemNumber];
if (item.Status == ITEM_DEACTIVATED)
{
if ((!item.Animation.ActiveState && item.ObjectNumber != ID_JUMP_SWITCH || item.Animation.ActiveState == 1 && item.ObjectNumber == ID_JUMP_SWITCH) &&
timer > 0)
{
item.Timer = timer;
item.Status = ITEM_ACTIVE;
if (timer != 1)
item.Timer = FPS * timer;
return 1;
}
if (item.TriggerFlags >= 0 || item.Animation.ActiveState)
{
RemoveActiveItem(itemNumber);
item.Status = ITEM_NOT_ACTIVE;
if (!item.ItemFlags[0] == 0)
item.Flags |= ONESHOT;
return 1;
}
else
{
item.Status = ITEM_ACTIVE;
return 1;
}
}
else if (item.Status)
{
if (item.ObjectNumber == ID_AIRLOCK_SWITCH &&
item.Animation.AnimNumber == GetAnimIndex(item, 2) &&
item.Animation.FrameNumber == GetFrameIndex(&item, 0))
{
return 1;
}
return ((item.Flags & ONESHOT) >> 8);
}
else
{
return 0;
}
return 0;
}
2021-09-15 17:20:42 +03:00
int KeyTrigger(short itemNum)
{
2022-05-05 07:08:14 +02:00
ItemInfo* item = &g_Level.Items[itemNum];
2021-09-15 17:20:42 +03:00
int oldkey;
if ((item->Status != ITEM_ACTIVE || Lara.Control.HandStatus == HandStatus::Busy) && (!KeyTriggerActive || Lara.Control.HandStatus != HandStatus::Busy))
2021-09-15 17:20:42 +03:00
return -1;
oldkey = KeyTriggerActive;
if (!oldkey)
item->Status = ITEM_DEACTIVATED;
2021-09-15 17:20:42 +03:00
KeyTriggerActive = false;
return oldkey;
}
bool PickupTrigger(short itemNum)
2021-09-15 17:20:42 +03:00
{
2022-05-05 07:08:14 +02:00
ItemInfo* item = &g_Level.Items[itemNum];
2021-09-15 17:20:42 +03:00
if (((item->Flags & IFLAG_CLEAR_BODY) && (item->Flags & IFLAG_KILLED)) ||
item->Status != ITEM_INVISIBLE ||
item->ItemFlags[3] != 1 ||
item->TriggerFlags & 0x80)
2021-09-15 17:20:42 +03:00
{
return false;
2021-09-15 17:20:42 +03:00
}
KillItem(itemNum);
item->Flags |= IFLAG_CLEAR_BODY;
2021-09-15 17:20:42 +03:00
return true;
2021-09-15 17:20:42 +03:00
}
2021-10-04 03:14:05 +03:00
void RefreshCamera(short type, short* data)
{
short trigger, value, targetOk;
targetOk = 2;
do
{
trigger = *(data++);
value = trigger & VALUE_BITS;
switch (TRIG_BITS(trigger))
{
case TO_CAMERA:
data++;
if (value == Camera.last)
{
Camera.number = value;
if ((Camera.timer < 0) || (Camera.type == CameraType::Look) || (Camera.type == CameraType::Combat))
2021-10-04 03:14:05 +03:00
{
Camera.timer = -1;
targetOk = 0;
break;
}
Camera.type = CameraType::Fixed;
2021-10-04 03:14:05 +03:00
targetOk = 1;
}
else
targetOk = 0;
break;
case TO_TARGET:
if (Camera.type == CameraType::Look || Camera.type == CameraType::Combat)
2021-10-04 03:14:05 +03:00
break;
Camera.item = &g_Level.Items[value];
break;
}
} while (!(trigger & END_BIT));
if (Camera.item)
if (!targetOk || (targetOk == 2 && Camera.item->LookedAt && Camera.item != Camera.lastItem))
2021-10-04 03:14:05 +03:00
Camera.item = NULL;
if (Camera.number == -1 && Camera.timer > 0)
Camera.timer = -1;
}
short* GetTriggerIndex(FloorInfo* floor, int x, int y, int z)
{
auto bottomBlock = GetCollision(x, y, z, floor->Room).BottomBlock;
