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38 lines
896 B
C++
38 lines
896 B
C++
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#include "../newobjects.h"
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#include "../../Game/items.h"
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void InitialiseLarson(short itemNum)
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{
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ITEM_INFO* item;
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short rotY;
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item = &Items[itemNum];
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ClearItem(itemNum);
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item->animNumber = Objects[item->objectNumber].animIndex;
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item->frameNumber = Anims[item->animNumber].frameBase;
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item->goalAnimState = 1;
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item->currentAnimState = 1;
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if (!item->triggerFlags)
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return;
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item->itemFlags[3] = 0;
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rotY = item->pos.yRot;
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// TODO: check if it's ok !
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if (rotY > 4096 && rotY < 28672)
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{
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item->pos.xPos += STEPUP_HEIGHT;
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}
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else if (rotY < -4096 && rotY > -28672)
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{
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item->pos.xPos += STEPUP_HEIGHT;
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}
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else if (rotY <= -8192 || rotY >= 8192)
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{
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if (rotY < -20480 || rotY > 20480)
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item->pos.zPos -= STEPUP_HEIGHT;
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}
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else
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{
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item->pos.zPos += STEPUP_HEIGHT;
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}
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}
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