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26 lines
395 B
C
26 lines
395 B
C
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#pragma once
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#include "GameScriptSettings.h"
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#include <string>
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namespace sol {
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class state;
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}
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struct GameScriptSettings
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{
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int ScreenWidth;
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int ScreenHeight;
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bool EnableLoadSave;
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bool EnableDynamicShadows;
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bool EnableWaterCaustics;
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bool Windowed;
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std::string WindowTitle;
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int DrawingDistance;
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bool ShowRendererSteps;
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bool ShowDebugInfo;
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static void Register(sol::state* lua);
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};
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