if (bottomBlock->TriggerIndex == -1)
return nullptr;
return &g_Level.FloorData[bottomBlock->TriggerIndex];
}
2022-05-05 07:08:14 +02:00
short* GetTriggerIndex(ItemInfo* item)
{
auto roomNumber = item->RoomNumber;
2022-03-31 23:55:54 +11:00
auto floor = GetFloor(item->Pose.Position.x, item->Pose.Position.y, item->Pose.Position.z, &roomNumber);
return GetTriggerIndex(floor, item->Pose.Position.x, item->Pose.Position.y, item->Pose.Position.z);
}
void Antitrigger(short const value, short const flags)
{
ItemInfo* item = &g_Level.Items[value];
if (item->ObjectNumber == ID_EARTHQUAKE)
{
item->ItemFlags[0] = 0;
item->ItemFlags[1] = 100;
}
item->Flags &= ~(CODE_BITS | REVERSE);
if (flags & ONESHOT)
item->Flags |= ATONESHOT;
if (item->Active && Objects[item->ObjectNumber].intelligent)
{
DisableEntityAI(value);
RemoveActiveItem(value, false);
item->Active = false;
item->Status = ITEM_INVISIBLE;
}
}
void Trigger(short const value, short const flags)
{
ItemInfo* item = &g_Level.Items[value];
item->Flags |= TRIGGERED;
if (flags & ONESHOT)
item->Flags |= ONESHOT;
if (!(item->Active) && !(item->Flags & IFLAG_KILLED))
{
if (Objects[item->ObjectNumber].intelligent)
{
if (item->Status != ITEM_NOT_ACTIVE)
{
if (item->Status == ITEM_INVISIBLE)
{
item->TouchBits = NO_JOINT_BITS;
if (EnableEntityAI(value, false))
{
item->Status = ITEM_ACTIVE;
AddActiveItem(value);
}
else
{
item->Status = ITEM_INVISIBLE;
AddActiveItem(value);
}
}
}
else
{
item->TouchBits = NO_JOINT_BITS;
item->Status = ITEM_ACTIVE;
AddActiveItem(value);
EnableEntityAI(value, true);
}
}
else
{
item->TouchBits = NO_JOINT_BITS;
AddActiveItem(value);
item->Status = ITEM_ACTIVE;
}
}
}
void TestTriggers(int x, int y, int z, FloorInfo* floor, VolumeActivator activator, bool heavy, int heavyFlags)
{
int flip = -1;
int flipAvailable = 0;
int newEffect = -1;
int switchOff = 0;
//int switchFlag = 0;
short objectNumber = 0;
int keyResult = 0;
short cameraFlags = 0;
short cameraTimer = 0;
int spotCamIndex = 0;
2021-10-01 18:31:06 +03:00
auto data = GetTriggerIndex(floor, x, y, z);
if (!data)
return;
short triggerType = (*(data++) >> 8) & 0x3F;
short flags = *(data++);
short timer = flags & TIMER_BITS;
if (Camera.type != CameraType::Heavy)
RefreshCamera(triggerType, data);
short value = 0;
if (heavy)
{
switch (triggerType)
{
case TRIGGER_TYPES::HEAVY:
case TRIGGER_TYPES::HEAVYANTITRIGGER:
break;
case TRIGGER_TYPES::HEAVYSWITCH:
if (!heavyFlags)
return;
if (heavyFlags >= 0)
{
flags &= CODE_BITS;
if (flags != heavyFlags)
return;
}
else
{
flags |= CODE_BITS;
flags += heavyFlags;
}
break;
default:
// Enemies can only activate heavy triggers
return;
}
}
else
{
switch (triggerType)
{
case TRIGGER_TYPES::SWITCH:
value = *(data++) & VALUE_BITS;
if (flags & ONESHOT)
g_Level.Items[value].ItemFlags[0] = 1;
if (!SwitchTrigger(value, timer))
return;
objectNumber = g_Level.Items[value].ObjectNumber;
//This disables the antitrigger of the Valve switch (ocb 5). I don't know the purpose of this in TR4.
