2020-05-05 06:13:52 +02:00
|
|
|
#pragma once
|
2020-05-30 19:57:21 +02:00
|
|
|
#include "framework.h"
|
2020-05-05 06:13:52 +02:00
|
|
|
|
2020-07-05 06:20:36 +02:00
|
|
|
struct POLYGON
|
|
|
|
{
|
|
|
|
int shape;
|
2021-03-27 07:33:40 +01:00
|
|
|
int animatedSequence;
|
|
|
|
int animatedFrame;
|
2020-07-05 06:20:36 +02:00
|
|
|
std::vector<int> indices;
|
|
|
|
std::vector<Vector2> textureCoordinates;
|
2020-07-18 06:58:44 +02:00
|
|
|
std::vector<Vector3> normals;
|
|
|
|
std::vector<Vector3> tangents;
|
|
|
|
std::vector<Vector3> bitangents;
|
2020-07-05 06:20:36 +02:00
|
|
|
};
|
|
|
|
|
2020-07-03 07:05:33 +02:00
|
|
|
struct BUCKET
|
2020-05-18 06:12:44 +02:00
|
|
|
{
|
|
|
|
int texture;
|
2020-05-05 06:13:52 +02:00
|
|
|
byte blendMode;
|
2020-05-18 06:12:44 +02:00
|
|
|
bool animated;
|
2020-07-05 06:20:36 +02:00
|
|
|
int numQuads;
|
|
|
|
int numTriangles;
|
|
|
|
std::vector<POLYGON> polygons;
|
2020-05-18 06:12:44 +02:00
|
|
|
};
|