TombEngine/TR5Main/Game/items.h

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#pragma once
#include "..\Global\global.h"
#define ItemNewRoom ((void (__cdecl*)(__int16, __int16)) 0x00440DA0)
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#define EffectNewRoom ((void (__cdecl*)(__int16, __int16)) 0x004412F0)
#define KillEffect ((void (__cdecl*)(__int16)) 0x00441180)
#define CreateNewEffect ((__int16 (__cdecl*)(__int16)) 0x004410F0)
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#define InitialiseFXArray ((void (__cdecl*)(__int32)) 0x00441080)
#define AddActiveItem ((void (__cdecl*)(__int16)) 0x00440D10)
#define RemoveActiveItem ((void (__cdecl*)(__int16)) 0x00440D10)
#define RemoveDrawnItem ((void (__cdecl*)(__int16)) 0x00440C40)
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#define InitialiseItem ((void (__cdecl*)(__int16)) 0x004408B0)
//#define CreateItem ((__int16 (__cdecl*)()) 0x00440840)
#define KillItem ((void (__cdecl*)(__int16)) 0x00440620)
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#define ItemNearLara ((__int32 (__cdecl*)(PHD_3DPOS*, __int32)) 0x00432580)
#define TranslateItem ((void (__cdecl*)(ITEM_INFO*, __int32, __int32, __int32)) 0x00415960)
void __cdecl ClearItem(__int16 itemNum);
__int16 __cdecl CreateItem();
//void __cdecl KillItem(__int16 itemNum);
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void __cdecl RemoveAllItemsInRoom(__int16 roomNumber, __int16 objectNumber);
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void Inject_Items();