TombEngine/TR5Main/Game/camera.h

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#pragma once
#include "..\Global\global.h"
#include <d3d9.h>
#include <d3dx9.h>
#define Camera VAR_U_(0x00EEF940, CAMERA_INFO)
#define ForcedFixedCamera VAR_U_(0x00EEFA20, GAME_VECTOR)
#define UseForcedFixedCamera VAR_U_(0x00EEFA50, char)
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#define InitialiseCamera ((void (__cdecl*)()) 0x0040C690)
#define CalculateCamera ((void (__cdecl*)()) 0x0040ED30)
#define CameraCollisionBounds ((int (__cdecl*)(GAME_VECTOR*,int,int)) 0x0040F5C0)
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void LookAt(int posX, int posY, int posZ, int targetX, int targetY, int targetZ, short roll);
void AlterFOV(int value);
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void Inject_Camera();