//if (objectNumber >= ID_SWITCH_TYPE1 && objectNumber <= ID_SWITCH_TYPE6 && g_Level.Items[value].TriggerFlags == 5)
//switchFlag = 1;
switchOff = (g_Level.Items[value].Animation.ActiveState == 1);
break;
case TRIGGER_TYPES::MONKEY:
if (LaraItem->Animation.ActiveState >= LS_MONKEY_IDLE &&
(LaraItem->Animation.ActiveState <= LS_MONKEY_TURN_180 ||
LaraItem->Animation.ActiveState == LS_MONKEY_TURN_LEFT ||
LaraItem->Animation.ActiveState == LS_MONKEY_TURN_RIGHT))
break;
return;
case TRIGGER_TYPES::TIGHTROPE_T:
if (LaraItem->Animation.ActiveState >= LS_TIGHTROPE_IDLE &&
LaraItem->Animation.ActiveState <= LS_TIGHTROPE_RECOVER_BALANCE &&
LaraItem->Animation.ActiveState != LS_DOVE_SWITCH)
break;
return;
case TRIGGER_TYPES::CRAWLDUCK_T:
if (LaraItem->Animation.ActiveState == LS_DOVE_SWITCH ||
LaraItem->Animation.ActiveState == LS_CRAWL_IDLE ||
LaraItem->Animation.ActiveState == LS_CRAWL_TURN_LEFT ||
LaraItem->Animation.ActiveState == LS_CRAWL_TURN_RIGHT ||
LaraItem->Animation.ActiveState == LS_CRAWL_BACK ||
LaraItem->Animation.ActiveState == LS_CROUCH_IDLE ||
LaraItem->Animation.ActiveState == LS_CROUCH_ROLL ||
LaraItem->Animation.ActiveState == LS_CROUCH_TURN_LEFT ||
LaraItem->Animation.ActiveState == LS_CROUCH_TURN_RIGHT)
break;
return;
case TRIGGER_TYPES::CLIMB_T:
if (LaraItem->Animation.ActiveState == LS_HANG ||
LaraItem->Animation.ActiveState == LS_LADDER_IDLE ||
LaraItem->Animation.ActiveState == LS_LADDER_UP ||
LaraItem->Animation.ActiveState == LS_LADDER_LEFT ||
LaraItem->Animation.ActiveState == LS_LADDER_STOP ||
LaraItem->Animation.ActiveState == LS_LADDER_RIGHT ||
LaraItem->Animation.ActiveState == LS_LADDER_DOWN)
break;
return;
case TRIGGER_TYPES::PAD:
case TRIGGER_TYPES::ANTIPAD:
if (GetCollision(floor, x, y, z).Position.Floor == y)
break;
return;
case TRIGGER_TYPES::KEY:
value = *(data++) & VALUE_BITS;
keyResult = KeyTrigger(value);
if (keyResult != -1)
break;
return;
case TRIGGER_TYPES::PICKUP:
value = *(data++) & VALUE_BITS;
if (!PickupTrigger(value))
return;
break;
case TRIGGER_TYPES::COMBAT:
if (Lara.Control.HandStatus == HandStatus::WeaponReady)
break;
return;
case TRIGGER_TYPES::HEAVY:
case TRIGGER_TYPES::DUMMY:
case TRIGGER_TYPES::HEAVYSWITCH:
case TRIGGER_TYPES::HEAVYANTITRIGGER:
return;
default:
break;
}
}
short targetType = 0;
short trigger = 0;
2022-05-05 07:08:14 +02:00
ItemInfo* item = NULL;
ItemInfo* cameraItem = NULL;
do
{
trigger = *(data++);
value = trigger & VALUE_BITS;
targetType = (trigger >> 10) & FUNCTION_BITS;
switch (targetType)
{
case TO_OBJECT:
item = &g_Level.Items[value];
if (keyResult >= 2 ||
(triggerType == TRIGGER_TYPES::ANTIPAD ||
triggerType == TRIGGER_TYPES::ANTITRIGGER ||
triggerType == TRIGGER_TYPES::HEAVYANTITRIGGER) &&
item->Flags & ATONESHOT)
break;
if (triggerType == TRIGGER_TYPES::SWITCH && item->Flags & SWONESHOT)
break;
if (triggerType != TRIGGER_TYPES::SWITCH
&& triggerType != TRIGGER_TYPES::ANTIPAD
&& triggerType != TRIGGER_TYPES::ANTITRIGGER
&& triggerType != TRIGGER_TYPES::HEAVYANTITRIGGER
&& (item->Flags & ONESHOT))
break;
if (triggerType != TRIGGER_TYPES::ANTIPAD
&& triggerType != TRIGGER_TYPES::ANTITRIGGER
&& triggerType != TRIGGER_TYPES::HEAVYANTITRIGGER)
