TombEngine/doc/1 modules/Objects.html

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<h1>TombEngine</h1>
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<li><a href="../index.html">Index</a></li>
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<h2>Contents</h2>
<ul>
<li><a href="#Functions">Functions</a></li>
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<h2>1 Modules</h2>
<ul class="nowrap">
<li><a href="../1 modules/Flow.html">Flow</a></li>
<li><a href="../1 modules/Inventory.html">Inventory</a></li>
<li><a href="../1 modules/Logic.html">Logic</a></li>
<li><a href="../1 modules/Misc.html">Misc</a></li>
<li><strong>Objects</strong></li>
<li><a href="../1 modules/Strings.html">Strings</a></li>
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<h2>2 Classes</h2>
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<li><a href="../2 classes/Flow.Animations.html">Flow.Animations</a></li>
<li><a href="../2 classes/Flow.Fog.html">Flow.Fog</a></li>
<li><a href="../2 classes/Flow.InventoryItem.html">Flow.InventoryItem</a></li>
<li><a href="../2 classes/Flow.Level.html">Flow.Level</a></li>
<li><a href="../2 classes/Flow.Mirror.html">Flow.Mirror</a></li>
<li><a href="../2 classes/Flow.Settings.html">Flow.Settings</a></li>
<li><a href="../2 classes/Flow.SkyLayer.html">Flow.SkyLayer</a></li>
<li><a href="../2 classes/Objects.AIObject.html">Objects.AIObject</a></li>
<li><a href="../2 classes/Objects.Camera.html">Objects.Camera</a></li>
<li><a href="../2 classes/Objects.Moveable.html">Objects.Moveable</a></li>
<li><a href="../2 classes/Objects.Sink.html">Objects.Sink</a></li>
<li><a href="../2 classes/Objects.SoundSource.html">Objects.SoundSource</a></li>
<li><a href="../2 classes/Objects.Static.html">Objects.Static</a></li>
<li><a href="../2 classes/Strings.DisplayString.html">Strings.DisplayString</a></li>
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<h2>3 Primitive Classes</h2>
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<li><a href="../3 primitive classes/Color.html">Color</a></li>
<li><a href="../3 primitive classes/Position.html">Position</a></li>
<li><a href="../3 primitive classes/Rotation.html">Rotation</a></li>
</ul>
<h2>4 Enums</h2>
<ul class="nowrap">
<li><a href="../4 enums/Flow.InvID.html">Flow.InvID</a></li>
<li><a href="../4 enums/Objects.ObjID.html">Objects.ObjID</a></li>
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<h1>Table <code>Objects</code></h1>
<p>Scripts that will be run on game startup.</p>
<p>
</p>
<h2><a href="#Functions">Functions</a></h2>
<table class="function_list">
<tr>
<td class="name" ><a href="#GetMoveableByName">GetMoveableByName(name)</a></td>
<td class="summary">Get a moveable by its name.</td>
</tr>
<tr>
<td class="name" ><a href="#GetStaticByName">GetStaticByName(name)</a></td>
<td class="summary">Get a Static by its name.</td>
</tr>
<tr>
<td class="name" ><a href="#GetCameraByName">GetCameraByName(name)</a></td>
<td class="summary">Get a Camera by its name.</td>
</tr>
<tr>
<td class="name" ><a href="#GetSinkByName">GetSinkByName(name)</a></td>
<td class="summary">Get a Sink by its name.</td>
</tr>
<tr>
<td class="name" ><a href="#GetSoundSourceByName">GetSoundSourceByName(name)</a></td>
<td class="summary">Get a SoundSource by its name.</td>
</tr>
<tr>
<td class="name" ><a href="#GetAIObjectByName">GetAIObjectByName(name)</a></td>
<td class="summary">Get an AIObject by its name.</td>
</tr>
</table>
<br/>
<br/>
<h2 class="section-header "><a name="Functions"></a>Functions</h2>
<dl class="function">
<dt>
<a name = "GetMoveableByName"></a>
<strong>GetMoveableByName(name)</strong>
</dt>
<dd>
Get a moveable by its name.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">name</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
the unique name of the Moveable as set in, or generated by, Tomb Editor
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">Moveable</span></span>
a non-owning Moveable referencing the item.
</ol>
</dd>
<dt>
<a name = "GetStaticByName"></a>
<strong>GetStaticByName(name)</strong>
</dt>
<dd>
Get a Static by its name.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">name</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
the unique name of the mesh as set in, or generated by, Tomb Editor
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">Static</span></span>
a non-owning Static referencing the mesh.
</ol>
</dd>
<dt>
<a name = "GetCameraByName"></a>
<strong>GetCameraByName(name)</strong>
</dt>
<dd>
Get a Camera by its name.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">name</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
the unique name of the camera as set in, or generated by, Tomb Editor
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">Camera</span></span>
a non-owning Camera referencing the camera.
</ol>
</dd>
<dt>
<a name = "GetSinkByName"></a>
<strong>GetSinkByName(name)</strong>
</dt>
<dd>
Get a Sink by its name.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">name</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
the unique name of the sink as set in, or generated by, Tomb Editor
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">Sink</span></span>
a non-owning Sink referencing the sink.
</ol>
</dd>
<dt>
<a name = "GetSoundSourceByName"></a>
<strong>GetSoundSourceByName(name)</strong>
</dt>
<dd>
Get a SoundSource by its name.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">name</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
the unique name of the sound source as set in, or generated by, Tomb Editor
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">SoundSource</span></span>
a non-owning SoundSource referencing the sound source.
</ol>
</dd>
<dt>
<a name = "GetAIObjectByName"></a>
<strong>GetAIObjectByName(name)</strong>
</dt>
<dd>
Get an AIObject by its name.
<h3>Parameters:</h3>
<ul>
<li><span class="parameter">name</span>
<span class="types"><a class="type" href="https://www.lua.org/manual/5.1/manual.html#5.4">string</a></span>
the unique name of the AIObject as set in, or generated by, Tomb Editor
</li>
</ul>
<h3>Returns:</h3>
<ol>
<span class="types"><span class="type">AIObject</span></span>
a non-owning SoundSource referencing the AI moveable.
</ol>
</dd>
</dl>
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<i style="float:right;">Last updated 2022-04-10 00:37:11 </i>
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