TombEngine/TR5Main/Renderer/IndexBuffer/IndexBuffer.h

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#pragma once
#include <d3d11.h>
#include "Utils.h"
#include <wrl/client.h>
2021-08-30 18:03:21 +03:00
namespace TEN::Renderer {
class IndexBuffer {
public:
Microsoft::WRL::ComPtr<ID3D11Buffer> Buffer;
IndexBuffer() {};
IndexBuffer(ID3D11Device* device, int numIndices, int* indices);
};
}