TombEngine/TR5Main/Game/effects.h

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2018-08-19 09:46:58 +02:00
#pragma once
#include "..\Global\global.h"
#define DoBloodSplat ((short (__cdecl*)(int, int, int, short, short, short)) 0x00432760)
#define DoLotsOfBlood ((void (__cdecl*)(int, int, int, short, short, short, int)) 0x00432800)
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#define CreateBubble ((short (__cdecl*)(PHD_3DPOS*, short, int)) 0x0043C6C0);
#define SetupRipple ((void (__cdecl*)(int, int, int, byte, byte)) 0x00430910);
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void WadeSplash(ITEM_INFO* item, int wh, int wd);
void Splash(ITEM_INFO* item);
void SetupSplash(SPLASH_SETUP* setup);