{
if (item->ObjectNumber == ID_DART_EMITTER && item->Active)
break;
}
item->Timer = timer;
if (timer != 1)
2022-06-05 03:56:08 +03:00
item->Timer = FPS * timer;
if (triggerType == TRIGGER_TYPES::SWITCH ||
triggerType == TRIGGER_TYPES::HEAVYSWITCH)
{
if (heavyFlags >= 0)
{
//if (switchFlag)
//item->Flags |= (flags & CODE_BITS);
//else
item->Flags ^= (flags & CODE_BITS);
if (flags & ONESHOT)
item->Flags |= SWONESHOT;
}
else
{
if (((flags ^ item->Flags) & CODE_BITS) == CODE_BITS)
{
item->Flags ^= (flags & CODE_BITS);
if (flags & ONESHOT)
item->Flags |= SWONESHOT;
}
}
}
else if (triggerType == TRIGGER_TYPES::ANTIPAD ||
triggerType == TRIGGER_TYPES::ANTITRIGGER ||
triggerType == TRIGGER_TYPES::HEAVYANTITRIGGER)
{
Antitrigger(value, flags);
}
else if (flags & CODE_BITS)
{
item->Flags |= flags & CODE_BITS;
}
if ((item->Flags & CODE_BITS) == CODE_BITS)
{
Trigger(value, flags);
}
break;
case TO_CAMERA:
trigger = *(data++);
if (keyResult == 1)
break;
2022-10-01 18:58:36 +10:00
if (g_Level.Cameras[value].Flags & ONESHOT)
break;
Camera.number = value;
2022-10-01 18:58:36 +10:00
if (Camera.type == CameraType::Look || Camera.type == CameraType::Combat && !(g_Level.Cameras[value].Flags & 3))
break;
if (triggerType == TRIGGER_TYPES::COMBAT)
break;
if (triggerType == TRIGGER_TYPES::SWITCH && timer && switchOff)
break;
if (Camera.number != Camera.last || triggerType == TRIGGER_TYPES::SWITCH)
{
Camera.timer = (trigger & TIMER_BITS) * FPS;
Camera.type = heavy ? CameraType::Heavy : CameraType::Fixed;
if (trigger & ONESHOT)
2022-10-01 18:58:36 +10:00
g_Level.Cameras[Camera.number].Flags |= ONESHOT;
}
break;
case TO_FLYBY:
trigger = *(data++);
if (keyResult == 1)
break;
if (triggerType == TRIGGER_TYPES::ANTIPAD ||
triggerType == TRIGGER_TYPES::ANTITRIGGER ||
triggerType == TRIGGER_TYPES::HEAVYANTITRIGGER)
UseSpotCam = false;
else
{
spotCamIndex = 0;
if (SpotCamRemap[value] != 0)
{
for (int i = 0; i < SpotCamRemap[value]; i++)
{
spotCamIndex += CameraCnt[i];
}
}
if (!(SpotCam[spotCamIndex].flags & SCF_CAMERA_ONE_SHOT))
{
if (trigger & ONESHOT)
SpotCam[spotCamIndex].flags |= SCF_CAMERA_ONE_SHOT;
if (!UseSpotCam || CurrentLevel == 0)
{
UseSpotCam = true;
2022-01-11 15:16:24 +03:00
if (LastSpotCamSequence != value)
TrackCameraInit = false;
InitialiseSpotCam(value);
}
}
}
break;
case TO_TARGET:
cameraItem = &g_Level.Items[value];
break;
case TO_SINK:
2023-04-12 23:44:13 +10:00
Lara.Context.WaterCurrentActive = value + 1;
break;
case TO_FLIPMAP:
flipAvailable = true;
2021-09-13 03:07:58 +03:00
if (FlipMap[value] & ONESHOT)
break;
if (triggerType == TRIGGER_TYPES::SWITCH)
FlipMap[value] ^= (flags & CODE_BITS);
else if (flags & CODE_BITS)
FlipMap[value] |= (flags & CODE_BITS);
if ((FlipMap[value] & CODE_BITS) == CODE_BITS)
{
2021-09-13 03:07:58 +03:00
if (flags & ONESHOT)
FlipMap[value] |= ONESHOT;
if (!FlipStats[value])
flip = value;
}
else if (FlipStats[value])
flip = value;
break;
case TO_FLIPON:
flipAvailable = true;
if ((FlipMap[value] & CODE_BITS) == CODE_BITS && !FlipStats[value])
flip = value;
break;
case TO_FLIPOFF:
flipAvailable = true;
if ((FlipMap[value] & CODE_BITS) == CODE_BITS && FlipStats[value])
