TombEngine/TR5Main/Game/effect2.h

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2018-08-19 09:46:58 +02:00
#pragma once
#include "..\Global\global.h"
#define DetatchSpark ((SPARKS* (__cdecl*)(int, int)) 0x0042E6A0)
#define AddWaterSparks ((void (__cdecl*)(int, int, int, int)) 0x00483180)
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//#define TriggerUnderwaterExplosion ((void (__cdecl*)(ITEM_INFO*)) 0x0044F500)
#define TriggerExplosionSparks ((void (__cdecl*)(int, int, int, int, int, int, short)) 0x0042F610)
#define ExplodingDeath ((void (__cdecl*)(short, int, int)) 0x00484080)
#define GetFreeSpark ((short (__cdecl*)()) 0x0042E790)
#define GetFreeDrip ((short (__cdecl*)()) 0x00483D00)
#define GetFreeSmokeSpark ((short (__cdecl*)()) 0x00481D40)
#define TriggerDartSmoke ((void (__cdecl*)(int, int, int, int, int, int)) 0x00430D90)
#define TriggerGunShell ((void (__cdecl*)(short, int, int)) 0x00482A60)
#define TriggerLaraDrips ((void (__cdecl*)()) 0x00483F00)
#define SetupRipple ((void (__cdecl*)(int, int, int, int, int)) 0x00430910)
#define TriggerShockwave ((void (__cdecl*)(PHD_3DPOS*, int, int, int, int, int)) 0x00484670)
#define TriggerExplosionBubbles ((void (__cdecl*)(int, int, int, short)) 0x00431070)
#define AddFire ((void (__cdecl*)(int, int, int, byte, short, int)) 0x00481B40)
#define InitialiseSmokeEmitter ((void (__cdecl*)(short)) 0x0043D9D0)
#define SmokeEmitterControl ((void (__cdecl*)(short)) 0x00431560)
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#define DrawLensFlare ((void (__cdecl*)(ITEM_INFO*)) 0x00485290)
#define ControlWaterfallMist ((void (__cdecl*)(short)) 0x00432CA0)
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#define TriggerRicochetSparks ((void (__cdecl*)(GAME_VECTOR*, short, int, int)) 0x0042F060)
void TriggerDynamicLight(int x, int y, int z, short falloff, byte r, byte g, byte b);
void TriggerGunSmoke(int x, int y, int z, short xv, short yv, short zv, byte initial, int weaponType, byte count);
void TriggerRocketFlame(int x, int y, int z, int xv, int yv, int zv, int itemNumber);
void TriggerRocketSmoke(int x, int y, int z, int bodyPart);
void GrenadeLauncherSpecialEffect1(int x, int y, int z, int flag1, int flag2);
void GrenadeExplosionEffects(int x, int y, int z, short roomNumber);
void TriggerMetalSparks(int x, int y, int z, int xv, int yv, int zv, int additional);
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void Inject_Effect2();