2018-09-03 21:08:40 +02:00
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-- TR5Main Gameflow file
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-- Created by MontyTRC
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-- Place in this LUA script all the levels of your game
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-- Title is mandatory and must be the first level
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-- Title level
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title = Level.new();
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title.script = "andrea2.lua";
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title.soundtrack = 110;
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2018-09-03 21:24:03 +02:00
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title.filename = "Data\\title.trc";
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2018-09-03 21:08:40 +02:00
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title.horizon = true;
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title.coladdhorizon = true;
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title.layer1 = SkyLayer.new(120, 80, 50, -4);
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title.storm = true;
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2018-09-04 07:57:52 +02:00
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title.background = "Title.png";
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2018-09-03 21:08:40 +02:00
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Gameflow:addLevel(title);
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-- Streets of rome
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streets = Level.new();
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streets.name = 101;
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streets.script = "andrea1.lua";
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streets.soundtrack = 128;
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2018-09-03 21:24:03 +02:00
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streets.filename = "Data\\andrea1.trc";
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2018-09-03 21:08:40 +02:00
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streets.horizon = true;
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streets.coladdhorizon = true;
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streets.layer1 = SkyLayer.new(120, 80, 50, -4);
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Gameflow:addLevel(streets);
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2018-09-02 21:13:34 +02:00
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-- Trajan markets
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trajan = Level.new();
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trajan.name = 102;
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trajan.script = "andrea2.lua";
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2018-09-03 21:08:40 +02:00
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trajan.soundtrack = 126;
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2018-09-03 21:24:03 +02:00
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trajan.filename = "Data\\andrea2.trc";
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2018-09-02 21:13:34 +02:00
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trajan.horizon = true;
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trajan.coladdhorizon = true;
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trajan.layer1 = SkyLayer.new(120, 80, 50, -4);
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2018-09-03 21:08:40 +02:00
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trajan.storm = true;
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Gameflow:addLevel(trajan);
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-- Colosseum
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colosseum = Level.new();
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colosseum.name = 103;
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colosseum.script = "andrea3.lua";
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colosseum.soundtrack = 118;
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2018-09-03 21:24:03 +02:00
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colosseum.filename = "Data\\andrea3.trc";
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2018-09-03 21:08:40 +02:00
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colosseum.horizon = true;
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colosseum.coladdhorizon = true;
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colosseum.layer1 = SkyLayer.new(120, 80, 50, -4);
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2018-09-02 21:13:34 +02:00
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2018-09-03 21:24:03 +02:00
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Gameflow:addLevel(colosseum);
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-- The base
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theBase = Level.new();
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theBase.name = 104;
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theBase.script = "joby2.lua";
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theBase.soundtrack = 130;
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theBase.filename = "Data\\joby2.trc";
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theBase.horizon = true;
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theBase.coladdhorizon = true;
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theBase.layer1 = SkyLayer.new(120, 80, 50, -4);
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Gameflow:addLevel(theBase);
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-- The submarine
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submarine = Level.new();
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submarine.name = 105;
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submarine.script = "joby3.lua";
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submarine.soundtrack = 121;
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submarine.filename = "Data\\joby3.trc";
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submarine.horizon = true;
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submarine.coladdhorizon = true;
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submarine.layer1 = SkyLayer.new(120, 80, 50, -4);
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Gameflow:addLevel(submarine);
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-- Deepsea dive
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deepsea = Level.new();
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deepsea.name = 106;
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deepsea.script = "joby4.lua";
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deepsea.soundtrack = 127;
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deepsea.filename = "Data\\joby4.trc";
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deepsea.horizon = true;
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deepsea.coladdhorizon = true;
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deepsea.layer1 = SkyLayer.new(120, 80, 50, -4);
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2018-09-03 22:09:32 +02:00
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Gameflow:addLevel(deepsea);
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-- Sinking submarine
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sinking = Level.new();
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sinking.name = 107;
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sinking.script = "joby5.lua";
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sinking.soundtrack = 121;
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sinking.filename = "Data\\joby5.trc";
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sinking.horizon = true;
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sinking.coladdhorizon = true;
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sinking.layer1 = SkyLayer.new(120, 80, 50, -4);
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Gameflow:addLevel(sinking);
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-- Gallows tree
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gallowstree = Level.new();
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gallowstree.name = 108;
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gallowstree.script = "andy1.lua";
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gallowstree.soundtrack = 124;
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gallowstree.filename = "Data\\andy1.trc";
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gallowstree.horizon = true;
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gallowstree.coladdhorizon = true;
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gallowstree.rain = true;
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gallowstree.storm = true;
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2018-09-05 23:56:39 +02:00
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gallowstree.laraType = LaraType.Young;
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2018-09-03 22:09:32 +02:00
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gallowstree.layer1 = SkyLayer.new(120, 80, 50, -4);
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2018-09-05 23:56:39 +02:00
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Gameflow:addLevel(gallowstree);
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-- Labyrinth
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labyrinth = Level.new();
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labyrinth.name = 109;
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labyrinth.script = "andy2.lua";
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labyrinth.soundtrack = 117;
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labyrinth.filename = "Data\\andy2.trc";
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labyrinth.horizon = true;
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labyrinth.coladdhorizon = true;
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labyrinth.rain = true;
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labyrinth.storm = true;
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labyrinth.laraType = LaraType.Young;
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labyrinth.layer1 = SkyLayer.new(120, 80, 50, -4);
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Gameflow:addLevel(labyrinth);
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-- Old mill
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oldMill = Level.new();
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oldMill.name = 110;
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oldMill.script = "andy3.lua";
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oldMill.soundtrack = 124;
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oldMill.filename = "Data\\andy3.trc";
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oldMill.horizon = true;
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oldMill.coladdhorizon = true;
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oldMill.rain = true;
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oldMill.storm = true;
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oldMill.laraType = LaraType.Young;
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oldMill.layer1 = SkyLayer.new(120, 80, 50, -4);
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Gameflow:addLevel(oldMill);
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