2018-08-19 09:46:58 +02:00
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#pragma once
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#include "..\Global\global.h"
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2019-11-27 15:12:35 +01:00
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#define DetatchSpark ((SPARKS* (__cdecl*)(int, int)) 0x0042E6A0)
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#define AddWaterSparks ((void (__cdecl*)(int, int, int, int)) 0x00483180)
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2019-12-01 08:13:19 +01:00
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//#define TriggerUnderwaterExplosion ((void (__cdecl*)(ITEM_INFO*)) 0x0044F500)
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2019-11-27 15:12:35 +01:00
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#define TriggerExplosionSparks ((void (__cdecl*)(int, int, int, int, int, int, short)) 0x0042F610)
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#define ExplodingDeath ((void (__cdecl*)(short, int, int)) 0x00484080)
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#define GetFreeSpark ((short (__cdecl*)()) 0x0042E790)
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#define GetFreeDrip ((short (__cdecl*)()) 0x00483D00)
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#define GetFreeSmokeSpark ((short (__cdecl*)()) 0x00481D40)
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#define TriggerDartSmoke ((void (__cdecl*)(int, int, int, int, int, int)) 0x00430D90)
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#define TriggerGunShell ((void (__cdecl*)(short, int, int)) 0x00482A60)
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2018-11-08 23:05:25 +01:00
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#define TriggerLaraDrips ((void (__cdecl*)()) 0x00483F00)
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2019-11-27 15:12:35 +01:00
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#define SetupRipple ((void (__cdecl*)(int, int, int, int, int)) 0x00430910)
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#define TriggerShockwave ((void (__cdecl*)(PHD_3DPOS*, int, int, int, int, int)) 0x00484670)
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#define TriggerExplosionBubbles ((void (__cdecl*)(int, int, int, short)) 0x00431070)
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#define AddFire ((void (__cdecl*)(int, int, int, byte, short, int)) 0x00481B40)
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#define InitialiseSmokeEmitter ((void (__cdecl*)(short)) 0x0043D9D0)
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#define SmokeEmitterControl ((void (__cdecl*)(short)) 0x00431560)
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2019-11-12 12:28:54 +01:00
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#define DrawLensFlare ((void (__cdecl*)(ITEM_INFO*)) 0x00485290)
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2019-11-27 15:12:35 +01:00
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#define ControlWaterfallMist ((void (__cdecl*)(short)) 0x00432CA0)
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2019-12-02 09:11:21 +01:00
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#define TriggerRicochetSparks ((void (__cdecl*)(GAME_VECTOR*, short, int, int)) 0x0042F060)
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2019-12-02 14:49:19 +01:00
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void TriggerDynamicLight(int x, int y, int z, short falloff, byte r, byte g, byte b);
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2019-12-03 14:58:00 +01:00
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void TriggerGunSmoke(int x, int y, int z, short xv, short yv, short zv, byte initial, int weaponType, byte count);
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2019-12-02 14:49:19 +01:00
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void TriggerRocketFlame(int x, int y, int z, int xv, int yv, int zv, int itemNumber);
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void TriggerRocketSmoke(int x, int y, int z, int bodyPart);
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void GrenadeLauncherSpecialEffect1(int x, int y, int z, int flag1, int flag2);
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void GrenadeExplosionEffects(int x, int y, int z, short roomNumber);
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void TriggerMetalSparks(int x, int y, int z, int xv, int yv, int zv, int additional);
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2019-12-01 08:13:19 +01:00
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2018-08-19 09:46:58 +02:00
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void Inject_Effect2();
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