flip = value;
break;
case TO_FLIPEFFECT:
TriggerTimer = timer;
newEffect = value;
break;
case TO_FINISH:
RequiredStartPos = false;
LevelComplete = CurrentLevel + 1;
break;
case TO_CD:
PlaySoundTrack(value, flags);
break;
case TO_CUTSCENE:
// TODO: not used for now
break;
2022-05-15 05:53:01 +02:00
case TO_SECRET:
if (!(Statistics.Level.Secrets & (1 << value)))
{
PlaySecretTrack();
Statistics.Level.Secrets |= (1 << value);
Statistics.Game.Secrets++;
}
break;
case TO_LUAEVENT:
trigger = *(data++);
if (g_Level.EventSets.size() > value)
{
auto& set = g_Level.EventSets[value];
auto activatorType = heavy ? (int)VolumeActivatorFlags::Flyby |
(int)VolumeActivatorFlags::Moveable |
(int)VolumeActivatorFlags::NPC : (int)VolumeActivatorFlags::Player;
switch (trigger & TIMER_BITS)
{
case 0:
HandleEvent(set.OnEnter, activator);
break;
case 1:
HandleEvent(set.OnInside, activator);
break;
case 2:
HandleEvent(set.OnLeave, activator);
break;
}
}
break;
default:
break;
}
} while (!(trigger & END_BIT));
if (cameraItem && (Camera.type == CameraType::Fixed || Camera.type == CameraType::Heavy))
Camera.item = cameraItem;
if (flip != -1)
DoFlipMap(flip);
if (newEffect != -1 && (flip || !flipAvailable))
FlipEffect = newEffect;
}
2022-05-05 07:08:14 +02:00
void TestTriggers(ItemInfo* item, bool heavy, int heavyFlags)
{
auto roomNum = item->RoomNumber;
auto floor = GetFloor(item->Pose.Position.x, item->Pose.Position.y, item->Pose.Position.z, &roomNum);
TestTriggers(item->Pose.Position.x, item->Pose.Position.y, item->Pose.Position.z, floor, item->Index, heavy, heavyFlags);
}
void TestTriggers(int x, int y, int z, short roomNumber, bool heavy, int heavyFlags)
{
auto roomNum = roomNumber;
auto floor = GetFloor(x, y, z, &roomNum);
// Don't process legacy triggers if trigger triggerer wasn't used
if (floor->Flags.MarkTriggerer && !floor->Flags.MarkTriggererActive)
return;
TestTriggers(x, y, z, floor, nullptr, heavy, heavyFlags);
}
2022-05-05 07:08:14 +02:00
void ProcessSectorFlags(ItemInfo* item)
{
auto block = GetCollision(item).BottomBlock;
bool isLara = item->IsLara();
// Monkeyswing and climb (only for Lara)
if (isLara)
{
auto* lara = GetLaraInfo(item);
// Set climb status
if (TestLaraNearClimbableWall(item, block))
lara->Control.CanClimbLadder = true;
else
lara->Control.CanClimbLadder = false;
// Set monkeyswing status
lara->Control.CanMonkeySwing = block->Flags.Monkeyswing;
}
// Burn or drown item
if (block->Flags.Death && item->Pose.Position.y == item->Floor)
{
if (isLara)
{
if (!IsJumpState((LaraState)item->Animation.ActiveState) ||
GetLaraInfo(item)->Control.WaterStatus != WaterStatus::Dry)
{
// To allow both lava and rapids in same level, also check floor material flag.
2023-03-12 10:36:12 +11:00
if (block->Material == MaterialType::Water && Objects[ID_KAYAK_LARA_ANIMS].loaded)
KayakLaraRapidsDrown(item);
else
LavaBurn(item);
}
}
2022-06-23 16:11:37 +03:00
else if (Objects[item->ObjectNumber].intelligent && item->HitPoints != NOT_TARGETABLE)
{
2023-03-12 10:36:12 +11:00
if (block->Material == MaterialType::Water)
DoDamage(item, INT_MAX); // TODO: Implement correct rapids behaviour for other objects!
else
ItemBurn(item);
}
}
}