TombEngine/TR5Main/Game/missile.h

10 lines
412 B
C
Raw Normal View History

2020-12-21 13:16:29 -03:00
#pragma once
#include "effects\effects.h"
2020-12-21 13:16:29 -03:00
void ShootAtLara(FX_INFO* fx);
void ControlMissile(short fxNumber);
void ControlNatlaGun(short fx_number);
short ShardGun(int x, int y, int z, short speed, short yrot, short roomNumber);
short BombGun(int x, int y, int z, short speed, short yrot, short roomNumber); // RocketGun = BombGun
short NatlaGun(int x, int y, int z, short speed, short yrot, short roomNumber);