2020-06-21 11:51:46 +02:00
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#pragma once
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#include <d3d11.h>
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#include <string>
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#include <wrl/client.h>
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2021-08-30 18:03:21 +03:00
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namespace TEN::Renderer {
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2020-06-21 11:51:46 +02:00
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using Microsoft::WRL::ComPtr;
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class Texture2D {
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public:
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ComPtr<ID3D11ShaderResourceView> ShaderResourceView;
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ComPtr<ID3D11Texture2D> Texture;
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2020-07-18 14:53:26 +02:00
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Texture2D() = default;
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2020-06-21 11:51:46 +02:00
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Texture2D(ID3D11Device* device, int w, int h, byte* data);
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Texture2D(ID3D11Device* device, const std::wstring& fileName);
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2020-07-18 14:53:26 +02:00
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~Texture2D() = default;
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2020-06-21 11:51:46 +02:00
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Texture2D(ID3D11Device* device, byte* data, int length);
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};
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}
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