TombEngine/TR5Main/Game/objects.h

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#pragma once
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struct ITEM_INFO;
struct COLL_INFO;
struct OBJECT_TEXTURE;
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extern OBJECT_TEXTURE* WaterfallTextures[6];
extern float WaterfallY[6];
void SmashObject(short itemNumber);
void SmashObjectControl(short itemNumber);
void ControlAnimatingSlots(short itemNumber);
void PoleCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
void ControlTriggerTriggerer(short itemNumber);
void AnimateWaterfalls();
void ControlWaterfall(short itemNumber);
void TightRopeCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
void ParallelBarsCollision(short itemNum, ITEM_INFO* l, COLL_INFO* coll);
void CutsceneRopeControl(short itemNumber);
void HybridCollision(short itemNum, ITEM_INFO* laraitem, COLL_INFO* coll);
void InitialiseSmashObject(short itemNumber);
void InitialiseTightRope(short itemNumber);
void HighObject2Control(short itemNumber);
void InitialiseAnimating(short itemNumber);
void AnimatingControl(short itemNumber);